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Messages - Haruhiko

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I've done some work with the FF7-format. Yes, the last section is always a 4-bit TIM with no pixel data (only palette) when the model has no texture. I know also about the vertex/color data and the offsets that pointing to them. FF7 model files contains also lines and quads. it seems there are also the hierachy and skeleton data in the files but i haven't decoded them 100%.

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There are two versions of the tool: one for SG OpenGL and one for MS OpenGL. MS OpenGL should run.

The model files are .LZS (not ITZ).

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General Discussion / Final Fantasy XI released!
« on: 2003-10-30 11:02:06 »
Does FFXI has the same typical FF-Feeling like FFVII/VIII/IX/X?

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General Discussion / New Final Fantasy XI Benchmark
« on: 2003-10-26 20:39:43 »
4877-L
3984-H


Windows XP Home Edition SP1
P4 2,6 GHz
512 MB DDR-RAM
Medion Radeon 9600 TX 128 MB (9800-Chip, full DX9-support @ 9500/Pro-Speed)

* Some drivers are not up-to-date.

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General Discussion / Your Dream Girl ^_^
« on: 2003-10-21 11:30:31 »

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General Discussion / Your Dream Girl ^_^
« on: 2003-10-20 18:50:58 »
Quote from: Caddberry
Quote from: Haruhiko
Recommended.  :wink:


Hmm.. i wonder if i can buy her.. :) perhaps i will check ebay.. Damn shes a hottie :)


You should be able to get her for 50 $/€. All prices above that are too high.

Go to google and search for "ArtFX Lulu buy" or something like that.  :wink:

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General Discussion / Your Dream Girl ^_^
« on: 2003-10-20 08:08:01 »

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It's out now and I have no FF8 here at work *argh*.

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General Discussion / Your Dream Girl ^_^
« on: 2003-10-16 07:55:17 »
FFVII: Can't decide between Aeris & Tifa.  :wink:

FFVIII: Rinoa

FFIX: Dagger

FFX: Rikku

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But I don't like it.  :P  :wink:

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Now I understand the way how MSVS displays binary files.

e.g.:

10 00 00 00 = 16 dec
00 10 00 00 = 10 00 = 4096 dec

:evil:

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General Discussion / ADVENT CHILDREN TRAILER!!!
« on: 2003-10-15 07:39:21 »
Uhm... I think the wheelchair-guy is ... uhm ... Don Corneo... or ... Rufus. How about Red XIII?  :lol:

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Can someone post the first four DWORDs (32 bits each) of the decompressed ENEMY000.LZS (hex-values) please? It's little-endian right? (MSVS .NET 2003 shows me some confusing values...  :isee:

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Hm, I had modified lzss.c exactly this way by my own. But Encode() produces "garbage":

ENEMY000.LZS (512 Bytes) => Decode() => Encode() => ENEMY000.LZS (511 Bytes).

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General Discussion / ADVENT CHILDREN TRAILER!!!
« on: 2003-10-13 08:05:49 »
Nice!  :wink:

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General Discussion / ADVENT CHILDREN TRAILER!!!
« on: 2003-10-13 07:49:44 »
Server is too busy and you have to download it via BitTorrent. Left click: http://www.white-umbrella.org/video/ff7ac

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@bspbsp

What do you exactly mean with "2.". I don't understand, sorry.

When I get 32 bits from infile before decoding it, the decompressed file has the same size as the decompressed file produced by ficedulas lzs.exe.

When I put 32 bits to outfile before encoding the infile into it, it ends up with a different size as the original LZS file.

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