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Messages - Mystiq

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Archive / FAQ: How to get FFVII PC running on Win2K/NT5
« on: 2003-09-27 08:57:04 »
Chrysalis: Unless you've been living under a mossy rock, you'd have found out it's not for NVIDIA cards, per se, but a fix for cards that don't support palletted textures -- which is every card since 3dfx (it was used to save video RAM, I believe; most consoles use it or at least I can name a few that do). Back when this game was made, the 3dfx cards were popular and ATI wasn't even a valid competitor, hence why it says "NVIDIA" and not "cards that don't support this feature." And if there was any TNT- or RIVA 128-specific code in there, the game would crash on any other card and it doesn't, so there's not.

I get angry when people spit out wrong information and it's all over a forum...

Oh and PS: I'm using SP4 under Win2k and FF7 runs just fine with QFixApp.

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Archive / FAQ: How to get FFVII PC running on Win2K/NT5
« on: 2003-09-27 04:18:31 »
Nope.

And yes, for a long while, ever since I got this new mouse about a year ago. The original mouse I had was also USB, but must have been either 1.0 or something because it never did this.

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Archive / FAQ: How to get FFVII PC running on Win2K/NT5
« on: 2003-09-27 03:57:10 »
...It's a Radeon 8500. And for some reason if I rename the exe it works, don't ask. Except now I have a problem entirely unrelated to FF7: all my USB devices, after about an hour of being plugged in, simply stop responding. Everything. My mouse (which fortunately has a PS2 converter), my gamepad and my MP3 player (plugs in VIA USB to transfer files).

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Archive / FAQ: How to get FFVII PC running on Win2K/NT5
« on: 2003-09-27 00:10:50 »
If you're using Windows 2000/XP, you need QFixApp, this is said everywhere on this forum.

But can't anyone help me with my problem? If I use the 1.02 exe, QFixApp simply refuses to load it. It runs, but nothing happens, I have to manually close it with task manager.

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My problem is this: when I use the 1.02 exe, QFixApp won't run it, it just hangs with the process in memory and nothing happens as if checkcd is taking forever to run.

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Yeah but you can't use Direct 3D on an ATI video card without it so there.

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Archive / FAQ: How to get FFVII PC running on Win2K/NT5
« on: 2003-09-21 21:19:18 »
I got 3.0 but I keep getting an error with sdbinst.exe whenever I try to run FF7. You pretty much just keep hitting Ok, the default settings are fine. Now if it just ran...

[Edit]
Ok now I got the sdbinst error gone but now it simply won't run the game.  :evil: It hangs on "Waiting for application to finish."

[Edit]
Someone help, this program is driving me nuts.

[Edit]
Same thing happens with QFixApp 3.4, FF7 simply won't run. If I go straight to creeating a support fix, it's as if I didn't do anything; the game still crashes when I try to enter the menu.

[Edit]
These just keep comin', don't they?

If I don't use the TNT Choco-patched exe, it does run. But I want my Direct 3D!

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I've got a Radeon 8500 running on Windows 2000. I did a lot of crap to get the game running, and it does, but I'm getting a black background on the first part where I'm actually able to move. Wtf? The character models are fine, though. I'm using Catalyst 3.4 (been lazy in upgrading).

I installed:
1.02 using TNT
Choco fix

I'm not using App Compat since it seems to run fine without it.

[Edit]
Nevermind. :) I read somewhere that you shouldn't use the TNT exe, although you should use the FF7Config. What good is the config program if the exe isn't using the new code... But now I have other problems, mainly the game crashes after some time randomly.

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