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Messages - escama

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Hey I was wondering could you include proper documentation in the mod files?

What you call "documentation" barely qualifies as it, it's just tips and some changes you've made.
Proper documentation would be an extensive list if every single change you've made, and where everything is. I'd rather to know where to get things and how quests are completed instead of go pixel hunting for some arbitrary item placement. I'm on disk 3 and I still have no idea how to get the flower liquor, and I bet when I complete the quest, I'll be disappointed with the reward, because of my next point...

I'm liking the mod so far but I wish you would have kept the non-lionheart version a bit more close to the original without so many nerfs to rewards, item drops and mugs. It feels pretty awful to complete a quest only to get an absolute trash reward, or go out of my way to try to get an item only to find out it's been removed. Those who want to farm and go out of their way to try to get stuff, to actually have stuff. I feel like you definitely overdid it with nerfing rewards. It's fine for people who are obsessed and want to have a challenge, that's why you have 2 versions of this mod, but on the normal one at least have the player sometimes get nice stuff if they go for it. I get it you don't want super strong rewards early on, but I'm on disk 3 and you're keeping **** orihaulcums alway from me, not even adamantines. I disagree with this extreme stingyness. Makes it feel like the game is constantly kicking you on the balls and saying no, you won't have this until I say you do.

Finally, I think you also overdid with overworld enemies. Mostly their speed. They get 3-4 attacks before I even get one, and you purposely made getting speed-J more difficult. The bosses difficulty is fine, but overworld enemies have no place being so annoying. Yeah you can beat them, but you're not gonna fight 1, you're gonna fight 50. It stops being fun and becomes tedium. Bosses are great, definitely the best part. Dying a few times until you manage a boss is fine. Dying to a random enemy on the field is not.

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Can't get it to work on version 2019 no matter what.
I don't have the spells at the start, and the draw point is Esuna. Redownloaded and redid them several times, it just doesn't work. You give instructions on what to do if those don't work on the 2013, but you don't on the 2019.

It's a shame because this is only mod that removes the obnoxious level scaling of an otherwise good game.

-------EDIT------------

FOUND THE SOLUTION, this is as October 27 2024, might be different now depending when you're reading this, but even so I might give you a clue.

Writing here in case anyone else have this problem.
So essentially the issue is with step 2 and 3.

Here's how it went for me:
When I just went and downloaded the demaster from https://github.com/MaKiPL/FF8_demaster/releases, it would be just a .dll I couldn't anything with.
So what I did is scroll down to "1.3 FINAL v2", which was a release that has an .exe inside. I ran that one normally like in the instructions told me to, then did all the other steps.
However, AFTER doing that, I needed to go and download the dll too, then just drop it in the game's folder. This was the step I was missing, because nowhere it hinted I needed to do this. I assume this updated demaster, but honestly I have no clue. It just worked for me.
After that, this mod started working. My guess is ragnarok wasn't working because demaster wasn't working.

Hope this helps someone maybe one day.

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