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Messages - Naro

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Thank you for the extra insight. One of the issues I'm running into is there is a mod, called Kupo Heroes Pack, that adds a medium tier holy spell (akin to an ara spell) to Garnet called photons. The mod allows Garnet to equip the dagger weapon, which now teaches the photons white magic spell.

The changes I made in the Hades Workshop editor didn't make any changes to the dagger weapon, but Garnet is no longer able to equip the dagger weapon and the dagger doesn't teach photons now.

Additionally, I wanted to add the holy spell in Garnet's white magic list, but it didn't seem to actually add it as a learnable spell in her white magic list (going to menu and checking her abilities). I would have thought the photons spell, added from the Kupo Heroes Pack, would have disappeared, but it is still there and a slot for holy is nowhere to be found.

The changes I made to equipment were all end game: magic racket, whale whisker (which would teach Garnet holy), dark matter, etc. for better passive bonuses.

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Hello, new here. I was playing around with the Hades Workshop tool, and I was able to make a mod, but I was unsure of how to make it compatible with other existing mods in memoria. How would I go about making it compatible?

When I was trying stuff out, it was using the base game as the reference point which I imagine is the reason for incompatibility with some mods. I mainly adjusted weapons/armor/accessory traits and some learned skills (like giving Garnet the holy spell learnable through a rod and making some more weapons give bonus points on level up).

Also, is there a discord server for these ff9 mods? I would be more active there than in forums.

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