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Troubleshooting / Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
« on: 2010-05-25 05:55:10 »
Aww no problem, lets hope someone else does

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INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8400M GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 287
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
set music volume: 127
Exiting MAIN
WM_CLOSE
set music volume trans: 127->0, step=60
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600 GT/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1274x850, output resolution 1133x850, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: D:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: D:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 41
reading midi file: BARRET.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 395
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
comment away the codes #define mnmx6/5/4/3 and mnmx6/5/4/3(v[2], v[3], v[4], v[7]) 1 by 1 to find the most situable for ur PC.. ofc the more u comment away the graphics will look less good..I understand what you're trying to say but what is to comment away?? Do you mean I rename it?? Nah just joking I tried it and it totally worked!! Thanks for the help men. God bless you.
i use Fraps with latest custom graphics driver and it don't workLatest custom graphics driver?? I don't use it cause I see some problems in it but I read in the forums that you need a save file on all the save slots to run the game.
Also wanted to ask this but.. Can I use two .post files in the game by editing some things in the .cfg file??
# post-processing shader, used to apply fullscreen effects
post_source = shaders/median.post
enable_postprocessing = yes
uniform sampler2D tex00;
uniform float width;
uniform float height;
#define s2(a, b) temp = a; a = min(a, b); b = max(temp, b);
#define mn3(a, b, c) s2(a, b); s2(a, c);
#define mx3(a, b, c) s2(b, c); s2(a, c);
#define mnmx3(a, b, c) mx3(a, b, c); s2(a, b); // 3 exchanges
#define mnmx4(a, b, c, d) s2(a, b); s2(c, d); s2(a, c); s2(b, d); // 4 exchanges
//#define mnmx5(a, b, c, d, e) s2(a, b); s2(c, d); mn3(a, c, e); mx3(b, d, e); // 6 exchanges
//#define mnmx6(a, b, c, d, e, f) s2(a, d); s2(b, e); s2(c, f); mn3(a, b, c); mx3(d, e, f); // 7 exchanges
vec4 xlat_main( in vec2 tex ) {
// Calculating texel coordinates
float w = 640.0;
float h = 480.0;
// vec2 p0 = vec2(1.0/width,1.0/height);
vec2 p1 = vec2(1.0/w,1.0/h);
vec2 p0 = p1*0.6;
vec4 v[9];
//MEDIAN-Filter to round edges
// Add the pixels which make up our window to the pixel array.
for(int dX = -1; dX <= 1; ++dX) {
for(int dY = -1; dY <= 1; ++dY) {
vec2 offset = vec2(float(dX), float(dY));
// If a pixel in the window is located at (x+dX, y+dY), put it at index (dX + R)(2R + 1) + (dY + R) of the
// pixel array. This will fill the pixel array, with the top left pixel of the window at pixel[0] and the
// bottom right pixel of the window at pixel[N-1].
v[(dX + 1) * 3 + (dY + 1)] = texture2D(tex00, tex + offset * p0);
}
}
vec4 temp;
// Starting with a subset of size 6, remove the min and max each time
// mnmx6(v[0], v[1], v[2], v[3], v[4], v[5]);
// mnmx5(v[1], v[2], v[3], v[4], v[6]);
mnmx4(v[2], v[3], v[4], v[7]);
mnmx3(v[3], v[4], v[8]);
return v[4];
}
void main() {
gl_FragData[0] = xlat_main(gl_TexCoord[0].xy).rgba;
}
anyone knows how to integrate the median.post with the bloom2.post? i want the bloom effect with median, hah, i tried to integrate it myself but there is an error..Mind if I ask some questions?? What is the median.post?? What is it supposed to do in a game?? Sorry I just don't know.. Is it supposed to make it brighter like bloom.post with some difference??
this is my code:Code: [Select]uniform sampler2D tex00;
uniform sampler2D tex;
uniform float width;
uniform float height;
#define s2(a, b) temp = a; a = min(a, b); b = max(temp, b);
#define mn3(a, b, c) s2(a, b); s2(a, c);
#define mx3(a, b, c) s2(b, c); s2(a, c);
#define mnmx3(a, b, c) mx3(a, b, c); s2(a, b); // 3 exchanges
#define mnmx4(a, b, c, d) s2(a, b); s2(c, d); s2(a, c); s2(b, d); // 4 exchanges
//#define mnmx5(a, b, c, d, e) s2(a, b); s2(c, d); mn3(a, c, e); mx3(b, d, e); // 6 exchanges
//#define mnmx6(a, b, c, d, e, f) s2(a, d); s2(b, e); s2(c, f); mn3(a, b, c); mx3(d, e, f); // 7 exchanges
vec4 xlat_main( in vec2 tex ) {
// Calculating texel coordinates
float w = 640.0;
float h = 480.0;
// vec2 p0 = vec2(1.0/width,1.0/height);
vec2 p1 = vec2(1.0/w,1.0/h);
vec2 p0 = p1*0.6;
vec4 v[9];
//MEDIAN-Filter to round edges
// Add the pixels which make up our window to the pixel array.
for(int dX = -1; dX <= 1; ++dX) {
for(int dY = -1; dY <= 1; ++dY) {
vec2 offset = vec2(float(dX), float(dY));
// If a pixel in the window is located at (x+dX, y+dY), put it at index (dX + R)(2R + 1) + (dY + R) of the
// pixel array. This will fill the pixel array, with the top left pixel of the window at pixel[0] and the
// bottom right pixel of the window at pixel[N-1].
v[(dX + 1) * 3 + (dY + 1)] = texture2D(tex00, tex + offset * p0);
}
}
vec4 temp;
// Starting with a subset of size 6, remove the min and max each time
// mnmx6(v[0], v[1], v[2], v[3], v[4], v[5]);
// mnmx5(v[1], v[2], v[3], v[4], v[6]);
mnmx4(v[2], v[3], v[4], v[7]);
mnmx3(v[3], v[4], v[8]);
return v[4];
}
void main() {
vec4 sum = vec4(0);
vec2 texcoord = vec2(gl_TexCoord[0]);
int j;
int i;
for( i= -1 ;i < 1; i++)
{
for (j = -2; j < 2; j++)
{
sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.25;
}
}
if (texture2D(tex, texcoord).r < 0.3)
{
gl_FragColor = sum*sum*0.012 + texture2D(tex, texcoord);
}
else
{
if (texture2D(tex, texcoord).r < 0.5)
{
gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord);
}
else
{
gl_FragColor = sum*sum*0.0075 + texture2D(tex, texcoord);
}
}
gl_FragData[0] = xlat_main(gl_TexCoord[0].xy).rgba;
}
and this is the error given:Code: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600 GT/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment info
-------------
0(80) : error C5121: multiple bindings to output semantic "COL"
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: D:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
thank you
uniform sampler2D tex00;
uniform sampler2D tex;
uniform float width;
uniform float height;
#define s2(a, b) temp = a; a = min(a, b); b = max(temp, b);
#define mn3(a, b, c) s2(a, b); s2(a, c);
#define mx3(a, b, c) s2(b, c); s2(a, c);
#define mnmx3(a, b, c) mx3(a, b, c); s2(a, b); // 3 exchanges
#define mnmx4(a, b, c, d) s2(a, b); s2(c, d); s2(a, c); s2(b, d); // 4 exchanges
//#define mnmx5(a, b, c, d, e) s2(a, b); s2(c, d); mn3(a, c, e); mx3(b, d, e); // 6 exchanges
//#define mnmx6(a, b, c, d, e, f) s2(a, d); s2(b, e); s2(c, f); mn3(a, b, c); mx3(d, e, f); // 7 exchanges
vec4 xlat_main( in vec2 tex ) {
// Calculating texel coordinates
float w = 640.0;
float h = 480.0;
// vec2 p0 = vec2(1.0/width,1.0/height);
vec2 p1 = vec2(1.0/w,1.0/h);
vec2 p0 = p1*0.6;
vec4 v[9];
//MEDIAN-Filter to round edges
// Add the pixels which make up our window to the pixel array.
for(int dX = -1; dX <= 1; ++dX) {
for(int dY = -1; dY <= 1; ++dY) {
vec2 offset = vec2(float(dX), float(dY));
// If a pixel in the window is located at (x+dX, y+dY), put it at index (dX + R)(2R + 1) + (dY + R) of the
// pixel array. This will fill the pixel array, with the top left pixel of the window at pixel[0] and the
// bottom right pixel of the window at pixel[N-1].
v[(dX + 1) * 3 + (dY + 1)] = texture2D(tex00, tex + offset * p0);
}
}
vec4 temp;
// Starting with a subset of size 6, remove the min and max each time
// mnmx6(v[0], v[1], v[2], v[3], v[4], v[5]);
// mnmx5(v[1], v[2], v[3], v[4], v[6]);
mnmx4(v[2], v[3], v[4], v[7]);
mnmx3(v[3], v[4], v[8]);
return v[4];
}
void main() {
vec4 sum = vec4(0);
vec2 texcoord = vec2(gl_TexCoord[0]);
int j;
int i;
for( i= -1 ;i < 1; i++)
{
for (j = -2; j < 2; j++)
{
sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.25;
}
}
if (texture2D(tex, texcoord).r < 0.3)
{
gl_FragColor = sum*sum*0.012 + texture2D(tex, texcoord);
}
else
{
if (texture2D(tex, texcoord).r < 0.5)
{
gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord);
}
else
{
gl_FragColor = sum*sum*0.0075 + texture2D(tex, texcoord);
}
}
gl_FragData[0] = xlat_main(gl_TexCoord[0].xy).rgba;
}
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600 GT/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment info
-------------
0(80) : error C5121: multiple bindings to output semantic "COL"
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: D:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
512K = 60KB/s
1mb = 120KB/S
10mb = 1200KB/s