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Releases / Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2.3 & v1.1b)
« on: 2024-11-13 07:34:50 »
Hey I was wondering could you include proper documentation in the mod files?
What you call "documentation" barely qualifies as it, it's just tips and some changes you've made.
Proper documentation would be an extensive list if every single change you've made, and where everything is. I'd rather to know where to get things and how quests are completed instead of go pixel hunting for some arbitrary item placement. I'm on disk 3 and I still have no idea how to get the flower liquor, and I bet when I complete the quest, I'll be disappointed with the reward, because of my next point...
I'm liking the mod so far but I wish you would have kept the non-lionheart version a bit more close to the original without so many nerfs to rewards, item drops and mugs. It feels pretty awful to complete a quest only to get an absolute trash reward, or go out of my way to try to get an item only to find out it's been removed. Those who want to farm and go out of their way to try to get stuff, to actually have stuff. I feel like you definitely overdid it with nerfing rewards. It's fine for people who are obsessed and want to have a challenge, that's why you have 2 versions of this mod, but on the normal one at least have the player sometimes get nice stuff if they go for it. I get it you don't want super strong rewards early on, but I'm on disk 3 and you're keeping **** orihaulcums alway from me, not even adamantines. I disagree with this extreme stingyness. Makes it feel like the game is constantly kicking you on the balls and saying no, you won't have this until I say you do.
Finally, I think you also overdid with overworld enemies. Mostly their speed. They get 3-4 attacks before I even get one, and you purposely made getting speed-J more difficult. The bosses difficulty is fine, but overworld enemies have no place being so annoying. Yeah you can beat them, but you're not gonna fight 1, you're gonna fight 50. It stops being fun and becomes tedium. Bosses are great, definitely the best part. Dying a few times until you manage a boss is fine. Dying to a random enemy on the field is not.
What you call "documentation" barely qualifies as it, it's just tips and some changes you've made.
Proper documentation would be an extensive list if every single change you've made, and where everything is. I'd rather to know where to get things and how quests are completed instead of go pixel hunting for some arbitrary item placement. I'm on disk 3 and I still have no idea how to get the flower liquor, and I bet when I complete the quest, I'll be disappointed with the reward, because of my next point...
I'm liking the mod so far but I wish you would have kept the non-lionheart version a bit more close to the original without so many nerfs to rewards, item drops and mugs. It feels pretty awful to complete a quest only to get an absolute trash reward, or go out of my way to try to get an item only to find out it's been removed. Those who want to farm and go out of their way to try to get stuff, to actually have stuff. I feel like you definitely overdid it with nerfing rewards. It's fine for people who are obsessed and want to have a challenge, that's why you have 2 versions of this mod, but on the normal one at least have the player sometimes get nice stuff if they go for it. I get it you don't want super strong rewards early on, but I'm on disk 3 and you're keeping **** orihaulcums alway from me, not even adamantines. I disagree with this extreme stingyness. Makes it feel like the game is constantly kicking you on the balls and saying no, you won't have this until I say you do.
Finally, I think you also overdid with overworld enemies. Mostly their speed. They get 3-4 attacks before I even get one, and you purposely made getting speed-J more difficult. The bosses difficulty is fine, but overworld enemies have no place being so annoying. Yeah you can beat them, but you're not gonna fight 1, you're gonna fight 50. It stops being fun and becomes tedium. Bosses are great, definitely the best part. Dying a few times until you manage a boss is fine. Dying to a random enemy on the field is not.