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Messages - aaronlite

Pages: [1] 2
1
Completely Unrelated / Re: Post a pic!
« on: 2009-10-03 06:11:54 »
Lol, >_>

2
Completely Unrelated / Re: Post a pic!
« on: 2009-10-03 02:30:14 »


Cut all my hair off like a little over a week ago. Used to have longish bleached hair. =P

3
Completely Unrelated / Re: Peace reached this forums
« on: 2009-10-01 07:03:42 »
Cry some more hermoor. you are just a plain jackass.  :lol:

4
Completely Unrelated / Re: Post a pic!
« on: 2009-09-30 19:28:47 »
Hermoor, you need to either leave or stop being a jackass.

5
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-25 03:13:05 »
Yeah, the light sources are a bit hard to deal with. Also agree with you bout the metal stuff, walls and floors/ organic things is best to work on.




6
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-25 02:35:30 »
But the original texture doesn't look like that at all, the lighting is dif and its not all flat.  ._.

7
Looking good. :P

8
of course not! silly harruzame

EDIT:

more progress..




I think you should tone the bags like in the post I just quoted. It doesn't look fem either, just makes him not look so old. :P Just suggestion

9
Hair looks good, besides the color obv. :P

His face looks aged too much or something though, idk. Looks good still though.

10
maybe make the pupil a tiny bit larger? idk something just seems off bout the pupil. Looks nice though. :D

11
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-23 22:03:52 »
Here, i'm just gonna upload my psd of the background I was working on. It's a little messy... All the layers that are disabled you don't need, but I left them there.

http://www.megaupload.com/?d=M9HWGXK3

Maybe that will help

12
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-23 21:43:53 »
Hm, I sort of just wing it. Don't think I could make a tutorial. Try to experiment with the things I said if you don't use them already.
After you warp a texture to fit... For the stuff that stands out on the original texture, just make outlines of it in black and then blend it with low opacity eraser. use dodge tool (midtones and highlights). use really low opacity and just go over the area a lot. I make backups of the layers before I use dodge or anything else thats on the texture directly.

Also, warping takes a little to get it matching properly, but it works ok.

for the colors - hue/saturation, exposure, match color, brightness/contrast. I just mess around with all those...

I think I was working on one of the easier textures, a lot of them will be more more difficult. =/


13
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-23 21:23:33 »
My technique is to warp the texture to go at the same angles as the original. I also use match color, go over dark lines so matches the original, dodge and burn, also clone tool... Takes quite a bit of work, that's why I gave up on it. It's just not an easy project at all in anyway.

14
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-23 04:17:41 »
Yes, yes it is. : )

15
Looking good. : )

16
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-23 04:09:39 »
The point of boosting the res is to add more detail... so yes the res matters if you're adding texture. You could boost it up to 4x and shrink it down to half that after though prolly. I think only 1280 res textures worked anyways...

Here's a texture, only other one I ripped... http://i31.photobucket.com/albums/c356/CoolGuitar/yougan2_0_00000000.png

17
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-23 02:37:42 »
I wouldn't say perfect, but maybe im wrong... Are you going to attempt one fully anytime soon? curious to see what the results will look like :P

18
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-23 02:19:37 »
Hm, the floor isn't even on the right angle. I mean, you can just slap on stuff fast, but it probaby would ruin the feel of the original. Making it similar to the original will take longer than 2 hrs =/

I think you're right about the only using photoshop is a bad idea though.

19
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-22 23:29:53 »
sl, you want the psd then? It's messy lol xD

Oh and heres a pic of how much I got done only. Didn't even finish the ground on the bottom right and the colors aren't all proper. ;p

-before- http://i31.photobucket.com/albums/c356/CoolGuitar/ffbckground2.jpg

-after- http://i31.photobucket.com/albums/c356/CoolGuitar/ffbckground.jpg

20
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-22 00:55:22 »
Hey guys, i've just decided im going to drop doing backgrounds... They take way too much time, and theres way too many of them. Sorry guys. =x

21
Releases / Re: Custom Battle Scenes
« on: 2009-09-21 23:59:04 »
You should use more detailed textures and also match them up a lot better. Needs a lot of work... Keep at it though, good luck. : )

22
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-12 22:06:10 »
Original is 640x480 and now its 1280x960

23
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-12 21:52:43 »
I just use photoshop to do the background. Extracted it with Palmer http://forums.qhimm.com/index.php?topic=8450.0
so seifer tried to insert higher res background and it doesn't work? Has anyone else tried and can confirm it works? I haven't tested in game. Not sure how yet, haven't tried...

Can anyone confirm if higher res backgrounds work or not? ;o


24
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-12 10:48:08 »
I think the bricks look too deep inbetween... Maybe too low res too idk, something just look weird bout it. =/

Anyways, started working on a background texture. So much work for these...







25
Awesome, I will put this in game sometime later. Rocking work.

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