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Messages - OnionMage

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I have the latest version of the mod installed for the remastered version, and all the mod checks were in place when I started. However, it looks like I am able to equip and unequip GFs and my characters are able to cast any spell they have drawn.

Am I missing something?

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Found a possible bug related to the mod.

In the temple of the ancients, when you go to the pink pool and see the flashback with Tseng and Elena. Dialog does not come up at all. You can advance the scene but no dialog shows up.

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I think people found a softlock there in the past but I wasn't able to replicate it; my guess is that it's to do with the dialogue boxes and the speed they're closed at. I tried it slow and fast but wasn't able to recreate it at the time.


The Red XIII thing sounds odd; are there any other mods enabled?

Might be tied to the balancing issues as well if something has been changed or altered by something; one way to check is to use Sense on an enemy to check its HP and weaknesses. Try scanning a Grand Horn around the Gongaga area on the world map (non-forest area), it should have these attributes;
LV: 24
HP: 760
Weak to Pierce

If this info is different in any way, then something's affected the files.

***
Edit: Thanks to C. D for the donation, much appreciated

Thank you for your reply! So, I ended up using an older save and just catching up again before I read your message (it was a save on the ship to costa del sol). I am already past the Nibel area, and everything seems to be working fine. I used sense on the monster, and it showed your values. I am not sure what was up with that other save, I wonder if I messed it up that one time I booted up that save with the 1.5 NT mod (but did not save over the existing 2.0 save).

That brings me to my next question. What is the best way to have saves from 1.5 and 2.0 without messing things up? Do I need to move all the saves from 2.0 outside the FF7 save folder and have it create new saves with the 1.5 mod? At some point I would like to have a playthrough of the 1.5 Arranged version but I do not want to mess up my 2.0 progress.

These are the mods I am using for reference:

Graphics:

Cosmos Limit Break
Tsunamods spell effects
Tsunamods avalanche arisen battle textures
60fps gameplay
60fps animations for ChaOS mod
Tsunamods Mini Games Upscaled Textures

Character models:

ChaOS

UI:

Tsunamods Enhanced Stock UI

World map:

Cosmos Gaia
Combined HD World

Media:

Cosmo FMV
Cosmo Memory
Tsunamods Arranged Soundtrack

Gameplay:

New Threat 2.0 Type A


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I am playing FF7 NT 2.0 A for the first time, the latest version on 7th Heaven. What a treat!

However, I think something may be bugged with either the mod or my save.

I noticed twice now, during the Gi cave boss fight and after on another battle, when RED got KO'd, enemies could target him and attack him while dead. He takes damage wakes up for a second then dies again.

I am not sure if this is related either, but I feel suddenly my game got super easy, had to switch to hard mode for the first time and it was still very easy. I was around level 31 at Neibelheim mansion, and everything was dying super-fast. Red was hitting over 1K per Bolts 2. Cloud was hitting 500+ each hit with Mug and Extra Cut (whatever that materia is called). Barret was hitting everything for 500+ using his spread shot. Granted I had fire elemental on cloud and holy elemental on Barret. The safe boss got killed in a few turns. I had 2k HP so things were barely hitting me and barret has been tanking most of the stuff anyways.

The materia keeper barely got a chance to breath.

I just feel something is off. The mod was a bit challenging at first but recently it has been a super cake walk, and I am by all means a super casual player. I have not been grinding or anything, just fighting everything without running away.

Also, I was wondering if there could be an option to have a hard mode without 0 gil penalty? I feel that having to grind for gil does not make the game hard, but tedious. I havent had to grind for money yet, since I just switched to hard because the game got very easy. But I could see that happening in the future.

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