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Messages - hobbitdur

Pages: [1] 2 3 4
1
I have worked on one on my cronos mod, but it's bugged atm will need to investigate for a patch

2
Any help with this would be much appreciated guys. I'm now on Disc 2, but would love to play the rest of the game without the draw cap  :'( :-D

You can use my Cronos mod which allow for specific little change like this, but be aware  as ragnarok might modify the same thing.

3
I would suggest you use JunctionVIII: https://www.tsunamods.com/junction-viii/ You'll find all mods available for the version. I disagree with v_chris, I don't see what they break, and I don't know a moguri style upscale for FF8.

4
I'll add that the ifrit tool is outdated and a new tool with pretty nice AI editor is available here: https://github.com/HobbitDur/FF8UltimateEditor/releases

5
For Final Fatansy VIII version 2000 + 2013, and most of remaster is editable with the ShumiTranslator tool inside my tool: https://github.com/HobbitDur/FF8UltimateEditor/releases. My ILP mod which translate all the game to 4 different language is based on this tool.

6
FF8 Tools / Re: [PSX/PC] Field editor - Deling (1.0)
« on: 2025-07-15 08:11:14 »
Not with deling, but you can look at mch2blend.

7
In short, 2013 is better for nearly everything except graphical mods atm. but we are slowly starting to have all graphical enhanced in 2013 version.

8
Not al all. The encoding used, which can be a variety of values. Check ffmpeg if you wish to learn more.

9
Leythalknight, would you agree to add your mod to the mod installer the FF8 modding team did ? (JunctionVIII)

10
Releases / Re: [FF8PC - Steam] Succession Mod (v.1.0)
« on: 2025-05-23 07:15:40 »
Hi Solidshredder. I am in no way the author of this mod, but just wanted to give my humble opinion.
He didn't add new fan fiction (linoa = ultimecia), but instead remove some part that were given for no obvious reason (suddenly everyone as amnesia but no clue given before the reveal ?). Succession prefered to remove unexplained plot by a more consistent story.

So yes it really changes the story, so if you are looking for just a character improvement that's not your mod. If you want to try a new coherent story you can try it !

11
Releases / Re: [FF8PC - Steam] Succession Mod (v.1.0)
« on: 2025-05-22 13:02:44 »
Ok porting of 1.10 done, now it can be used with many others mod.
Feel free to try it or pass on the discord to exchange about it :).
Thanks a lot for your work on this mod !

12
Releases / Re: [FF8PC - Steam] Succession Mod (v.1.0)
« on: 2025-05-21 08:19:30 »
Ok now that I have worked with Ragnarok, I will try to port this one to JunctionVIII. You are obviously welcome if you want to participate to the porting.

13
I ported Ragnarok to J8 (only classical for the moment).

14
Releases / Re: [FF8] FFVIII Reloaded - Hard mod by mexico
« on: 2025-05-16 13:07:19 »
What is the update on this? I really would love to play this in ENGLISH.

Still in work, I have translated all battle files and all menu files. Quite a lot of work even with all my tools helping on updating text !
Someone helped me a bit on the story text, but I still have 269 translation to do on this. And sadly I have never played the game in english so I am not good at translating with nuances. So I will probably end by translating like a robot and accept it will not be perfect.

Life a bit busy at the moment so I don't advance really fast, but I work on it !

Don't hesitate to help me on Patreon to support the work :) https://www.patreon.com/c/HobbitMods

15
Completely Unrelated / Re: Wow, is this place still here!
« on: 2025-03-31 14:22:52 »
Hi mate ! Which one ? So we know who to thanks for necro some old name !

16
Releases / Re: [FF8] FFVIII Reloaded - Hard mod by mexico
« on: 2025-03-27 12:30:30 »
We are working on it, but my english knowledge of the game is not good enough to translate all fields correctly. So waiting someone that can do that.

17
When playing videos, you need to be aware that it's not just about extension, but format too. I am not expert but you have lots of format. Use ffmpeg to convert files and give the parameters to get the same as original. FF8 engine doesn't allow any other format, probably explaining your black screen.

18
Support / Re: [PC-2013] Editing Battle Dialogue
« on: 2025-03-07 09:18:18 »
The dat files are in the battle.fs file, and can be extracted with deling tool made by myst6re. I proposed at the beggining to do the extraction with my tools but if confused people even more than it helped...

Not sure why you speak about the exe when you try to modify the monsters. It will just update the .dat you give him. If you use FFNx, you can then put this in the direct folder, yourFF8InstallationFolder/direct/battle/yournew.dat

19
Support / Re: [PC-2013] Editing Battle Dialogue
« on: 2025-03-06 11:11:03 »
My tool handle all text that exist in the game, so yes you'll find battle quote. Just use it and you'll see :) Don' t hesitate if you have question.

20
Support / Re: [PC-2013] Editing Battle Dialogue
« on: 2025-03-05 09:35:57 »
Hi. I have a tool that allow you to read all monster text and export to csv, so you can modify them and re-import them (or modify them directly in the tool): https://github.com/HobbitDur/ShumiTranslator/releases/tag/v2.1.9

If you want to know the technical part, you can have a look at the wiki here: https://hobbitdur.github.io/FF8ModdingWiki/FF8/Technical%20Reference/Battle/FileFormat_DAT/#section-8-battle-scriptsai

21
General Discussion / Re: [FF8] New wiki
« on: 2025-03-03 22:08:27 »
Finally got my dark/light theme working and Latex visualizer in the wiki: https://hobbitdur.github.io/FF8ModdingWiki/FF8/Technical%20Reference/Lists/formula_list/

22
For the Rare item, I find the probability a bit everywhere. Actually rare item also have impact on mug and card drop. But those value seems to only fix the item drop rate. Is that correct ?

23
Sorry it's not compatible, there is no easy way to do it.

24
Hi, I have browsed through the forum chat on this page. I am unable to get this mod to work.

I just bought FF8 2013 version.

I have installed Tonberry Enhanced,
I have installed SeedReborn
I have copied the files from xbox folder in the download for this. (I am using a Xbox Controller, ones you can buy on Microsoft now)
My game is installed in drive C

However ingame, it still shows B1,B2 etc.

What am I missing? Please help

What other mod you use ? You can have a look at https://www.tsunamods.com/junction-viii/, a mod manager. You'll find button mod there. (but not compatible with tonberry, hence my question about other mod you use.

25
Releases / Re: [FF8] Cronos gameplay mod
« on: 2025-03-01 21:22:22 »
You know actually I have been thinking, instead of trying to make the LV usefull, why not go fully into the rabbit hole and remove the LV factor entirely ?
I was thinking of setting the character's LV to 1, remove all EXP gain so you'll stay at that and remove the LV scaling and set ennemies and bosses at a set LV depending of areas/point of the story, and so making the character progression entirely base on what actually matter the Junction System, acquiring magic and passive abilities. Of course a bit of rebalancing to prevent the acquisition of strong spells to early would still be required and the QoL like more spell drawn or spell not being consumed and probably remove the possibility to farm Stat Up infinitly through the items or eating monster.

This is an idea we had, this is actually really good, but to make it works we need to be able to create as much magic as we want as magic will then be the main way to gain stat. On vanilla, there is not enough magic to make this possible or the player will not really feel the upscale. If we could have like 3 magic per element I think it could be a possible run to try. I try for some week to add new magic (I mean not erase the one that are not used, butreally add new one to be able to have as much as we want).
Also removing level remove one think that was cool, is to have AI evolve with level, as well as item drop and magic drop.

Thanks for giving ideas, we love to discuss on them !

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