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Messages - ShiningBananaBread

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9995)
« on: 2023-08-23 18:21:12 »
Bit disconcerting that the exit points would end up like that for those screens; I'll take a look at them.

If it can help narrow it down, I played through those areas in v2.09993 and didn't experience that bug.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9995)
« on: 2023-08-20 06:45:57 »
If I put the Cursed Ring on Tifa, when the timer counts down her innate is activated, as expected. However, this happens even if I cast Death Force on her: not sure if that's intended. Also, after that she can't be Death Sentenced anymore.
(Edit: I was assuming Death Force would protect against the Cursed Ring's effect, but I just found it doesn't)

Aeris can use Cid's Scimitar. It's pretty cool, but I'm not sure if that's something you did intentionally.


If that is the case, then head this way instead; the routes with a red X are supposed to be blocked off by a script:

I confirm that the path on the bottom right isn't blocked off, although I didn't explore it so I never found the bug Vineos did.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9994)
« on: 2023-08-19 11:48:11 »
I found three weird things on Whirlwind Maze, in the parts where we have to dodge the elements to skip a battle:
- on the second screen, the first one with the green wave, said green wave was spazzing out making it impossible to dodge: it was pretty much stuck in the middle of the screen jittering left and right. It might have only been a visual bug, I couldn't say.
- on all three fights (yeah, I dodged 0/3 times) the win fanfare didn't play but the battle music kept going until I was back on the field screen
- this was probably intended as a QOL change, but in case it isn't, getting hit knocks Cloud forwards instead of backwards

Also, during the Junon escape, the new scene where the Shinra trooper notices he's dropped the key and retrieves it plays, but then when the gas started pouring in the key was back there, and in the end I had to do the key minigame with Tifa, so I don't know what's up with that.

I wanna say this mod is fantastic. I had played an older version of NT several years ago but only got up to the Midgar escape and it was a blast. This new NT2 is even better. While I'm not finding it nearly as hard (even though I'm playing with hard mode on) all the changes you've done are exceptional. It's like if FF7 had an Arrange mode.

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