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Messages - Squalloffire

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1
I Have controlled in the topic of the Hardcore patch. You're right: the amount of kills in higher. Thanks to evreyone :)

2
Hello to everyone. Now I have another problem in-game (with the hardcore game actually): Limit breaks Actually do not Upgrade! I've killed almost 120 enemies with Cloud but I do not get Blade Beam. What has caused this?

P.S. actually I have re-installed the game with the remix patcher on another computer and I get the same issue!

3
It could be one of a few things,
It may be a similar problem to Eviscerate (his system couldn't read from sub directories) so if your using any kind of protection you may need to disable it, also if your using vista or windows 7 make sure to disable UAC.
Are you sure that the files are exactly where it says, if your using the remix patch it should be at
C:\Program Files\Square Soft, Inc\Final Fantasy VII
if you tried installing it somewhere else i don't think it will work (it will look for the directory above so if you have installed it somewhere else you will need to change the path in the registry)
Also when you installed the game did it work before installing the remix patch ?
and the "/\" is because it reads the first half from the registry and is not the problem.
Well,I have this problem every time i set the custom movies of the movie folder:at first it can't find the movi plugin,then I move the movie plugin in C:\Program Files\Square Soft, Inc\Final Fantasy VII and then I have the APP.log
The game works fine if I do not install the remix patch!
And no,I do not use Window Vista\Windows 7

4
Hello to evreyone. I have another problem: I installed the ff 7 remix installer with all the movies and I have done the procedure to use custom movies. The problem is that as soon as I start the game it says "failed to load shaders,se the APP.log for further instructions". I see the App.log and It says this
Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: NVIDIA Corporation GeForce Go 7300/PCI/SSE2 2.0.1
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
ERROR: failed to stat file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/shaders/main.vert
ERROR: failed to stat file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/shaders/main.frag
ERROR: failed to load shaders, reverting to fixed function
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\music.idx
creating dsound primary buffer
reading audio file
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\sound\audio.fmt

The strange thing is:every file is in the correct folder,and the directory of the shaders file have that "/\" that seems like a syntax error.
Anyone has an Idea of which is the problem?

5
Troubleshooting / Re: Crash At Sector 7 Pillar
« on: 2010-06-17 08:00:08 »
I just meant in general.  It's pretty obvious what is wrong with them unless it says there's an unhandled exception.   I guess it was mostly rhetorical.
when I looked to it I noticed that the last sentence was exactly an "unhandled exception". The thing about the Tifa model is strange because I played for over 3 hours without problem.

6
Troubleshooting / Crash At Sector 7 Pillar
« on: 2010-06-16 21:36:59 »
Hello to evreyone. My game crashed entering in a battle on the pillar of sector 7,an the created a crash.dmp file.

here is the App.log
http://www.megaupload.com/?d=IMDKM2HM

and here is the CRASH.DMP file
http://www.megaupload.com/?d=OA8IZ6MO

I can't figure out which was the problem  :|

7
Well,I've tried it because I wantend both Buster Sword and First tsurugi of the Custom Ac cloud model: the result was that the Apz Buster Sword worked and the Tsurugi become white :roll:

8
Don't really like spoiling people by just telling them so you have to find out yourself. But I'll help you how to find out. You can view the swords using biturn or kimera. It will show you the model and if you see the model of forcestealer you'll find the name of the file. :)
thanks for the help. now I can finally resolve this problem!

9
First put all the files of Millenia's weapons to the battle.lgp and then put rtck and rtac to the battle.lgp from apz battle folder. The reason you're having that is you have the wrong texture for apz buster sword so that means rtck is the model of the sword and rtac is the texture.
thanks for the explanation. Can you tell me which file is the Force Stelear?

10
Ok, I have a new question:
I want to use the APZ Cloud Model & the Millenia's Custom Swords at the same time, but I wanna conserve the Buster Sword that APZ Cloud has, but I also want the others swords remodeled by Millenia. I mean, I want to keep the Buster Sword from APZ Cloud and use the other ones of Millenia. Can I do that?

Thanks beforehand! :)

Yes you can do that.

How? The buster Sword become all glitchy!

11
Releases / Re: [Release] Slayersnext's Customized Models
« on: 2010-06-16 08:18:54 »
Sorry for a long silence, I'm in mid of final term exams.

Yup, I'll release it since you guys like it. Here it is http://www.mediafire.com/download.php?zwldgjyioqz

Well, I edited it a bit, transform it from "normal mode" to "battle mode" so it's different now :)



Hello,how I put this inside the Battle.lgp?

Major gravedig there bud. You can't. It was never modeled.
Thanks for the info;It's a long time that I don't study ff7 Pc modding,so I was unaware on how to major mod in the game at the moment:I thought it was complete,just like the other swords!

12
Hello to Everyone;I Have a problem with Apz Cloud's Buster sword: I have installed millenia's cloud swords in my ff7 battle.lgp,and after it I put inside the battle.lgp Apz Buster sword. The result is that cloud's sword in-game become glitchy (all black,with some differents color in the centre). There is a way to solve this problem? How can I have the right pattern?

13
Releases / Re: [Release] Slayersnext's Customized Models
« on: 2010-06-15 13:53:08 »
Sorry for a long silence, I'm in mid of final term exams.

Yup, I'll release it since you guys like it. Here it is http://www.mediafire.com/download.php?zwldgjyioqz

Well, I edited it a bit, transform it from "normal mode" to "battle mode" so it's different now :)



Hello,how I put this inside the Battle.lgp?

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