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Messages - Kaiseran

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1
Hello Final Fantasy VII fans, :)

Here are the most interesting features included in the Final Fantasy VII Survivor mod since its release date.

Features of the first patch :

- Saving Aerith.
- Sephiroth will be playable on the third disc.
- Honey Bee Inn has reopened with some new additions.
- Add challenges In Wall Market with Aniki on all discs
- Possibility of visiting Sector 7 slums again.
 - Possibility of riding the moving cart In gold saucer,
Team members in disc three.
Possible to participate in the theatrical show. On the third disc in gold saucer
– Plying football again in Costa del Sol on disc
– New addition by talking with Marlene in Sector 7 slums on the third disc.
– Watching the chocobo dance at any time on disc three.
– New improved photos for Cid and Vincent.

- Features of the Patch v7.0 :

– Improved event of Aerith in Forgotten Capital.
– Improved the new text dialogues for the Aerith event.
– Improved scene movie for saving Aerith.
– Improved photos for Cloud.
– Possibility by return to highwind after final battle.

Features of the Patch v7.2 :

Improved photos for Yuffie.

Features of  Patch v7.4 :

– Possible now for Aerith to be involved in the side event related to Red XIII ultimate weapon on the third disc.
– Improved photos for Tifa.
– Improved main Screen.

Until the next new mod for Final Fantasy VII,
I send you my best wishes. 
:)

2
Thank you for your great work  :)

3
Hello Kaiseran, been really enjoying the mod so far. Up to disc 3 playing through the ps2, hoping to hear this will be the first place to get the latest updates on your mod. Finding any mention to this mods updates is kind of scattered around Youtube comments, ROMhacking, and other websites.

Would like to mention that the added challenges with Aniki in the Wall Market gym are broken upon either death or winning the fight. The game will hang before the game over screen appears or after XP is given on a win for all fights.

I also encountered a game freeze if you visit the leftmost building in the Forgotten City if you visit it on disc 1 before getting the cutscene where it becomes night time, before progressing the story. These both happened when I played through this on a modded ps1 and softmodded ps2 slim.

Looking forward to more updates and your response 🙂

Welcome Jrmhd91  :)

Regarding the Aneki challenges, I tested the two options and tried the victory case or defeat case and didn't encounter any problems.

As for the Aerith event on the first disc, I didn't make any changes to the area that you mentioned, and no problems occurred. Perhaps the problem is related to the PlayStation console the game is running on, as it may be incompatible with it.

In any case, unless I find any problems with this mod, as far as I'm concerned, this mod is completed, and I don't intend to add any updates to it.

I'm currently working on a new mod for the same game. It will have its own name, but it will be significantly different from  survivor mod. Once I'm finished, I'll release it.  ;)

4
It seems like this special event has never seen to me before, even though I've played this game since it was first released, and I have recently replayed it in the last few years. :)

The reason is simply that Aeris is on the team on the third disc, which she is not supposed to be there, so I will re-upload a new version that fixes this problem, Anyway Thank you for this important note. :)

Update: It's fixed I will upload the newest patch very soon

Update: The newest patch v7.4
 Available now for download.

5
That's strange, because I were play it many times but I didn't see any such problem like it. Anyway, this issue that's happened on which disk?
If thiss issue was in Red 13 event when they visit this area first time, 
which characters you take with you? Because I didn't change anything here.

6
Welcome back Jeet,  :)

I'm glad to hear that your mod is still developing
I hope it includes more improvements that will impact the quality of this great mod.

I just have a wish to see Zack available as a playable character as well.
We need a LZS file for him, either by modifying Cloud's hair color or by working on a 1st class Soldier LZS file after removing his helmet and adding data from Cloud's hair after editing the hair color to black.

Anyway Good luck brother.  :)

7
FF7 Tools / Re: [PC] Ultima - Real-Time game hacking tool
« on: 2025-01-01 19:53:19 »
Thanks for sharing this perfect application, :) hopefully if there is PSX version also, it will be so helpful for who working on it. :) Personally if there application with feature that allows to edit BCX files of field models and LZS file of Battle models it will so awesome.  8)

8
Wow it's so amazing!

Thank you so much for this great work.
I will take them.

9
Releases / Re: FF7 Sephiroth mod and Zack mod with extras
« on: 2024-12-05 08:12:30 »
Thanks to invite me. 🙂

10
This is so interesting,
Can this program edit the battle model file LZS of FF7 PS1 version, because
I'm trying to change Cloud's hair to black for make him looks like Zack?
If yes can you do it?

11
Hello to all FF7 fans !

I'm trying to make a new project for FF7 PSX version, but I need help for change cloud's hair to black on field (BCX file) and on battle (LZS file)
I want to make Zack as a playable character, of course I have a new scenario for him and also for Cloud.

anyone have an experience For help me it will be thanks full.

The files is available on this link here

https://fastupload.io/4e71eff157f27381

12
This means that she will not be able to take her in all events of the game even the final battle. In any case, I suggest that you play a updated version that I released it months ago, called
" Final Fantasy VII Survivor " patch v7.2 for PS1,
which I introduced improvements and additions, such as a special new scenario for Aerith, I suggest you to give it a try.  :)

13
Unfortunately later will get bugs every time, just try to take her in your party in any event later if the party become split directly will be freeze issue , just test it by yourself.

14
Support / Re: Zack BCX support...
« on: 2024-06-21 11:50:19 »
I find the BCX files of Zack but it's including another NPC data, if anyone can give help to pull Zack data from these files for replace them on Red 13 or Vincent BCX, I will be thankful.

https://fastupload.io/c1a347d2431e6f05

Thank you

15
Support / Re: Zack BCX support...
« on: 2024-06-21 06:34:49 »
What about Rufus, Dyne, and Elena? They are also NPCs, but in the Sephiroth project, the project owner was able to edit their data and replace it with the game characters, namely Cid, Barret, and Tifa. As we know that Sephiroth does not have a separate BCX file, so there must be some way to retrieve Zack's data from BCX file. And replace it with one of the characters, while editing the file to suit the character's animation movements.
Thank you for feeding back  :)

16
Support / Re: Zack BCX support...
« on: 2024-06-21 04:37:01 »
Guys, I already ask a question to AI chat, It give me this answer:

" Finding Zack in the BCX Files
To find Zack in the BCX files, we need to identify which file contains his character model. Unfortunately, there is no comprehensive list of the contents of each BCX file, and the game’s developers did not provide any official documentation on this topic.

However, we can make an educated guess based on the game’s storyline and character appearances. Zack is a significant character in the game, and he appears in several key scenes. Therefore, it is likely that his character model is stored in one of the larger BCX files, which contain the majority of the game’s data.

After analyzing the contents of the game’s BCX files, we can make an educated guess that Zack’s character model is most likely located in the ff7psx01.bcx file. This file is one of the largest BCX files in the game and contains many of the game’s character models and animations.

While we cannot provide a definitive answer without access to the game’s source code or official documentation, we believe that the ff7psx01.bcx file is the most likely location for Zack’s character model in the Final Fantasy VII PS1 game. "

But I'm not sure if that's correct, if anyone who had an experience on BCX files to check it.
Thanks  :)

17
Support / Zack BCX support...
« on: 2024-06-20 19:19:49 »
Hello everyone!  :)

I have tried for a long time to find out the BCX file that belongs to Zack
on Final Fantasy VII PS1 version, but without any results
Is there anyone interested who having the knowledge to share it with me?
Because I want to add him to a new project
I just need help,

Thank you.

18
Thank you for the new update :)

Hopefully to see also a program including  features to moving and replace or even editing the field models for PSX version.

19
Thanks for the response,  :)
unfortunately I was wish if these features were also available on PSX version.  :-X

20
When you want to add a new model to a map, you need to both add a group script and a model in the Field Models window



Does Makou Reactor work with these features on PSx version and PC versions, or on PC version only?
Because I do not find these buttons activated for moving or replace field models to work on the PSX version, taking into account that I have Makou Reactor v1.8 and Makou Reactor v2.1.0, but add field models feature do not exist or  not activated?!



Thank you.  :)

21
Releases / Re: FF7 create new fields
« on: 2024-06-06 15:14:34 »
Great work! good luck  :)

22
It's my pleasure  :)

There was a small bug it became fixed in patch v7.2

This patch including:

In the flashback of young Cloud, the music of Nibelheim mountains that was muted now it become fixed.
Improved photos for Yuffie.

23
Releases / Re: FF7 Sephiroth mod and Zack mod with extras
« on: 2024-05-22 14:04:33 »
Hi all just sharing a couple of mods ive put together with alot of help from Sega Chief and  Quid?.
first iro sephiroth mod is a cloud replacement with battle model and feild model changed to sephiroth with all sephiroths animations.
Second is a Zack mod with cloud changed to zack with soldier first class animations (all hex edited by Quid?) with a few extra character changes added in (dyne, reno, rude, and rufus) with battle models and all feilds changed.
https://file.fm/u/hjew27zbz

Zack mod for PC or PS1? :o
Because I'm interesting of Zack but I'd like to replace him with Red 13 and I'm trying to replace Rufus with Cait Sith because I want to keep Cid as he is, but I couldn't... :-X
Anyway I wonder if you stll working on this project because I want to download the file,
if  for PS1 version but the file removed...  :x
Thank you  :)

24
New Patch v7.0 released today!

Features:
- Improved event of Aerith in Forgotten Capital.
- Improved the new text dialogues for the Aerith event.
- Improved scene movie for saving Aerith.
- Improved photos for Cloud.
-  A possibility for return to highwind after final battle.
And other additions that support the game and do not affect the level of power.

For download
https://www.romhacking.net/hacks/8434/

25
I am pleased to know your experience with this patched version of the game. :)
Regarding the suggestions, I will try to take them into consideration if I am able to add these changes without technical problems.
I am currently working on a new patch that includes the perks available in the survivor patch with new impactful additions, but the patch will have a different name. I will announce it as soon as I finish it.
Happy wishes.

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