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Messages - Final_Figue

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1
Releases / Re: Final Fantasy 7 - What if...?
« on: 2026-01-22 02:50:22 »
Hi Template.
Thank you very much once again for your kind words and for taking the time to test the mod. Thanks as well for your suggestion — I will definitely keep it in mind.

Hi dwyane_yao.
Thank you very much for your kind words. Go ahead, I have no problem at all with the translation. The program that would help you change the text, dialogues, and more is Makou Reactor, but I’m not sure whether it supports changing the text to Chinese. However, if the program is able to do so, then by all means, go ahead.

* I have updated the information in the first post, adding details about “Morph” in the “Gameplay and new options” section, as well as in the “Tips and recommendations” section. I only added the detail about how important it is to place the mod first in the list. Once again, thanks to Template for the reminder.

2
Releases / Re: Final Fantasy 7 - What if...?
« on: 2026-01-19 03:09:26 »
Hello Template.

Good point, it’s recommended that What I...f? goes first, at the top. By the way, keep this in mind when manually sorting the mods:



Thank you very much for your comment.

3
Releases / Re: Final Fantasy 7 - What if...?
« on: 2026-01-14 21:37:18 »
Hello Template.

Thank you for your words, I hope you enjoy it.

About mods like Enhanced Stock UI, indeed, doesn`t work. In the first post, under the "Tips & Recommendations" section, I left a list of mods that are not compatible. If you want to edit the visual aspects, such as the Battle UI, a good alternative would be Ifrit and the mods by Satsuki and Aavock.

4
FAQs and Tutorials / The mod is queued for install.
« on: 2026-01-13 08:42:48 »
Hello.

Sometimes when you share or want to download a mod you got this message on 7TH:

"The mod is queued for install."

I recently had this problem and this is how I solved it:

Go to your Drive and change this option:





And that`s it.

I hope this help you if you have a similar problem.

5
Releases / Re: Final Fantasy 7 - What if...?
« on: 2026-01-12 04:08:17 »
Hello ScepticJamurai.

First of all, thank you very much for your words.

Making this mod took me between 6 to 8 months. There was a lot of trial and error, and I practiced a lot by editing Survivor, since that ROM is very close to what I was looking for: keeping Aeris alive while staying true to the classic game.

The community-made tools make editing much easier, and that is a huge advantage.

The last thing I edited was the videos. It was exhausting, but I finally managed to finish them.

Regarding the "PS3 Gameplay Tweaks mod", I only use it for the "Save Anywhere" option, for editing purposes and, of course, for convenience.

Once again, thank you for your kind words, and I hope that when the time comes, you enjoy this mod.

6
Releases / Final Fantasy 7 - What if...?
« on: 2026-01-10 12:04:08 »
Greetings everyone.

I have been working on a mod called "Final Fantasy VII – What if…?".

Spoiler: show


Before going into details, I would like to give credit to the following authors for their contributions to this project, and of course, thank them for allowing me to use their material and for answering my questions:

- Kaiseran
- Cosmos
- Sega Chief
- Death Unites / 4-8Productions
- Markul
- CAulin

Regarding Aeris:
Spoiler: show
This mod is an alternative version of the original game, exploring the possible path the story might have taken if Aeris had survived.

To achieve this goal, the following elements have been edited:

3 videos:

- The opening
- The moment where Sephiroth attacks Aeris in the Forgotten Capital
- The ending (500 years later)


Credits to Cosmos for allowing me to edit his HD 30fps videos.

The event at the Forgotten Capital:
Both before and after the battle against Jenova, the events have undergone significant changes. The post-Jenova sequence, including the ideas, code, and dialogues, belong to Kaiseran from his ROM "FF7 Survivor". I added some extra elements, but the entire foundation comes from "FF7 Survivor".

New dialogues:
In this section, I also need to credit Kaiseran. I added some extra content, but I worked based on his original idea.

I would like to thank both Markul and Caulin for answering my questions—Markul on his YouTube channel and Caulin on the CDromance website.


Gameplay and new options:
Spoiler: show
This mod introduces the following new features:

- New Materia
- Armors
- Accessories
- Weapons

Here are just a few examples:

Materia:
- AP Plus
- Amplify

Armor:
- Nullveil Harness
- Titan Guard

Accessories:
- Mako Crystal
- Dual Ring

Weapons:
- Materia Blade

In some cases, there are references to other games in the series or to FF7 Remake itself.

Difficulty:
It`s based on Vanilla.

Skipping scenes:
In this section, I must give credit to Sega Chief and Death Unites / 4-8Productions. The code was taken from the mods "FF7 New Threat" and "FF7 Definitive Mod".
Scenes such as the Gold Saucer date and the Lifestream sequence with Tifa can now be skipped, among many others.

Fort Condor:
The rewards have been significantly changed. I recommend not skipping any of the battles.

New battles:
There are more fights against the Turks. The code was taken from New Threat 1.5 and 2.0, but the stats and abilities are different.

Morph:
Now "Work Glove" of Tifa and "Superball" of Yuffie have the same effect of "Conformer". You can find both weapons on disc1:



Mimic Chests:
There are 5 Mimic chests throughout the game.

One will be friendly, 3 will be enemies, and one will be a boss-type Mimic.

Here is just one example:

I recommend saving your game before opening any of these chests.


Visual changes:

Spoiler: show
New indicators and timer:
Credits to Satsuki and Aavock. I worked based on their HD designs.





Battle UI:
I edited the Battle UI, aiming to create something similar to the "The Reunion" mod.
I worked on the mod by KWRRK, and also edited code from TrueOdin, Chrysalis, and DLPB.



New avatars:

Credits to Satsuki and Aavock for the images in HD.


Tips & Recommendations:

Spoiler: show
This mod is not compatible with the following mods:

- KACTUAR – Controller and Keyboard Icons
- AavockESUI
- Enhanced Stock UI
- Finishing Touch
- Retouch

I just want to clarify that these mods are fantastic—in fact, when I played New Threat, I always used them. However, these mods were not designed to be used alongside this mod.

Cosmo Memory:
If you use this mod, please disable the "Movie Sounds" option, as it interferes with the new videos.


Recommendations and how I play:

Very Important: Put FF7 What If...? on top of the list.

These are the mods I currently use:



Regarding "Postscriptthree’s Gameplay Tweaks", I only have the following options enabled:

Gameplay Adjustments:
- Limit Command Rework
- Two Accessories (option set to "ON")
- Counters Add Effects
- More Materia Pairs

Quality of Life / Convenience:
- Sense Adjustments: Auto and Show Steals/Morphs
- Show Bonuses on Equip Screen

Balance Adjustments:
- Easier Steals: Double Base Rate and Level Impact

The mod already includes by default:
- AP Plus
- Morph As Well
- Fix W-Item Glitch


Credits to Postscriptthree for his code.


Extra pictures, Minor spoilers:

Spoiler: show








I hope you enjoy this mod. Once again, many thanks to all the authors mentioned throughout this post—without their contributions, I wouldn’t have been able to work on this mod.
Enjoy!

Link:
Gdrive:
https://drive.google.com/file/d/1efR8zxPRXF7Out5NJBgBvnTqedmJpksO/view?usp=drive_link
MEGA:
https://mega.nz/folder/UvwXwaYA#W8-NTwSb9gDGVmc6d-oVYQ

7
Releases / Re: [FF7PC][7H] Avatars-Edit
« on: 2026-01-10 09:59:13 »
Hello ScepticJamurai.

I`m glad to know this my friend. Thank you for your words.
Enjoy!

8
WIP / Re: Final Fantasy 7 - What if...? - W.I.P.
« on: 2025-12-30 18:05:26 »
Thank you for your words Kaiseran and for your contribution to this project, too.

9
WIP / Final Fantasy 7 - What if...? - W.I.P.
« on: 2025-12-28 17:12:04 »
Hello.

I’m sharing a small preview of the mod I’ll be releasing soon, called Final Fantasy VII – What if…?

Before going into details, I would like to give credit and express my thanks to the following authors for their contributions to this project:

- Kaiseran
- Sega Chief
- Markul
- Death Unites / 4-8Productions
- CAulin

On release day, I will be much more specific about the help I received.

This mod aims to tell the story of what might have happened if Aeris had survived.

Here are a few screenshots:







* The mod will be released on January 10, 2026.

10
Hello Sj642 and Mav.

I´m already made the changes in the areas and enemies, even techniques. I´m still working on add more enemies. Thank you for your answers.

Sj642 about the Limit Break: You can actived that option using Postscriptthree´s mod, here:



Thansk again.

11
A new pack is available, search this iro in the Onedrive as:
"FF7-Classic Avatars-Alt.Colors"

Picture:





I hope you like it.

12
Hello.
I have a question:

How can I change the names and locations and add enemies? Here you have and example:



which tools do I need? I hope you can help me with this.

13
Hello Bonez.

Qhimm is the only discord that is missing:



Maybe is a restriction like you said, maybe I have to wait. Thank you for the answer.

14
Hello Bonez.

Sorry for the delay and thank you for the answer, but I can´t access. Could it be that I'm blocked?

15
Hello.

Is there a problem with the Discord? I can´t access:



Some days ago I had a problem with a malware and I got some problems even on discord:



My apologies if this causes any inconvenience.

16
Two packs are available: FF7 Ever Crisis Ver.3:



A version for Red Yuffie:




17
A new pack of avatars is available:



* There is a variation for Red Yuffie, too.

18
Hello Kaiseran.

The artist is "bn_24", credits to him/her for the portrait, I just erased the Buster Sword. And no problem my friend, you can use my edition, I glad to help you in some way.


19
A new mod is available:

Indicators:



More details on the first post.

20
Hello.

Here you have some mods for FF7: "Materia Blade", "Timer" and "Avatars".

Avatars:

Spoiler: show
New portraits for Red Yuffie, classic and with frames, credits to Satsuki and Aavock for the HD portraits:





Search these avatars as:

* FF7-Red Yuffie-Satsuki and Aavock Portraits-Ver.1
* FF7-Red Yuffie-Satsuki and Aavock Portraits-Ver.2



Spoiler: show
Here you have two variation for the avatars made by Satsuki and Aavock, credits to them for these pack, Cloud is the only variation in both cases:









Search for these avatars as:

* FF7-Classic Avatars- Satsuki-Aavock-Cloud variation Ver.1
* FF7-Classic Avatars- Satsuki-Aavock-Cloud variation Ver.2


You can find more avatars in this topic:
https://forums.qhimm.com/index.php?topic=23941.0


Timer:

Spoiler: show
A variation for the classic font, here you have an example:



"Materia Blade" for Vanilla FF7:

Spoiler: show
Pictures:2



It is based on a Weapon of FF Tactics:



Parameters:
* Same of the Rune Blade but with these changes:
Str+5
Vit+5
Growth:
Triple

I made a swap between models, now the Enhanced Sword looks like the Rune Blade and the Materia Sword looks like the Enhanced Sword.

In my opinion looks very similar to the Materia Blade of the FF Tactics:



I hope you like this early Triple Growth weapon.


Link:
https://1drv.ms/f/c/2443fbc9fd592713/EhMnWf3J-0MggCTnBgAAAAABVLbALeE22Vk86jeHV8VS5Q?e=cuTZVY

Enjoy!

21
Hello.

New  portraits for Red Yuffie:



More details on the first post.

22
Hello.

New avatars are available, more details in the first post.

23
Hello.

A new mod is available, more details on the first post.

24
Hello.

Here you have some mods for FF7: "Indicators", "Red Yuffie", "Materia Blade", "Timer" and "Avatars".

Indicators:

Spoiler: show






* Credits to Satsuki and Aavock for the PNG archives.


Avatars:

Spoiler: show
New portraits for Red Yuffie, classic and with frames, credits to Satsuki and Aavock for the HD portraits:





Search these avatars as:

* FF7-Red Yuffie-Satsuki and Aavock Portraits-Ver.1
* FF7-Red Yuffie-Satsuki and Aavock Portraits-Ver.2


Spoiler: show
Here you have two variation for the avatars made by Satsuki and Aavock, credits to them for these pack, Cloud is the only variation in both cases:









Search for these avatars as:

* FF7-Classic Avatars- Satsuki-Aavock-Cloud variation Ver.1
* FF7-Classic Avatars- Satsuki-Aavock-Cloud variation Ver.2


Spoiler: show
FF7 Avatars Mix.ver.5 and 5.1-Red Yuffie:









Spoiler: show
FF7 Ever Crisis Ver.3 and 3.1:





3.1: A variation for Red Yuffie:



Spoiler: show
FF7-Classic Avatars-Alt.Colors:





You can find more avatars in this topic:
https://forums.qhimm.com/index.php?topic=23941.0

Timer:

Spoiler: show
A variation for the classic font, here you have an example:



"Materia Blade" for Vanilla FF7:

Spoiler: show
Pictures:2



It is based on a Weapon of FF Tactics:



Parameters:
* Same of the Rune Blade but with these changes:
Str+5
Vit+5
Growth:
Triple

I made a swap between models, now the Enhanced Sword looks like the Rune Blade and the Materia Sword looks like the Enhanced Sword.

In my opinion looks very similar to the Materia Blade of the FF Tactics:



I hope you like this early Triple Growth weapon.


Link:
https://1drv.ms/f/c/2443fbc9fd592713/IgATJ1n9yftDIIAk6gYAAAAAAbPDtwlZZGoByWj7uI0pQ8w?e=VAXY7r

Enjoy!

25
Troubleshooting / Re: Issue with "pirate" related message
« on: 2025-06-06 20:39:40 »
Hello.
Just in case make sure that your selected the correct language in Steam.

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