Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - YarYar

Pages: [1] 2
1
Thanks, man. It's a very big help for the translation.

2
I'm back!  :D

M4V3R: Annother request. Do you remember when I asked you to make english translations of the FF7 programs what I founded you site. I really need to it because I finished the FF8 (I skipped the menus, but another peoples want to make it. I'll help them). So, if you have a little free time please make the translations. Thx!

And very big thanks for the help in the FF8. Without you, It was hopeless. You are my friendest friend  :wink:

3
M4V3R: I found something. In the main.fs is a file named kernel.bin. It has a lot of text. GF Summon names, Item names, Magic names, GF's Abilities names and description, enemy's attack names, weapon names,  after battle table texts (when you receive EXP, and AP) and the in-battle menu, so, a lot of things. But, i don't know what to do. Read the next line.

m#ic#GF#Summ#Gu#dian Force#Item#Us#item

Some character is missing, and replaced with #
Can you say anything about it?

I modified some text. Here is the outcome.

This is when I summon Shiva (Gyémántpor=Diamond Dust):


And when I summon Diablos (Sötét Hírvivő=Dark Messenger):

[/b]

4
M4V3R: Thx for the .MSG Editor!!! See the picture.


5
Scripting and Reverse Engineering / Alhexx
« on: 2003-11-22 14:40:10 »
Alhexx: Check your mails  :D

6
I extended Toshiro's Thingy Table with the hungarian special characters. Except the "ő" and "Ő". You can download it from here.

7
Oh man!  I'll go now and try it.  :D

8
The hungarian translation is now 90%.

9
I didn't modificate the fonts. The FF8 can handle the hungarian special characters.

10
Fonts? What fonts?

11
Thanks for the gratulation. But without your help, I couldn't do it. Oh, I refreshed my page. I write your name to the Credits list. If you wanna see it, here is the URL: http://www.deers.ini.hu

In here, in the upeer menu, click on the "Magyarítások -> Készülű Magyarítások -> Final Fantasy VIII"

Your name in the "Special thanks to..." part. At weekend, I upload some new data (Toshiro's name goes to the list too for his great Thingy Table).

12
Alhexx: You've got a new e-mail!

M4V3R:I visited your site once again and I found two very interesting program. The Sapphire and the Emerald. I downloaded them, but I can't use them because they are polish. If you have some free time please make me an english translation. I know these are for FF7, but slowly I finish the FF8. It's 80% now! 1 month and It will be 100%

13
I tried out Toshiro's thingy table. It make so much easier the editing in the Translhextion. It's very good.

14
Man! I made it! Made it and working! In your page (half hour search because I didn't understand anything :) I found THE program. The Translhextion. With this program I can modoficate the file and the game didn't quit back to Win. I'm very happy and the hunarian peoples, too. I'm very thanks to the programrammer who write this program, and of course you too. I would never be able to make these translation If we don't meet here. So, you are the God for me  :D

Anyway, I translated the Desert to Sivatag and Magic-Mágia. Didn't work. I don't know if the translation made the file bigger or smaller.

15
Scripting and Reverse Engineering / Final
« on: 2003-10-22 17:40:19 »
M4V3R

I found it why my game quit back to the Windows! It's not because your program. Your program work perfectly. It's because the edited files. I tried it out. I extract the mngrp.bin, edited it, and replaced the original file with the edited file. The program was't worked. Then, I changed something. I extracted the mngrp.bin, NOT EDITED IT, and replaced the original file with the NON-EDITED file. The game worked, and not quited back to Windows. It's mean, the FF8 not very like if someone modificate his files without the proper program. OR I used the wrong programs to edit the file. That's my opinion. I hope I helped in something.

Oh, I almost forgot! I used the followin programs to edit the file:
Microsoft Word 97
NEXT-Soft Hex-Editor 2000
Good old NOTEPAD :)

16
You'r the best!  But I have some problem. When I replace the original file with the edited file, my game quit to the Windows. What's the problem?

17
M4V3R Please help me out once again.  :D   How can I edit the TEX files? I uncompress them with your FF8 Commander but i need a program what convert it into editable graphic file. I tried Ficedula's Text -> Bmp but when i try to convert tex to bmp an error message appear. Please help me.

18
I'm waiting  :D

19
Don't worry! I'll be patient.  It's worthwhile to wait  :D

20
Thanks!  There's no a program what make the encode instead of me? It's a hard work.

21
Scripting and Reverse Engineering / Final
« on: 2003-10-17 18:27:59 »
This from the top of the file:

     > ? O S T ^ h v w x ˆ “ ˇ ¤ ˝ ľ Â Ř =FbktyšŻąÎăË™*-@˙˙btitle.ovl  kernel.bin  sysfnt.tdw  icon.tim    namedic.bin   üčPű4  Ãœ°4 €  â‚¬Ë™  Ë™â‚¬  â‚¬   y:\battle\work\btlmusic\btlwave.dat y:\battle\work\btlmusic\btlmusic.dat    Dec  1 1999 13:55:42     %x SAVEDATA    SAVEDATA    SAVEDATA    OFF  ON OK  OK  OK  OK  R2 INIT R1 PC SAVE  L3 PAST L2 DEBUG    L1 PC LOAD  SCENE   %3d TIME    %3d RATE100 %s  AP*10   %s  EXP*10  %s  DOGOUT  %s  ODIN    %s  FORMATION   %s  WITCH   %s  X_ITEM  %s  X_MAGIC %s  X_GF    %s  X_DRAW  %s  X_COMMAND   %s  X_PINCH %s  X_RESURRECT %s  CHOCOBO %s  CHOCOBO LEVEL   %3d CHOCOBO WAZA    %3d MOGURI  %s  RANNYU1 %s  RANNYU2 %s  RANNYU3 %s  PET5    %s  PET6    %s  PET7    %s  PINCH   %s  GILGAMESH   %s  SQUALL FB   %s  scene   music   wave    namedic start   party   autoload    pinch   bg_debug    readwait    vibration   print   bdprint triple  double  rate    logic   rnddamage   damage  limit   kernel  icon    tdw sound   command on  off all auto    manual  normal  rftpath rftpath1    logpath menupath    scenefile   init    $dummy1 $   $dummy2 kernel.bin  \ff8\data\batdata   \\GORO\ff8\master2_1_99\ff8btl\ff8\battle\work\batdata      scene.out   init.out    sysfnt.tdw  icon.tim    y:\battle\work\btlmusic\btlmusic.dat    y:\battle\work\btlmusic\btlwave.dat namedic.bin harata.cnf  \ff8\data\batdata   scene.out    

This from the center of the file:
 Keyboard
   1. "Select"   %i
   2. "Exit"     %i
   3. "Misc"     %i
   4. "Menu"     %i
   5. "Toggle"   %i
   6. "Trigger"  %i
   7. "RotLt"    %i
   8. "RotRt"    %i
   9. "Start"    %i
   10. "Select"   %i
  11. "Up"       %i
  12. "Down"     %i
  13. "Left"     %i
  14. "Right"    %i
  Joystick
   1. "Select"   %i
   2. "Exit"     %i
   3. "Misc"     %i
   4. "Menu"     %i
   5. "Toggle"   %i
   6. "Trigger"  %i
   7. "RotLt"    %i
   8. "RotRt"    %i
   9. "Start"    %i
   10. "Select"   %i
  11. "Up"       %i
  12. "Down"     %i
  13. "Left"     %i
  14. "Right"    %i
 
Codes

    NONE    %s   %i
    \MENU\  %sicon.tim  c:%s    Å™Å¼Å¡ŐL‡7          C  HC          â‚¬?I’d?          Â C  bC   C   C  â‚¬?  â‚¬?   C   C   D  Ä‘C           @   @      â‚¬A  Â C  HC        6”W?I’d?          Å”C  bC  C   C  â‚¬?  â‚¬?  C   C   D  Ä‘C        UUŐ?   @      â‚¬AÅ•]¸  Å”  Å» Ö Ř Å® Ú Ű Ü Ý Å¢ ß Å• á â ă ä ĺ  !"#$%&'()*+012345678   vibrate.vib C:\FF8\Menu\katano\eng\tkbtl\asm_tkbtl.cpp  icon.sp1    vibrate.vib C:\FF8\Menu\katano\eng\psmescon\asm_psmescon.cpp    C:\FF8\Menu\katano\eng\psmescon\asm_psmescon.cpp    packcode.bin    C:\FF8\Menu\katano\eng\tklib\asm_tklib.cpp  mngrphd.bin face.sp2    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    magsort.bin mwepon.bin  mmag.bin    mthomas.bin areames.dc2 mmagic.bin  mitem.bin   areames.dc1 mmag2.bin   cyocobo.bin m000.bin    m001.bin    m002.bin    m003.bin    m004.bin    m000.msg    m001.msg    m002.msg    m003.msg    m004.msg    mitem.bin   pet_exp.bin pet_exp.msg shop.bin    price.bin   mitem.bin   mwepon.bin  mwepon.msg  mmag.bin    cardanm.sp2 mtmag.bin   C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp    C:\FF8\Menu\katano\eng\tkmenu\asm_tkmenu.cpp       Reset Game  Quit Game   ˙˙˙˙˙˙˙˙   Å•@ €AB'°B:PCNxCSÅ”C\    â‚¬  â‚¬ Å•     €Å•    â‚¬Å• menumain.ovl    menucfg.ovl menupty.ovl menusts.ovl menuabl.ovl menushop.ovl    menuext.ovl menuitem.ovl    menumgc.ovl menugf.ovl  menujnc2.ovl    menusav.ovl menucrd.ovl menututo.ovl    menutmag.ovl    menutips.ovl    menutest.ovl    mngrp.bin   init.out    mngrp.bin      ţ•;Ä‘:9^.ű9ššš9Å‚(:– n:F Åš:ššš:˙˙ :Ä‘::^.ű:ššš:˙˙ :– n:F Åš:ššš:       â‚¬Ř    â‚¬Ř C:\FF8\Menu\katano\menu_vram.cpp    C:\FF8\Menu\katano\menu_vram.cpp    \MENU\  %smag15.tim %smag16.tim %smag17.tim %smag18.tim %smag19.tim %spad0000.tim   c:%s    %spad0001.tim   c:%s    %spad0100.tim   c:%s    %spad0101.tim   c:%s    %spad0200.tim   c:%s    %spad0201.tim   c:%s    %smc00.tim  %smc01.tim  %smc02.tim  %smc03.tim  %smc04.tim  %smc05.tim  %smc06.tim  %smc07.tim  %smc08.tim  %smc09.tim  %sstart00.tim   c:%s    %sstart01.tim   c:%s    %sface1.tim C:\FF8\Menu\katano\menu_vram.cpp    %shires\Face_b00.tim    c:%s    %shires\Face_b01.tim    c:%s    %sface2.tim C:\FF8\Menu\katano\menu_vram.cpp    %shires\Gf_big00.tim    c:%s    %shires\Gf_big01.tim    c:%s    %smag00.tim %smag01.tim %smag02.tim %smag03.tim %smag04.tim %smag05.tim %smag06.tim %smag07.tim %smag08.tim %smag09.tim %smagita.tim    %smag10.tim %smag11.tim %smag12.tim %smag13.tim %smag14.tim c:%s    ÄâĐCâĐâĐâĐCâË›   Ęš; áő€–˜ @B  † '  Ä  d  
          0123456789ABCDEF        )&'($ #%A_[\]lmnoq                  C:\FF8\tools\menutools.cpp  rb  C:\FF8\tools\menutools.cpp  wb  ******Can't Open File for writing  
   ******Error writing
    %s%s    C:\FF8\tools\menutools.cpp  C:\FF8\tools\menutools.cpp  C:\FF8\tools\menutools.cpp        `Ë™    F ŁţF   F Łţş˙  ÅŸË™ÅÅ£ÅŸË™  ÅŸË™ÅÅ£F   UU 0˙˙ 0˙˙ 0˙˙ 0˙˙ 0EE


I hope it'll be engough  :lol:

22
M4V3R: I viewed the .exe file and found some readable word but the menus not there (or I not found it). And another request. I I finished off the FF8, will you help me out in the FF7 translating, too?[/b]

23
Ok, I'll try. And thanks for the so much help! Please inform me if you find something.

24
The upper translation made with the Garden. But if my understanding good, the battle texts and the menus are unreadable, too. Why the Squaresoft hide the datas?

25
I tried out your program. It's working! BUT. I can decompress the data files, but i can't edit them. The files full of incomprehensible letter. I can't find the text anywhere. Where is it and how can i edit them?

Here is a picture from the hungarian version. It's now 60% complete (60% of the field text data). If you want to see it.

[/img]

Pages: [1] 2