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Messages - skifreak107

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1
Testing out 0036 now, thanks everyone.

2
I'm still working on the new version of Bootleg.
There are quite a few new mods included.
I'm testing and debugging.  It's slow going.
I have to install FF7 many many times.
Now I have to decide when to include the mod and when to make it a separate download.
The total Bootleg download is now at 85MB.
I'm not sure if I should release this bloated file, or wait even longer while I sort the mods into Bootleg packs for separate download.
I might release a preview version of 0036 just to get a fresh perspective.
I know I've fixed quite a few bugs, but I've surely introduced some new ones.

What is the maximum acceptable size of Bootleg?  Is 200MG too big?  When I do break Bootleg into separate mod packs, to what size should I limit the individual downloads?
How should I break the mods down?  Now I'm leaning toward basing the mod packs on required mods and the presets.

I've spent too much time simply changing my mind and changing the same code over and over again.

Considering we're already downloading ~14 GB of mods separately, I see no issue with any size.

3
Bootleg can crash if you are missing certain critical files, so its best to just grab them all. CR.rar is no longer applicable because it was rolled into another one. I was able to use bootleg just fine with everything except that one. I posted a list of how many files you should have in the big mod list thread, not including cr.rar.

4
For a complete graphical upgrade use the preset 'PitBrat,' I do!

I absolutely recommend installing Menu Overhaul and Team Avalanche.
The Remix has a version of Avalanche preinstalled, but it's incomplete.
Reinstalling Avalanche fixes the problems.

The version of Menu Overhaul (M003) supported by Bootleg 0035 is no longer available.
A new version of Bootleg will be available soon.  Support for M004d and many other mods is already implemented in the upcoming release.
I'm currently in the testing phase.
I located a few more mods today, including a new gun for Barret.
I think these mods are important enough to assimilate before releasing Bootleg.
Look for a Bootleg 0036 release sometime this week.

The Remastered kernel patch changes all sorts of things.  It is a partial retranslation, it changes weapon and item stats and it starts characters with more powerful armor and items, it alters enemy A.I. and configurations.  There are surely more undocumented changes.

<3 I still have the M003 installer from a few days ago, so I'll give it a shot.

5
Hey guys, just another few (hopefully) quick questions as I'm reading through the readme.

How would you describe the default options as laid out? It appears to be a general upgrade of everything without altering the original flavor of the game. Would you say that the default options give the best of the new graphics/menu/avatar options while maintaining most of the original game's stats/story?

Also, I notice that the default options are to not install Menu Overhaul and the Team Avalanche High Res - is it safe to assume that is because there are newer and/or better options that do get installed as part of the default? (Off the top of my head I'm guessing M003 for the menu and not sure for the high res)

Lastly, is there a list of what the /k1 Remastered Kernel changes are?

Again, thanks so much guys. Just spent half a day downloading everything to give it a shot  :mrgreen:

6
Bootleg became a joint project so PitBrat and I decided to join our knowledge to make it even better :)

Awesome  :mrgreen:

Do you happen to have a list of the mods that will no longer require a separate download so those that haven't downloaded that large list yet can get a head start? Or will the amount included be small enough to warrant still downloading the whole list?

I'm sitting in a hotel for the next few days with rather poor internet, so any time I can save would be helpful. However, if you still think its worth grabbing the entire list I'll go ahead and queue them all up.

7
I'll look into the Barret model issue.
I haven't experienced that bug.

Menu Overhaul M004a just arrived today.
Assimilated the new version is slower than expected due to issues with Aeris Revival and the Hardcore Mod.
These mods may receive updates to fix issues that toughscript exposed.

Toughscript is really shaking up the mod scene.
I foresee it having a drastic impact on the we create and distribute mods.

Adding mode switching is slow and tedious work.
It requires much testing.  Thank you, VGR.
Bootleg 'normal mode' is mostly complete.

Here are some of the new features:
.0036
    Added Vincent ReModel
    Added Cloud Battle Model Options: Classic and The Remix APZ
    Added Custom 10th Anniversary Photographic Avatars
    Added Green Limit
    Added New Kernels: Scene Redux, Lost Wing and Harder Items (Easy, Normal and Difficult)
    Added Mode Switching via BootLoader (Change the Play Mode when Starting FF7 Without the Need to Install Anything)
    Added Splash Screen by VGR
    Updated About Screen with Graphics by Ugerstl
    Integrated Mods (No Longer Require a Separate Download): 3-06 - The Nightmare's Beginning-rev8.ogg, 3-16 - Interrupted by Fireworks-rev18.ogg, 3-20 - Buried in the Snow-v.2.ogg, JenovaRemix.ogg, limit original by kela51.rar, limit's flash V4 by kela51.rar, blue limit V2 by kela51.rar, blue limit V3 by kela51.rar, ice by kela51.rar, Vehiles[WIP].rar and Green Limit Break.rar
    +Fixed Missing Music During Jenova Battle when Using Bootleg Soundtrack
    +Fixed Missing Magochocobo PNG Field Art Pack 3
    +Fixed Missing Rumbah Movies
    +Fixed Missing Grimmy Movies
    +Fixed Missing Revival Scene Data
    +Fixed Reporting Wrong File Names During Installation
    +Fixed Incorrect Defaults

This list will change upon release.

Sounds like I'll be waiting for sure. Thanks for all your hard work PitBrat and anyone else assisting.

8
I try to arrange the tutorial so that you can skip some of the optional mods and still have everything else working.
You might also try the Bootleg Configurator.
It automates everything in the tutorial and adds support for quite a few more mods.

I'm very close to a new Bootleg release.
I've assimilated the alternate Cloud battle models along with a few other mods I've scrounged up.
This community is awesome for continuing to produce such amazing work!
I've received permission to add some of the mods to the Bootleg download.  Now there are fewer mod files to download separately.
The biggest change is with the difficulty mods.  I've assimilated such mods as: Harder Items (Easy, Normal and Difficult), Scene Redux, Lost Wing, Remastered, Hard Core, Aeris Revival and Spell Names.
BootLoader starts FF7 in any of the 44 possible modes without the need to install anything else.

There may still be more modes at release time.  I'm investigating Kuugen's Crazies and the Moderate Difficulty mods now.
Thanks for keeping the suggestions for additions coming.
Are there any difficulty mods that people are playing now?
Does anyone have any ideas for creatively combining some of these mods to create a style of play?
I think the combination of Harder Items and Scene Redux my be interesting.  I've already included those options.
The only mods that don't combine well are Hardcore, Remastered and Lost Wing.

I'm looking forward to hearing about all the new bugs I've introduced into Bootleg.  :|
Thanks again to this supportive community.

Hmm, this news makes me want to wait for the new release as opposed to try the current one :P

Are you thinking more along a matter of days or a matter of weeks?

9
I remember using this 6 or 7 months ago, glad to see its still here and updated!

Gonna grab this new one :)

10
So i've had this working fine in W7 Ultimate 32 bit, but I want to reformat my PC for W7 Ultimate 64 bit, anyone run it on 64 bit and had it work successfully? I only have the v2.3.1 installer as the link for 2.3.3 doesn't work (nor does the mirror). Does 2.3.1 have any issues in 64 bit that anyone is aware of?


11
Hey again - I have 2.3.1, any changes in 2.3.2 or 2.3.3 that make it worth redownloading? Couldnt find a changelog.

12
It says the resolution you're trying to run it at is unsupported by your monitor. Change the resolution and it should work.

Tried 1680x1050 (my native resolution), 1024x768, 640x480, same issue.

13
So I'm trying to get this to work now, but its not. What's the best way to troubleshoot any issues? I'm running Win7 Retail (a legit copy), 32 bit. Installed FF7 from my original game disks, have play disk 1 (not install disk) in my drive. Installed the download from the first post. When I run the batch file or the start menu shortcut, ff7music runs, the screen blanks for a moment, and then closes, ff7music closes.

My laptop has more than enough power to run the game, native resolution 1680x1050. Here is my opengl config and the output from FF7Music, any ideas?:

Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/smartbloom.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1680
window_size_y = 1050
preserve_aspect = no
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = no

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

Code: [Select]
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 255787008 FREE 248731008

DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32

DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 960 H 600 P 3840 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32

DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32

DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32

DD MODE: W 1440 H 1050 P 5760 RGB 1 BPP 32

DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32

DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16

DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16

DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16

DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16

DD MODE: W 1440 H 1050 P 2880 RGB 1 BPP 16

DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16

DD MODE: W 720 H 480 P 720 RGB 1 BPP 8

DD MODE: W 720 H 576 P 720 RGB 1 BPP 8

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 960 H 600 P 960 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8

DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8

DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8

DD MODE: W 1440 H 1050 P 1440 RGB 1 BPP 8

DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8

Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

NO REQUESTED DISPLAY MODES SUPPORTED

EXCLUSIVE MODE

DD ERROR

  ERROR: 80004001 Action not supported. in FILE C:\lib\src\graphics\directx.cpp LINE 1713



14
battle\Scene.bin - Enemy AI
kernel\Kernel.bin - Materia/Spells/Weapons/Armor/Accessories/Player Character AI/Initial Data/some more stuff
kernel\Kernel2.bin - Names and descriptions of above stuff (in menu context)
Replacing those three will negate the effects of the AI/Weapon/Armor/spell mods

Although If you're going to restore those you should probably also restore field\flevel.lgp to get rid of the retranslations, and revert names of things on the field.

In the kernel alterations, are there any actual stat changes or is it all text corrections and clarifications? I think i'll be ok with those, actually.

15
Here's a question - you mention having both the remasted FF7 OST and the remixed music from OCremix - which gets used where?

This video might answer your question.

In FF7Music config, there are four profiles, you get to pick and choose how you want your music.

Thanks, had one other question:

Above, you mention restoring the original kernel.bin, kernel2.bin, and scene.bin files post-install - what of the listed addons do these files effect? I'm trying to get the game to look as nice and pretty as possible while maintaining the original game's playstyle as much as possible.

Ok, one more - I swear it'll be the last one:

Are there any other addons you would recommend in addition to this version? (2.3.1) or is this pretty much perfect for this point in time.

16
Here's a question - you mention having both the remasted FF7 OST and the remixed music from OCremix - which gets used where?

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