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Messages - bumble_treez

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Holy wow this is a huge thread and its astonishing how active you are! Thanks for your commitment to one of my favorite games ever!

Im just dipping my toes into this whole scene and into coding in general so excuse any misunderstandings I may have here. Ive looked around at the information available here but didnt see what i was looking for.

Im trying to find a way to implement an alternative stat system. Something where you get to choose which stat bonuses you get over time for each character and perhaps respec later in the game.

My initial idea was to have this be some sort of pop up window triggered on level up but that seemed a little crazy to implement. I also thought it may be impossible if it wasnt just insanely hard.

So my next best idea was to just have a Stats option at every Moogle that let you interact with your stats. For all i know this could be even more difficult to implement, though, so your advice is welcome.

My main question is about how to interact with the character stats in general. Can i just give a permanent stat bonus to a character via a menu? Could a key item give a stat boost to a character? ive got a couple of ways i think it could work but im utterly lost at how to get started.

I also want this system to not be affected by the level at which the character enters the party, so i imagine i will have to find a way to deal with that, too. i expect that i will need to calculate how many points are expected to be available to a character based on their current level and then compare that to the amount of allocated stats for that character. Then, if there is a difference between those numbers, you are awarded the difference. Can this just be done with code or will i have to get creative with something like dummy items in the inventory?

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