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Messages - Halp

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1
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-05-05 16:24:31 »
Why are you going through the trouble of replacing files when you can just go back to version 0.75b while you wait for the new version?




that version doesn't have the same problem?
If so, where can I find it?

2
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-05-04 22:44:14 »
another "cannot read wind.wav" freeze/crash at the scene where you and Cid are on the broken plane in the water.

i replace the wind file with some other .wav file...at least it wont crash again although the error message still appear :-D

what file did you replace it with?

3
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-05-03 00:29:25 »
another "cannot read wind.wav" freeze/crash at the scene where you and Cid are on the broken plane in the water.

4
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-04-30 18:09:38 »
Use the one that came with the game. But remember that this will disable Aali's driver so run his config file after you get past the problem area.

Just tried it three times with that one. If I don't set or replace anything, it's set as Unknown Renderer on the original config after I replace the aali's driver config with the original ff7 config. It runs fine then at the Dyne (I think that's his name) scene, it doesn't say Cannot Read Wind.wav or something but still crashes at the same exact part. On another try, it started saying the "cannot read wind.wav" again. When set to Software Renderer, I can't even zone. It crashes at the change of screen. Any ideas?

Fixed it :)
Installed another FF7 as Square Soft Inc2 (in program files) and Final Fantasy VII2 (in start menu) and moved a copy of my save games into it. Got past the area, got the buggy outside, saved, copied the new "saves" (the save games) folder, replaced the "saves" (the save games) folder to the real/first/one-with-aali's-custom-driver Square Soft Inc/Final Fantasy VII and uninstalled Square Soft Inc2.

5
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-04-30 17:31:00 »
Use the one that came with the game. But remember that this will disable Aali's driver so run his config file after you get past the problem area.

Just tried it three times with that one. If I don't set or replace anything, it's set as Unknown Renderer on the original config after I replace the aali's driver config with the original ff7 config. It runs fine then at the Dyne (I think that's his name) scene, it doesn't say Cannot Read Wind.wav or something but still crashes at the same exact part. On another try, it started saying the "cannot read wind.wav" again. When set to Software Renderer, I can't even zone. It crashes at the change of screen. Any ideas?

6
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-04-29 17:39:09 »

Quote
2. at a few scenes i get an onscreen error message, that the game couldnt READ wind.wav file. the scene, where barret meets his friend crashes, depending on how fast you kill the game, app.log file might become over 100mb size. removing the file wind.wav file didnt help (app.log stated, that it could open the file wind.wav). the only way to get past that scene was to use original ff7config.exe file. (i figured that all by myself too 8)).

having the same problem, but when I replaced the ff7config.exe file with the official patch ff7config.exe, it still froze. Or did you use the one that came with installation of the game / not the official patch ff7config.exe?

7
Troubleshooting / Re: Two crashes
« on: 2010-04-18 19:26:12 »
Thanks so much everyone; it works now!  :-D

8
Troubleshooting / Re: Two crashes
« on: 2010-04-18 16:55:47 »
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel Cantiga 1.5.0 - Build 7.15.10.1502
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7

9
Troubleshooting / Re: Two crashes
« on: 2010-04-18 00:51:55 »
The Pass/Fail tests are for Direct3D only.  The Custom driver is using OpenGL, which is a totally different thing, and doesn't need 8-bit Paletted Textures support to work, so ignore the fail that you get there.

...Did you try running the game without the laptop keyboard patch, (i.e., a clean 1.02 exe?)

Ah that's good to know. So I took out the laptop keyboard patch and it crashed sooner than earlier. It crashed as soon as I pressed ff7 and got to the black screen, didn't even show the first logo this time. So I put it back in and it crashes after the Eido (whatever spelling it is, the first logo) again.

could you post your app.log from your FF7 folder after you get the crash.

Where exactly is that? I can't seem to find it.

10
Troubleshooting / Re: Two crashes
« on: 2010-04-17 01:39:12 »
Ok so I did that, it's still crashing whenever I press enter to get to the New Game screen at the start of the game.
I also just checked FF7Config, for custom driver, everything is Pass except 8-bit Paletted Textures which is at Fail at the very end on Required 3D Features for Direct3D. Is it possible that is what's causing this error and how can I fix it if so? Thanks.

Also, if it is not what's causing the error, what else can I do?
Thanks again.

11
Troubleshooting / Re: Two crashes
« on: 2010-04-16 19:39:39 »
what version of the driver are you using, ? if its .7.7b you have to fill up your save slots to stop the crash.

what os/ is this on.

It's this one: http://forums.qhimm.com/index.php?topic=8306.msg133947#msg133947

So I guess it is the .7.7b; what do you mean by "fill up your save slots to stop the crash"?
Also, this is on Windows Vista.

12
Troubleshooting / Two crashes
« on: 2010-04-16 16:39:06 »
The first crash:
With only the ff7 1.02 official patch, laptop keypad patch, and some YAMP's patches (the 9999 limitbreaking and minigame/snowboarding patch), I can play the game up to where the train stops. After that, during the first battle in the whole game, it always crashes usually as soon as the first enemy uses its machine gun type weapon.

The second crash:
After some searching, I tried to play again with only the ff7 1.02 official patch, aali's custom driver thing, and laptop keypad patch. I crash even sooner, more specifically, whenever I press Enter. After the Eido (misspelling) logo passes and I press Enter to get to the New Game screen (if I don't it just moves on to credits or something), the game immediately crashes.

Help anyone? Much appreciated.  ;)

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