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Messages - PinkFloyd1965

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General Discussion / My resignation
« on: 2003-08-18 17:14:41 »
I've a feeling this would not have been anywhere near the big deal it was if avatars had been banned on Rubicant and Mofokubik for a month, or some other reasonable amount of time. The entire ordeal seems a bit childish to me. Compounded by the fact that all involved are apparently reasonable people, it seems even more juvenile.

In a nutshell, someone needs to swallow their pride. Either Rubicant and Mofokubik accept the punishment as reasonable, or Jari needs to admit to being immature in using his departure as an ultimatum (especially since he left anyway). It's no fun to watch intelligent people act like elementary schoolers.

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General Discussion / How long have you been here?
« on: 2003-08-10 00:21:00 »
Iron Maiden is total ownage...

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Archive / Can't see backgrounds in FF7..
« on: 2003-08-08 18:24:07 »
If you look at the back of the FFVII-PC case, it has an ad for Daikatana. That was not a good time for Eidos to begin with. And I think Eidos was just the distributor anyhow. But, the port is like 5 years old. A lot of things have changed with video cards and operating systems. And FFVII-PC is not that successful in terms of sales.

I, in fact, have a Mobility Radeon 7500 (laptop) with XP, and it works like a charm. You might want to try to restore video card settings to their defaults and use software rendering.

And FFVIII is worth $15, but it's not that great. Worth a play through, though. But don't buy it from your friend, because it costs $10-15 off-the-shelf as a Greatest Hits game.

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Archive / Improving FFVII Resolution?
« on: 2003-08-06 17:43:34 »
I've wanted to get FFVII-PSX but never got around to it... It's pretty cheap nowadays (I know my Blockbuster has one for $10). ePSXe does have some problems when you set it up, though. It took me probably 30 minutes to an hour to get Xenogears running the way I wanted (it uses framebuffer like crazy and slows down). And anti-aliasing is pretty bad on low-resolution sprites...

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Archive / Improving FFVII Resolution?
« on: 2003-08-06 16:20:32 »
Yes, the 2 sets of fonts is my point. A better resolution would mess up text because the game uses small pictures instead of actual fonts as we know them. So, improving the resolution would make the 2D elements of battles get crappier and it would probably mess the camera up, too.

Edit:
I have a feeling that Eidos would have released this with at least 800x600 resolution if they could have without a lot of extra work.

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Archive / Improving FFVII Resolution?
« on: 2003-08-06 01:09:15 »
I doubt that would work because certain things would be messed up in the game (like text). And the main thing that needs revamping, the rendered backgrounds, would still be 320 x 240. So, I don't think that utility exists because it sounds like some hoax.

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Archive / ff7 help again
« on: 2003-08-05 23:01:50 »
LOL. I have the same ad, Threesixty. It makes me laugh each time I see it.

I have it WinRar'ed at 4.64 MB. Hotmail won't allow it. You would have to send it over IM or upload it somewhere.

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General Discussion / How long have you been here?
« on: 2003-08-05 16:31:30 »
Quote
And you are?


Being sarcastic :P .

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Or play it in quarter screen mode! The most useless option ever!  :lol:

Although I do recall playing it on that once on a very old comp... It made my eyes hurt.

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Quote
Is there any way of ripping the backgrounds from the PSX FFVII and making them into the FFVII PC bacgrounds?


They're the same. The difference is that TVs are more forgiving when it comes to pixelation because of how colors tend to bleed/blend on the screen. It softens the edges more than you could imagine. I guarantee if you hook up your PC to your TV and play FFVII-PC, it look almost identical to the PSX version (except the models will be better).

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General Discussion / 3ds max...
« on: 2003-08-04 18:23:07 »
Just in case you haven't checked yet... You can export bones to .ASE.

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General Discussion / How long have you been here?
« on: 2003-08-03 19:44:07 »
I've been here longer than all of you :z .

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General Discussion / 3ds max...
« on: 2003-08-03 19:40:42 »
ASE Import Plug-in for 3DS Max

There's a good ASE importer. It works for vertex colors (you have to right-click on the imported file and turn them on each time, but it definitely works).

Edit:
To explain better for non-Max users... Right-click on the imported object, click on Properties, and click the checkbox for Vertex Colors, click Shaded, and press OK...

Hot diggity dog!

And the URL I gave is in Japanese... click on the V1.0 next to HALLUCINO (in the "Daunrohdo" section :D ). I think the only file you need to copy to the Plugins directory is "asciiimp.dli".

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Troubleshooting / VIII -> 3DSMax 4?
« on: 2003-08-03 02:48:15 »
Quote
btw, can you import into 3dsmax from some different formats ? like ASE, or LWO ?


I don't know of any plugins that will work for importing LWO (and I have checked), and I don't know much at all about the ASE format. I can refer you to a converter, but I'm not that big a fan of it. To get it to convert textures and some other things correctly, it has to be registered. Even then, I doubt it will have something so obscure as vertex color conversion...

At $400, PolyTrans by Okino exports vertex colors. That is, of course, not much of a help. 3DS Max is costly enough. I'm afraid that's the cheapest plugin-esque utility I can find so far -_- . I'll keep looking for now.

Speaking of updating your 3DS export function, mirex, have you figured out how to do vertex colors yet in 3DS Max? I can show you how if you don't know already (it's pointlessly complex).

15
General Discussion / Hunting for "Story" people
« on: 2003-08-03 01:21:18 »
Heh... At least you know some Floyd...

At any rate, I'm sure I could write up a storm, but I'll be going off to college soon. That should give me plenty of free time, but I doubt I would be able to commit that free time to any single project, especially one that doesn't look like it will reach completion anytime soon. I worked on an FFVII mod briefly over at wc3campaigns.com that tanked fairly quickly. Hmm... I should stop; I'm probably discouraging people.

'Sides, right now, I have that nice little topic on my 3DS Max woes,  and I'll probably end up re-texturing Cloud and his weapons at least for Morrowind... But, if anyone wants me to write some short scenes and requests an example of my non-FFVII-related essays, I'd be happy to provide them.

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General Discussion / Hunting for "Story" people
« on: 2003-08-02 23:17:03 »
I think the problem was that the story was six sentences long. Within those six sentences, there were few commas and no quotation marks. And, besides that, the story had nothing at all to do with the proposed remake. So, I shall offer you one suggestion for the story:

.........................................

They're periods. Use them.

17
So... basically Cloud holds a modified Buster Sword?

The only way for Cloud to equip the Masamune can't be accomplished with savegame editors (as far as I know). You would have to extract Seph's sword (named "sack" in battle.lgp), rename it as "sick" (forgive me if I get the file names wrong), and put it back into battle.lgp. That would replace Cloud's Buster Sword with the Masamune. And possibly cause some serious glitches.

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General Discussion / 3ds max...
« on: 2003-08-02 17:47:34 »
I've read through some of the posts and I realize I can't convert a .p model (and, just to be specific, the battle models) into .3ds format and import it into 3DS Max (I have 5.1...). But, is there anyway that I can use a freeware/shareware program or something to make the .p model show up correctly in 3DS? I can get the mesh to work out, but the materials won't show up (because there are too many). So, is there some way I can open it in another program, extract the materials as a texture or something, import the mesh into 3DS, and wrap the texture around it?

I know that most plugins that work for .p models revolve around LightWave, but I want it to work for 3DS because the only Morrowind exporter is for 3DS.

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