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Messages - pepsifan

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could you try on a computer, if it's working then it'steam's deck related, you can try to change de rendering, d3d11, vulkan ... as i own no deck for testing i can solve that on my side

On my PC, everything is fine, even when using Steam Deck OLED preset.

Further testing on Deck:

Game Mode, Steam Deck OLED preset:

OpenGL - Backgrounds load, but models invisible.
D3D9 - No picture (but game is running, can hear sound response to button press).
D3D11 - No problem with poly lines, but colours wrong.
D3D12 - No problem with poly lines, but colours wrong.
Vulkan - Original problem with poly lines, but colours correct.

Dekstop mode, Steam Deck OLED preset:

OpenGL - No response to controls at New Game/Continue screen.
D3D9 - Satsuki splash screen & audio appears, then no picture or audio response to button press.
D3D11 - ** No graphical problems **; intermittent, very minor input lag.
D3D12 - ** Perfect! **
Vulkan - Original problem with poly lines returns.

So, my problem is solved with D3D12 in Desktop mode.

Maybe a Vulkan issue?

Doesn't matter to me, but FYI the game fails to launch when Steam Achievements option is selected, even in Desktop mode with Steam open.

If I can ever help you by testing on my Steam Deck OLED, please let me know and I will try to assist :-)

Thank you for your help!

2
play the game on desktop mode and not game mode and it'll solve that ^^

Thank you. I have created a Steam shortcut via Lutris pointing at the ff7.exe as directed, and launched the game via Steam in desktop mode, but the problem remains!

3
Hi everyone!

Satsuki: I cannot begin to express how amazing your project is, and how grateful I am to be playing FF7 in this manner. For me, this is the definitive way to experience the game in 2024. Thank you!!

I have just got this up and running on my Steam Deck OLED (1TB, with the etched screen) and I'm thrilled. I'm running SYW Unified 1.04.

I'm experiencing one graphical issue for which I'm wondering if there's a fix:

I am able to see the lines where some polys meet on characters and some areas of backgrounds. I can reduce this by turning supersampling and AA to x8, but doesn't solve completely. This occurs at any display type or size, and with all 3d model options. Doesn't happen in any other game, so I don't think it's the screen.




Could anyone provide advice, please?

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