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Q-Gears / Re: New Q-FFVII project
« on: 2025-11-25 00:36:18 »
Will this project ultimately be an application that works for the PS1 version and includes the game music editing or other addition features?
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Hello Kaiseran, been really enjoying the mod so far. Up to disc 3 playing through the ps2, hoping to hear this will be the first place to get the latest updates on your mod. Finding any mention to this mods updates is kind of scattered around Youtube comments, ROMhacking, and other websites.
Would like to mention that the added challenges with Aniki in the Wall Market gym are broken upon either death or winning the fight. The game will hang before the game over screen appears or after XP is given on a win for all fights.
I also encountered a game freeze if you visit the leftmost building in the Forgotten City if you visit it on disc 1 before getting the cutscene where it becomes night time, before progressing the story. These both happened when I played through this on a modded ps1 and softmodded ps2 slim.
Looking forward to more updates and your response 🙂




hopefully if there is PSX version also, it will be so helpful for who working on it.
Personally if there application with feature that allows to edit BCX files of field models and LZS file of Battle models it will so awesome.




When you want to add a new model to a map, you need to both add a group script and a model in the Field Models window
