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Messages - Bluetank

Pages: [1] 2 3 4
1
Aww no problem, lets hope someone else does  :-[

3
i gave 2 app.log.. one from ff7music folder, one from my main game folder..

hmm.. not sure why are there such a difference, lol.

anyways, i'll upload it to mediafire, since i don't have a megaupload account. thanks.

4
even after compression it is still quite a big size file.. any suggestion on where i can host the files on??

hmm i didn't update it to 0.7.7.. wierd.. nvm i'll go download 0.7.3 and try again.. :)

5
i didn't use the 0.7.7 aali's driver, i'm using 0.7.3 that comes with the remix patch.

i'll find some host to upload my crash.dmp, hold on..

this is the app.log from my ff7music folder:

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8400M GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 287
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
set music volume: 127
Exiting MAIN
WM_CLOSE
set music volume trans: 127->0, step=60
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

my crash.dmp is around 48mb, i can't find any host that can host the files.. anyone got msn or something where i can send the file over so that they can check it for me?

thank you.

6
I've got a problem with remix patcher..

I'm at the area where i just got tifa, i went to the deserted train area to grind up a bit, but my first mob encounter gives me an error.

This is the APP.log file..

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600 GT/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1274x850, output resolution 1133x850, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: D:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: D:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 41
reading midi file: BARRET.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 395
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception

7
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-05-20 16:48:03 »
comment away the codes #define mnmx6/5/4/3 and mnmx6/5/4/3(v[2], v[3], v[4], v[7]) 1 by 1 to find the most situable for ur PC.. ofc the more u comment away the graphics will look less good.. :)

I understand what you're trying to say but what is to comment away?? Do you mean I rename it?? Nah just joking I tried it and it totally worked!! Thanks for the help men. God bless you. :)

no worries ;)

8
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-05-20 16:01:45 »
comment away the codes #define mnmx6/5/4/3 and mnmx6/5/4/3(v[2], v[3], v[4], v[7]) 1 by 1 to find the most situable for ur PC.. ofc the more u comment away the graphics will look less good.. :)

9
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-05-20 15:08:56 »
i use Fraps with latest custom graphics driver and it don't work  :?
Latest custom graphics driver?? I don't use it cause I see some problems in it but I read in the forums that you need a save file on all the save slots to run the game. :)

Also wanted to ask this but.. Can I use two .post files in the game by editing some things in the .cfg file??

i doubt so, i believe the custom ff7config has been programmed to find the post processing from the command post_source = shaders/median.post, unless Aali can release a new version where the ff7config actually goes into a for loop where it try to find post_source
  • where x is the number of .post files to be read..

10
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-05-19 20:21:39 »
just take a look for urself. :)

here is what u need to change:

Code: (ff7_opengl.cfg) [Select]
# post-processing shader, used to apply fullscreen effects
post_source = shaders/median.post
enable_postprocessing = yes

Code: (median.post) [Select]
uniform sampler2D tex00;
uniform float width;
uniform float height;

#define s2(a, b)            temp = a; a = min(a, b); b = max(temp, b);
#define mn3(a, b, c)         s2(a, b); s2(a, c);
#define mx3(a, b, c)         s2(b, c); s2(a, c);

#define mnmx3(a, b, c)         mx3(a, b, c); s2(a, b);                                   // 3 exchanges
#define mnmx4(a, b, c, d)      s2(a, b); s2(c, d); s2(a, c); s2(b, d);                   // 4 exchanges
//#define mnmx5(a, b, c, d, e)   s2(a, b); s2(c, d); mn3(a, c, e); mx3(b, d, e);           // 6 exchanges
//#define mnmx6(a, b, c, d, e, f) s2(a, d); s2(b, e); s2(c, f); mn3(a, b, c); mx3(d, e, f); // 7 exchanges

vec4 xlat_main( in vec2 tex ) {
   
    // Calculating texel coordinates
    float w = 640.0;
    float h = 480.0;

//    vec2 p0     = vec2(1.0/width,1.0/height);
    vec2 p1     = vec2(1.0/w,1.0/h);
   vec2 p0     = p1*0.6;

   vec4 v[9];

   //MEDIAN-Filter to round edges

   // Add the pixels which make up our window to the pixel array.
   for(int dX = -1; dX <= 1; ++dX) {
      for(int dY = -1; dY <= 1; ++dY) {     
        vec2 offset = vec2(float(dX), float(dY));
             
        // If a pixel in the window is located at (x+dX, y+dY), put it at index (dX + R)(2R + 1) + (dY + R) of the
        // pixel array. This will fill the pixel array, with the top left pixel of the window at pixel[0] and the
        // bottom right pixel of the window at pixel[N-1].
        v[(dX + 1) * 3 + (dY + 1)] = texture2D(tex00, tex + offset * p0);
      }
   }

   vec4 temp;

   // Starting with a subset of size 6, remove the min and max each time
  // mnmx6(v[0], v[1], v[2], v[3], v[4], v[5]);
  // mnmx5(v[1], v[2], v[3], v[4], v[6]);
   mnmx4(v[2], v[3], v[4], v[7]);
   mnmx3(v[3], v[4], v[8]);
   return v[4];
}

void main() {
    gl_FragData[0] = xlat_main(gl_TexCoord[0].xy).rgba;
}



you have to open notepad, paste the code in, and name it median.post on ur own, then direct the postprocessing to median.post. save it in the shaders folder. :)

11
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-05-19 19:15:30 »
anyone knows how to integrate the median.post with the bloom2.post? i want the bloom effect with median, hah, i tried to integrate it myself but there is an error..

this is my code:

Code: [Select]
uniform sampler2D tex00;
uniform sampler2D tex;
uniform float width;
uniform float height;

#define s2(a, b)            temp = a; a = min(a, b); b = max(temp, b);
#define mn3(a, b, c)         s2(a, b); s2(a, c);
#define mx3(a, b, c)         s2(b, c); s2(a, c);

#define mnmx3(a, b, c)         mx3(a, b, c); s2(a, b);                                   // 3 exchanges
#define mnmx4(a, b, c, d)      s2(a, b); s2(c, d); s2(a, c); s2(b, d);                   // 4 exchanges
//#define mnmx5(a, b, c, d, e)   s2(a, b); s2(c, d); mn3(a, c, e); mx3(b, d, e);           // 6 exchanges
//#define mnmx6(a, b, c, d, e, f) s2(a, d); s2(b, e); s2(c, f); mn3(a, b, c); mx3(d, e, f); // 7 exchanges

vec4 xlat_main( in vec2 tex ) {
   
    // Calculating texel coordinates
    float w = 640.0;
    float h = 480.0;

//    vec2 p0     = vec2(1.0/width,1.0/height);
    vec2 p1     = vec2(1.0/w,1.0/h);
   vec2 p0     = p1*0.6;

   vec4 v[9];

   //MEDIAN-Filter to round edges

   // Add the pixels which make up our window to the pixel array.
   for(int dX = -1; dX <= 1; ++dX) {
      for(int dY = -1; dY <= 1; ++dY) {     
        vec2 offset = vec2(float(dX), float(dY));
             
        // If a pixel in the window is located at (x+dX, y+dY), put it at index (dX + R)(2R + 1) + (dY + R) of the
        // pixel array. This will fill the pixel array, with the top left pixel of the window at pixel[0] and the
        // bottom right pixel of the window at pixel[N-1].
        v[(dX + 1) * 3 + (dY + 1)] = texture2D(tex00, tex + offset * p0);
      }
   }

   vec4 temp;

   // Starting with a subset of size 6, remove the min and max each time
  // mnmx6(v[0], v[1], v[2], v[3], v[4], v[5]);
  // mnmx5(v[1], v[2], v[3], v[4], v[6]);
   mnmx4(v[2], v[3], v[4], v[7]);
   mnmx3(v[3], v[4], v[8]);
   return v[4];
}

void main() {

vec4 sum = vec4(0);
   vec2 texcoord = vec2(gl_TexCoord[0]);
   int j;
   int i;

   for( i= -1 ;i < 1; i++)
   {
        for (j = -2; j < 2; j++)
        {
            sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.25;
        }
   }
       if (texture2D(tex, texcoord).r < 0.3)
    {
       gl_FragColor = sum*sum*0.012 + texture2D(tex, texcoord);
    }
    else
    {
        if (texture2D(tex, texcoord).r < 0.5)
        {
            gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord);
        }
        else
        {
            gl_FragColor = sum*sum*0.0075 + texture2D(tex, texcoord);
        }
    }
   
    gl_FragData[0] = xlat_main(gl_TexCoord[0].xy).rgba;
}


and this is the error given:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600 GT/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment info
-------------
0(80) : error C5121: multiple bindings to output semantic "COL"

ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: D:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

thank you :)
Mind if I ask some questions?? What is the median.post?? What is it supposed to do in a game?? Sorry I just don't know.. Is it supposed to make it brighter like bloom.post with some difference??

it makes the fonts rounder, thats the most significant thing i observed so far :D

12
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-05-19 16:49:18 »
anyone knows how to integrate the median.post with the bloom2.post? i want the bloom effect with median, hah, i tried to integrate it myself but there is an error..

this is my code:

Code: [Select]
uniform sampler2D tex00;
uniform sampler2D tex;
uniform float width;
uniform float height;

#define s2(a, b)            temp = a; a = min(a, b); b = max(temp, b);
#define mn3(a, b, c)         s2(a, b); s2(a, c);
#define mx3(a, b, c)         s2(b, c); s2(a, c);

#define mnmx3(a, b, c)         mx3(a, b, c); s2(a, b);                                   // 3 exchanges
#define mnmx4(a, b, c, d)      s2(a, b); s2(c, d); s2(a, c); s2(b, d);                   // 4 exchanges
//#define mnmx5(a, b, c, d, e)   s2(a, b); s2(c, d); mn3(a, c, e); mx3(b, d, e);           // 6 exchanges
//#define mnmx6(a, b, c, d, e, f) s2(a, d); s2(b, e); s2(c, f); mn3(a, b, c); mx3(d, e, f); // 7 exchanges

vec4 xlat_main( in vec2 tex ) {
   
    // Calculating texel coordinates
    float w = 640.0;
    float h = 480.0;

//    vec2 p0     = vec2(1.0/width,1.0/height);
    vec2 p1     = vec2(1.0/w,1.0/h);
   vec2 p0     = p1*0.6;

   vec4 v[9];

   //MEDIAN-Filter to round edges

   // Add the pixels which make up our window to the pixel array.
   for(int dX = -1; dX <= 1; ++dX) {
      for(int dY = -1; dY <= 1; ++dY) {     
        vec2 offset = vec2(float(dX), float(dY));
             
        // If a pixel in the window is located at (x+dX, y+dY), put it at index (dX + R)(2R + 1) + (dY + R) of the
        // pixel array. This will fill the pixel array, with the top left pixel of the window at pixel[0] and the
        // bottom right pixel of the window at pixel[N-1].
        v[(dX + 1) * 3 + (dY + 1)] = texture2D(tex00, tex + offset * p0);
      }
   }

   vec4 temp;

   // Starting with a subset of size 6, remove the min and max each time
  // mnmx6(v[0], v[1], v[2], v[3], v[4], v[5]);
  // mnmx5(v[1], v[2], v[3], v[4], v[6]);
   mnmx4(v[2], v[3], v[4], v[7]);
   mnmx3(v[3], v[4], v[8]);
   return v[4];
}

void main() {

vec4 sum = vec4(0);
   vec2 texcoord = vec2(gl_TexCoord[0]);
   int j;
   int i;

   for( i= -1 ;i < 1; i++)
   {
        for (j = -2; j < 2; j++)
        {
            sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.25;
        }
   }
       if (texture2D(tex, texcoord).r < 0.3)
    {
       gl_FragColor = sum*sum*0.012 + texture2D(tex, texcoord);
    }
    else
    {
        if (texture2D(tex, texcoord).r < 0.5)
        {
            gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord);
        }
        else
        {
            gl_FragColor = sum*sum*0.0075 + texture2D(tex, texcoord);
        }
    }
   
    gl_FragData[0] = xlat_main(gl_TexCoord[0].xy).rgba;
}


and this is the error given:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600 GT/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment info
-------------
0(80) : error C5121: multiple bindings to output semantic "COL"

ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: D:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

thank you :)

13
Oops! Wonderful! How did u do that?

14
so does the patch work for the english version?

15
General Discussion / REQUEST
« on: 2004-03-21 03:07:19 »
uh oh.. LOL.. sorry my mistake..
The host is running at a 10mbps connection, which means people can be downloading at the speed of 1200KB/s.

I don't know if my calculations are correct, so i hope someone could correct me..
Code: [Select]
512K = 60KB/s
1mb = 120KB/S
10mb = 1200KB/s

Isn't that just cool.. Looking at other servers are slow while mine are quick?

Well, my friend is hosting me, he is the host for me. He paid for the host, and he created a sub-domain for me to give it for my site.  :D Isn't he such a nice guy? :P[/code]

16
General Discussion / REQUEST
« on: 2004-03-19 12:41:13 »
To Sephiroth2000:
Well, thanks a lot~! Hmm.. any designs associated with Final Fantasy will do.. preferbly dark coloured ones. Site title will be FF-Luxury. Thanks once again. ;) If more details were needed, please e-mail me at [email protected] or add me to MSN at [email protected].

To Synergy Blades:
Well, no difference! Its just that I am trying to make another site where others have another options to go for a Final Fantasy site.

Well, anyway, my site is having a 10mbps connection, so people could get a maximum download speed of hmm.. lets say.. 10mb/s ? Well, thats cool don't you think so? Its a fast server.

17
Archive / a good ideia or not
« on: 2004-03-18 16:03:57 »
well.. i found out that the AA modes works with other games, but not FF7~! HelP~!

salvage-xp.. do u haf a MSN?

18
General Discussion / REQUEST
« on: 2004-03-18 13:33:05 »
can anyone be kind enough to make me a layout? I am going to do a Final Fantasy Website.. I know how to create one.. but don't know how to code one.. if u would rather code it for me, i will design one through Photoshop CS.

Thanks.

19
Archive / a good ideia or not
« on: 2004-03-17 12:22:18 »
... I mean all the forcewarez works with the AAs except forceware 56.56 . I want to know how to get the AA modes working in forceware 56.56 .

20
Archive / a good ideia or not
« on: 2004-03-17 11:06:39 »
Well i got an GeForce 2 mx 200 (gonna upgrade soon) and the AA modes doesn' t work.. Yea i know I can only do up to 4x.. but now the thing is that even AA more 2x or 4x doesn't work at all.. Doesn't seems to change the settigns.. in the panel it writes there Antialising 4x but when in the game the Antialising 4x doesn't work.. So how do i fix that?

21
Archive / a good ideia or not
« on: 2004-03-17 08:57:45 »
Well, NVHardPage does not allow tuning of Antialiasing and Antistrophic.. So its no use..

22
Archive / a good ideia or not
« on: 2004-03-16 13:55:32 »
Well.. Antialias mode doesn't seems to have any effect~!
Force Mipmaps doesn't seems to have any effect~!
Anistrophic mode doesn't seems have any effect~!
Well, nothing seems to have any effect on the ganes i used~!
Anyway does RivaTuner has the version for 56.64 now?

23
Archive / Yamaha XG MIDI
« on: 2004-03-14 15:41:26 »
They posted discontinued.. :(
So is there anywhere i can find them? (*psst psst i dun wan trail versions *hint* *hint*)

24
Archive / Yamaha XG MIDI
« on: 2004-03-14 15:20:03 »
Yeah I'm using the one from the CD (btw i am using windows xp)
Hmm.. so where can i get S-YXG50 for windows XP?

25
Archive / Yamaha XG MIDI
« on: 2004-03-14 05:50:41 »
There seems to be a lag of 1+ seconds before any  of the midi starts..
Does anyone knows how to fix this problem? Really wish to play it with Yamaha XG MIDI cause the sound quality sounds really nice and better.

*EDIT* I've tried ticking and unticking Logarithmic Volume Control, but both doesn't work. By any means, i just reformatted my computer because of a crash, though it does not work too before i reformat my comp.

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