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FF9 Gameplay Releases / Re: [FF9] Alternate Fantasy (v3.0)
« on: 2025-05-19 15:57:57 »Nice work, man! Is this mod only for the english version of the game or also for others?
Some of your new abilities sound interesting, but I'm worried about Zidane's ability to go into trance automatically. That seems way overpowered to me (unless you really downgraded the power of his dyne skills a lot and/or increased their MP cost).
I'm curious about having weapons be usable by several party members, does their "stance" in or their attack movement in battle really support that? I've never tried that myself because I thought the in-battle models might look awkward (imagine Eiko holding a big sword and attacking with it, lol). I'm trying to imagine how Dagger would look holding a dagger.
I didn't even know about a dummied-out minigame in the original! What exactly is it and when and where can you play it?
I'll look into it as soon as I find some spare time.
Hello ! I have problem with alternate fantasy, battles keep freezing and atb does not move after a while ( I am on the tantalus first 2 minutes ). How can I solve it?