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Messages - freakozoid

Pages: [1]
1
Releases / Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« on: 2013-12-21 04:55:05 »
http://www.megaupload.com/?d=QQ17WKGD
there enjoy the rest was made in a rush and I'll update it in the next few days again to fix this annoying opacity problem

if you find anything looking atrocious in the interface please send pics so that I know where to fix and what to fix^^
also what resolution you use would be nice

install instruction:
install aali's OpenGL driver v0.7.11b or later
configure mod path ( mod_path = . ) in FF8_opengl.cfg
extract the 7zip file to you FINAL FANTASY VIII\mods folder (if there is no mods folder in your FF8 directory create one)


the beta was made for a resolution of 1680x1050 but should work with other resolutions

have anyone a link for the german version?

2
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2012-09-11 18:36:30 »
hello,
i had a problem with bootleg.
when i choose a present ( for e.x. ac style) and all mods are green under mod listing , it happen thats when i press the run bootleg button , bootleg starts and work a while but every time its quiet after the unzipping the remix without any error.

my sys specs:

win 7 64 bit
amd phanome 2 x4
6 gb ram

Quote

Checking Operating System . . .


Laying Bootleg Edit. . .
Checking Operating System...
64Bit Installation
Final Fantasy VII Installation Located:
"E:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\"
1 Datei(en) kopiert
1 Datei(en) kopiert

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
1 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
2 Datei(en) kopiert
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for Battle Models and Adding Texture Slots . . .
4 Datei(en) kopiert
37 Datei(en) kopiert
1 Datei(en) kopiert
4 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
2 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
3 Datei(en) kopiert
7 Datei(en) kopiert
2 Datei(en) kopiert
Completed Battle Model Adjustments.

Installing The Remix . . .
Please remain patient . . .

3
Releases / Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« on: 2011-10-16 21:09:35 »
Do you use high res fonts? like kabooz said?

mh  i dont know, where can i looking for?

4
Releases / Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« on: 2011-10-16 16:50:39 »
Do you set "fancy transparency" off ?

no

here are my settings:

Code: [Select]
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = no
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = mods

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

5
Releases / Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« on: 2011-10-13 17:23:48 »
http://www.megaupload.com/?d=QQ17WKGD
there enjoy the rest was made in a rush and I'll update it in the next few days again to fix this annoying opacity problem

if you find anything looking atrocious in the interface please send pics so that I know where to fix and what to fix^^
also what resolution you use would be nice

install instruction:
install aali's OpenGL driver v0.7.11b or later
configure mod path ( mod_path = . ) in FF8_opengl.cfg
extract the 7zip file to you FINAL FANTASY VIII\mods folder (if there is no mods folder in your FF8 directory create one)


the beta was made for a resolution of 1680x1050 but should work with other resolutions


But this is for the german version.
The other dont work with german.

7
Releases / Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« on: 2011-10-12 14:25:56 »
thanks a lot but looks like a little bit ... crappy, the boxes for example

8
Releases / Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« on: 2011-10-11 12:58:31 »
the same way like with the other versions but it's not working right in german, I'm working on a german version but got a little side tracked XD

I'll release a version that's nice enough to play in the next few days.  I used almost everything from the original project seed except for few times when it seemed impossible also I coloured the elements...

thats sounds realy nice :)

9
Releases / Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« on: 2011-10-09 10:10:56 »
how can i use this with the german version?

10
Releases / Re: [Demo] Final Fantasy VII: 2D Remake
« on: 2011-06-07 15:06:52 »
if you need help, ask at www.rpg-atelier.net . Thats the biggest RPG Maker site in germany. And you can become a lot of help.

11
Releases / Re: [Demo] Final Fantasy VII: 2D Remake
« on: 2011-06-04 15:44:12 »
i think he used maybe the RPG Maker from Enterbrain, the XP or 2003 version.

12
Download GUI v2.0, take a look at the images with all the characters on them. Compare these to the original textures in the menu lgp. Insert whatever characters are missing into the images.

how can i open the *.tex files from the menu.lgp?

13
okey, i want to play this mod, but i dont know how to do.
You must teach me, if you like. Then i can do this for the other germans.

btw, sorry for my bad english ;D

14
any solution to run this mod for German people? Any other mod runs but this great mod .... its very sad :( :(

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