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Messages - Cyrus XIII

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1
Archive / FF7 Multi Patch 1.1.1
« on: 2005-11-16 11:45:37 »
With new versions of FF7Music and the High-Res-Patch out, I'll upload a revision of the Multi Patch shortly. Sorry for the delay.

2
Archive / Getting Started All Over Again
« on: 2005-09-04 13:09:11 »
@ Noobie
You should check your links after posting. ;)
http://forums.qhimm.com/viewtopic.php?t=4473

3
Archive / FF7 Multi Patch 1.1.1
« on: 2005-08-27 15:19:45 »
Give it a try.
Beside this discussion here, I have not received much feedback. So far, CkRtech's post and savegames where pretty much the best lead to do some decent testing.

4
Archive / FF7 Multi Patch 1.1.1
« on: 2005-08-27 01:37:34 »
@ CkRtech
Ok, I just updated the patch with the latest release of the High-Res Patch and used your savegame as testing ground. I ran into no irritations apart from known issues (like the upper left corner glitch and I believe SaiNt knows about the status icons in battle as well) while playing through the boss battles you mentioned and the following cut-scenes.

But please see for yourself, if the problems persist, we might need more troubleshooting.

5
Chill man, an aggressive temper won't get you answers any sooner (quite the opposite, actually).

6
Quote from: The SaiNt
Made another update.
Fort Condor minigame is fixed now.
Slots for Battle Square, Tifa & Cait Sith are also fixed.

Could you probably keep the 1st post in this thread updated with the current version number? Personally, I don't mind following the discussion, since it provides me with details, but being able to get the project's status with a quick look would be nice.

7
Archive / FF7 Multi Patch 1.1.1
« on: 2005-08-22 12:35:02 »
It indeed modifies the midi.lgp in order to mute all the MIDIs that can be replaced with PSFs. If the MIDIs play fine after uninstalling the patch, it has been correctly replaced (the date change could then have been triggered by the name change from "data\midi\midilgp" to "backup\midi.lgp.bkp" and back). After a crash - and this goes for everyone - you should always check wether FF7.exe has terminated correctly (use Windows' Task Manager), before uninstalling anything. If the uninstaller cannot write to FF7.exe, since it is technially still in use, things are likely to get messy.

Did you, by any chance backup a couple of savegames for this passage or tried to combine patches yourself with the original patch tools (Cetra and the Chocobo patch)?

8
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-08-21 15:12:45 »
I played through the game until the first save point in the slums with this and even though I love their level of detail, those new models simply don't fit into the surroundings. And since the whole game was designed to suit the original,  super deformed proportions, a realistic approach will probably never quite cut it.

Just hypotheticaly speaking, how about models more in the air of FF9 (SD but detailed)?

9
@ Squee
You might want to try the Win2000 Fix I included in that patch I made (see the Multi Patch topic). What you decribed sounds a lot similar to the troubles I had before playing around with the compatiblity modes dziugo mentioned. Hope the patch helps and saves you some time.  :-?

10
Archive / FF7 Multi Patch 1.1.1
« on: 2005-08-20 23:04:43 »
Ok, the patch has been updated and thx to Aaron's great advise it's a lot more functional now (while even a lot smaller). Hope this works out for more people.

11
Just black when starting a new game...
Hm, did the short Eidos cinematic show up after starting the program?

12
Archive / ff7 movie enhancement?
« on: 2005-08-18 23:02:29 »
I think your guide and a few more people's experiences will be enough for anyone interested and perfectly legal.

13
Archive / ff7 movie enhancement?
« on: 2005-08-18 00:20:33 »
Sounds intruiging ... will the game really process any video format that has Windows-wide codecs installed?

14
Archive / FF7 Multi Patch 1.1.1
« on: 2005-08-17 12:06:24 »
Sounds good to me (though direct input from other developers would be great anyway) and they really just have to be command line driven to be "silent".

15
Archive / FF7 Multi Patch 1.1.1
« on: 2005-08-17 11:41:57 »
Unfortunatly not or at least not that easily. :-?
You see, the PSX Music option will replace the FF7.exe with the 1.02 version of it, with the neccesary patch for FF7Music already applied, plus the Chocobo Patch. (Don't worry, your old one is safely backed up and will return upon uninstall.) Now if you try to patch this executable with the Hi-Res patch, it will do nothing since it requires a crisp/new/virgin FF7.exe with no patches applied whatsoever.
What you can do is getting the exe from the offical 1.02 patch (you probably already have), apply Saint's patch, then the FF7Music patch with Cetra, then the Chobobo Patch. It works, though it's hardly the simplicity I tried to implement.

The obvious question is: Why didn't I include the Hi-Res thing in the first place? Well for once - because I cannot have my installer apply any of these patches silently during setup - that would make the Multi Patch about twice as big, since it would simply have to come with more pre-patched executables. And while I really like what Saint has accomplished so far, his patch still has a couple of bugs and is very limited resolution-wise. Not everyone can sport a display capable of 1280xsomething yet. So for now, I decided not to include Hi-Res.

To wrap this up, here are a couple of things that could happen, in order to solve this little problem:
* Other patch creators could send me command-line versions of their patches in order to have them applied during setup.
* Saint could make his patch adaptive like the Chocobo Patch already is, not requiring a fresh FF7.exe anymore (to be fair: I have no idea how hard this might be to implement) or at least have it recognize those with common patches applied as well.
* People could bug me long and persistently, that they don't give a damn about the Multi Patch's size, as long as it does more things. ;)

16
@ The SaiNt
What kind of interpolations engine where you considering? 2xSaI seems to be a good option, since it's open source and very common in the console emulation scene, so I'm sure quite a few people could lend you a hand. :)

17
Archive / ff7 movie enhancement?
« on: 2005-08-16 13:14:47 »
XviD is generally a very versatile codec, though I'm pretty certain MPEG4 encodes use more of the CPU than Duck True Motion ones. Not sure wether this would affect in-game playback on a modern computer.

18
Archive / FF7 Multi Patch 1.1.1
« on: 2005-08-15 23:10:56 »
That's curious, I didn't know the upside-down movies where related to the versions of the executable. Anyway, it's a known and common issue, patch that will fix it can be downloaded here. :)

@ Canim
The patch was created using the English version, so I cannot guarantee that it will produce any desirable results with the German one. You may give it a try though, worst that may happen is that you'll be wasting some time installing and uinstalling it (the patch, not the game).

19
Archive / FF7 Multi Patch 1.1.1
« on: 2005-08-15 20:33:53 »
Hi folks,
I put together a couple of modifications for FF7 and wrapped them up into an easy to use setup routine. About two years ago, I released something similar here on Qhimm but the files went down pretty soon due to hosting issues and the installer wasn't as advanced as I'd have liked it to be anyway. Now with Advent Children on our doorstep, I felt like giving it another shot and after a few nights of testing and tweaking the package is probably as ready as it will get for a public release.

Please note that I have no intend to reap fame or attention from the people who did the groundwork for this release. My part in this isn't really all that big, just an effort to make playing FF7 a little easier for people who don't want an all too technical approach. If someone feels his/her work might be violated by this patch or just not properly credited, please contact me through the means I have listed in the readme below.


[Edit]
Just finished version 1.1.1.
There's not much new, check the changelog for details.

Code: [Select]
-----------------------------------
Final Fantasy VII Multi Patch 1.1.1
-----------------------------------


Changelog
---------
2005.08.28 - Ver. 1.1.1
           - High-Res Patch updated to version 0.98
           - discovered bug added to PSX Music section

2005.08.20 - Ver. 1.1
           - added The SaiNt's High-Res Patch
           - FF7.exe is now IPS-patched during setup (reduces size of the
             installer quite a bit)
           - bugfix: being prompted to "choose at least one component",
             even if you did

2005.08.14 - Ver. 1.0 (initial release)

---------------------------------------


This patch makes a couple of changes to FF7:


PSX Music
---------
Tired of messing with soundfonts or MIDI in general?
The patch makes use of Ficdula's FF7Music and replaces roughly 98% of the
music with the original score as heard on Sony's PlayStation. (Performance
may varry though and the feature still needs testing.)

Known bug: FF7.exe might still be running after exiting the game. Check the
Task Manager, especially before uninstalling the patch (see 'Notes' below).


Hi-Res Mode
-----------
Play the game at a resolution of 1280x960.
Since this is still heavily work-in-progress, please be considerate if you
run into a bug. Go the long way and do a test with The SaiNt's own patcher
first before either contacting him or me about the issue.


GeForce Fix
-----------
This addresses the garbled text/menus you may encounter using hardware
acceleration in NVIDIA/TNT mode. Basicly disables 8bit palettized textures
for DirectX 7 applications and thus saves you from installing RivaTuner
just for fixing this issue. A reboot might be required though.


Win2000 Fix
-----------
Try this, if your game tends to crash a lot, especially during/right after
a fight. Implements a few Windows Compatibility Fixes ("EmulateWriteFile",
"Shrinker", "VirtualRegistry" and "Win2kPropagateLayer") for the FF7.exe.
ANY FF7.exe run or your system (no size or CRC checks), so you can use it
with any patch combo you prefer, not just the stuff included here. Could
also work on WinXP, but I still need feedback on this.

------------------------------------------------------


Notes
-----
The executable included here is the official 1.02 version and gets patched
during setup (at least with the Chocobo Patch, a Win2k/XP crashfix for the
chocobo races). All features mentioned above are optional and should unin-
stall cleanly. Please do not install this patch over itself though, if you
would like to change the features installed, do an uninstall first (unless
you feel like messing up your FF7 install). And of course, do not apply or
remove anything, while the game is still running.


Special thanks
--------------
- Ficedula, creator of FF7Music, the respective Cetra patch and the Cetra
  tool itself
- Neill Corlett, creator of the PSF ("PSX Sound Format") and UIPS
- The SaiNT, creator of the High-Res Patch
- Qhimm & Jedwin, for the Chocobo Patch
- other FF7 fans I do not remember by name (or nick), who dug up all the
  information regarding the GeForce and Windows Compatibility issues
- the people at Quimm's and the NSIS forum for feedback and ideas


This patch was created by Cyrus XIII (that's me) using NSIS ("Nullsoft
Scriptable Install System"). Feedback is welcome, please contact me via
eMail ([email protected]) or ICQ (74062151).


August 28th, 2005

20
Archive / Problem installing FF7 under XP
« on: 2003-11-02 05:19:59 »
Where/when exactly does it crash ?

21
General Discussion / ADVENT CHILDREN TRAILER!!!
« on: 2003-10-23 03:57:33 »
Quote from: Rubicant_II
I was joking, y'all

And yes, macho chauvinistic guys bother me. Flaming morons.

So it was our fault, that we didn't get your irony or was it your's, 'cause you probably did not make it clear enough ?

22
Let's make things easy, try THIS. :)
(Look HERE for explanations.)

23
General Discussion / ADVENT CHILDREN TRAILER!!!
« on: 2003-10-22 16:07:52 »
I wonder how someone can seriously complain about the androgyne looking characters in the newer Final Fantasy games. Yoshitaka Amano has done the designs for FF 1-6 & 9 (7&8 being most likely influenced by his work as well) and what we got in the PlayStation era was merely more technically advanced, so the ingame graphics were able to mimic Amano's style more truthfully.

24
Hm, I got SP4 and with the "Microsoft Windows Application Compatibility Toolkit" (it's like Qfixapp, just bigger and less easier to use) I was able to play FF7, but always had to run it through that Toolkit like you do. Now with that fix installed it works without the chunky M$ prog, which is sorta relieving.

25
Sorry, could you be a bit more precise ? You used Qfixapp by Microsoft to run FF7 on a Windows 2000 machine, did I get that right so far ? So which program combination didn't work now and which fixes did you use in Qfixapp ?

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