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1
Ok so I swear I never encountered this bug in my numerous playthrough of the vanilla game. It fixed it. What is strange is that I checked the chocobo quest on SuperAcro's website, and he does not mention this bug there. I owe you one lol

As for the "always green male", I actually had "always green female" and no matter how much fighting I did, it never changed. I did all the junon reactor quest to change the rng and it would still give me a green female. I went to grab some enemy skills here and there and they would still give me a green female.

I eventually had to capture two other chocobos to get a blue male, this worked, but even after all that the two fking chickens I had captured first would still give me a green female. Go figure.


2
Hello, back again with yet another stupid question to ask! Did you change anything in the chocobo breeding part? I've this black chocobo and this great chocobo (or whatever this fkin chicken is called in english version), they are both class S, and they will never produce a gold chocobo for me, they only give birth to another black or another yellow, I don't get it.

I've done it countless times on vanilla, from what I recall you get a gold chocobo 100% of the time if the sum of the victories of the two parents are greater or equal than 12, in my case they have 9 victories each, got a very fine and fresh zeio nut, its a male and a female, what's wrong?

Not that I need a gold chocobo right now, I've yet to beat the mime and hp/mp bosses lol, but I'm quite puzzled at that

(the carry armor was bloody easy, what happened there? Nailed it on first try with no preparations whatsoever, was lvl55ish, no fancy materia yet, only good ol'comet, he hits like my grandma! but the mod is overall awesome so far)

3
Got it! Actually I was using an old version of ProudClod that messed up the indentation, it looked like the substraction thing was happening after each attack. With the latest version it is clearer though; and with your explanations its allright. And I got my L5 death right on the first try after he casts Ku, now I can laugh at these Griever in Gaia Cliff :)

Just one thing, I think you are wrong when you say that random MOD 5 yields any value from 0 to 5 : in mathematics, 5 modulo 5 will return 0 and not 5, so random mod 5 will return something from 0 to 4. But I could be wrong, since it could be different in FF7.

Anyway, thank you folks!

4
Hello there! Got my hands back on this game with hardcore mod *again* (I think it is the third time I start it over), one day hopefully I'll manage to complete it before life gets in the way yet again!

So, I have a question here : I'm trying to get L5 death from the Izanagi (in wutai, scene 152/153), and I just don't understand how the AI works on this. So, I'd like to know just when this guy uses this attack.

But I'd also appreciate if anyone could explain how the script works on this! Because I've opened the script with Proud Clod, and I don't understand how the LocalVar is managed. I get the part that it is only used as a final attack depending on the state of the localvar, and the increments on his other moves, but I don't get the part when the random is used to decrement it.

Thanks in advance!

5
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-06-18 19:36:13 »
Jinrok : I am using a french version of the game too. With this mod most of the game turns to english, but some parts of the game remains in french (dialogs, mostly), just as Gjoerulv said.

But I can't tell anything about the bootleg because I'm not using it.

6
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-06-17 19:44:56 »
True, but for Dio's challenge, you are not supposed to have many multiple counterattacks. I did not spend a lot of time figuring a solution at this point of the game anyway

7
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-06-14 18:41:22 »
The mod comes with an installer that also can desinstall the game. Just launch again the installer, click on "revert" or whatever it is called, beat the arena and then install it back again.

8
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-06-14 17:10:48 »
I highly doubt the battle arena is supposed to be beatable in this mod. If you want omnislash, just add it with an editor, or earn it with the editor disabled.

9
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-04-07 22:25:50 »
Actually, the fight start as soon as you grab the key. You are forced to fight them. I strongly suggest you to take all the chests except this one, and save the game right before opening the chest. They are tough, especially if you want to steal them all.
As for tips to beat them, there are many infos scattered in this thread or on youtube, you should try a couple times by yourself before consulting a strategy ;)

10
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-04-01 09:31:54 »
Hehe, too much good news for one post :)

I should attend to a square press conference someday, it seems to be highly entertaining :)

11
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-03-25 07:19:45 »
Which mighty grunt glitch? I could not find any in pages >= 50

Maybe you are talking about this glitch where you win the battle but there was no death animation? It happened to me when they don't "morph" to their second form.
If you want me to check some known issues, since I'm starting the mod all over again (right now I'm leaving midgar), tell me.

EDIT : btw, what's wrong with Reno? He is damn too easy! I mean, I understand why you made an easy Aps (long cutscene), but you can save right before Reno, and he only has 1k hp? Hell houses have 1450 and you kill them easily with only Cloud and Aeris, plus they hit harder than Reno... Seriously?
Hojo's specimen is also too easy if you grabbed all the accessories available so far (they all prevent from poison, that means only RedXIII can take heavy damage in this fight).
Other bosses are OK, you can't make fights too hard at this point of the game anyway since you don't have enough materias or items to come up with a decent strategy.
But please fix Reno ;)

LAST EDIT : do you have some kind of "level planning"? I mean, at which level are you expecting players to beat each boss? Right now I left Midgar, my party is lvl13 to 15, was wondering if it was too high or too low?

12
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-03-24 17:47:35 »
I killed him using mainly limits. Use your limits on back attacks and he will take about 600 hp each time. He has 5000 hp.
Be careful, you can "back attack" him when he attacked someone on the other side, not when he turns around. I mean, he can be facing you and still receive a back attack: what matters is the last person he attacked.

When you are not using your limits, just heal yourself. Don't attack him using bolt or normal attacks, it is not powerful enough compared to limits, and you receive counter-attacks when doing so, which means extra-healing...

It's a shame you already cheated, though... You are not supposed to "give up" that early :p

13
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-03-24 10:31:41 »
I think I found a bug in a battle at shinra 65e floor (the one where you first encounter Venus, Locke and Theo).

In one of the random battles, you fight a hammer blast and two sword dance. The battle "crashes" each time I kill the hammer blaster first. If I kill one of the sword dance first, it's fine.

I put "crashes" in quotation marks because the battle freezes, as if the script was waiting for something. I can give orders to my characters, but nothing happens (as if someone was going to attack, but the attack never comes, so basically I can't continue the fight and have to alt+f4).

I'm using last version of this mod, Aali's driver, and that's all. I have a savegame where the first random encounter is always this specific battle, I can send it to you if it helps.

14
@Blah: I showed you this topic about the sound problem because the original poster
            has the same configuration of FF7 as you. But you had more luck as he.   ;)

Ok, well thank you anyway ;)

15
The link on the last post of the official topic works for me.

16
UGerstl : Thank you, but I already solved the issue by manually modifying one of the files.
Also, you advise me to read a topic about a sound problem. Was I supposed to come across this problem? Because I didn't (I just escaped the church with Aeris).


Hello, I wonder if the mod is working on widescreen monitors: 16:9 Resolution: 1360 x 768, awaiting response as to make it work.

Thank you.
As long as you keep the default setting preserve_aspect = yes , the driver will automatically add black borders to keep the game to 4:3.

17
Yay, thanks a lot. You should probably add the solution to Aali's driver download page?

18
Hi

I'm getting back to FF7, and want to manually install mods one by one (downloaded the bootleg, but unless i'm mistaken you are forced to use improved graphics, which I don't want).
So I fully installed the game, patched it to 1.02, then installed Aali's driver, selected custom driver in ff7config.exe, launched the game.
EDIT : Now the game lauches (I had patched with an english patch...), and this is what I get.

Now Barret is really scarry!


app.log :
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 French
INFO: NVIDIA Corporation GeForce GTX 260M/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: Loading external library speedhack.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file e:\jeux\ff7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: e:\jeux\ff7\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

Running my original version of the PC game on windows 7 x64.

It used to work on the same computer the last time I tried, it was two years ago I guess, but I have formatted several times since, and I don't know which version of Aali's driver it was back then.

Thanks a lot

19
Releases / Re: gjoerulv's "Hardcore" mod
« on: 2010-09-11 12:02:18 »
Could not play these days, I had to settle down in another town for my studies... Anyway.

I think that those who find the game too easy are those who XP too much. You don't really need to take 5 levels before each boss... and air buster was a tough boss at lvl10, the lvl you should be at this point of the game, I guess.
I was lvl20 when I bet jenova birth, it was hard, if you try to kill it at lvl30 it is a breeze... Like scorpio guard at lvl17 (wtf?!?)

A part of the game that is plain easy is after jenova birth, IMO.

Do you advise me to use the limit breaker patch? I was wondering that...

20
Releases / Re: gjoerulv's "Hardcore" mod
« on: 2010-08-12 10:16:53 »
So far (I'm right before ancient's temple [don't know the english for that]), the only part that need improvements is Dyne and after (Gongaga, Cosmo Canyon, Nibel...) : I found it too easy, and I did not train at all before (lvl20-25). But even so, I found the game to be really nice, a lot better than the vanilla game :)

I'll keep my feedback going if I find some time to play these days. But really, after Dyne, the game becomes a lot easier (I remember restarting a lot against Jenova birth, air buster... while I killed at the first try Dyne, the boss keeping Titan, the turks, cosmo cave, materia keeper, the boss keeping odin... though I got owned by a dragon in nibel, I could not do anything, comet2, everyone dies :p )

Oh, and a suggestion : at this point of the game, what do you think about making beta and aqualung impossible to get by improving midgar zolom and harpy?

21
Releases / Re: gjoerulv's "Hardcore" mod
« on: 2010-08-08 10:38:42 »
To make it short, we are thinking the same things, the only thing I wanted to tell you is the difference between cheats and glitches :) It's fun to instant kill a weapon, but if you can't do it the regular way it's sad. Nothing to do with hardcore players, he is using a hardcore mod with 99 megalixirs, not my problem as he is not claiming to be a pro... (though even with 99 megalixirs this mod is damn hard :p)

Another thing, in speedrunning, glitches are allowed, while cheats are not. Sometimes it results in a VERY bad-looking speedrun (like zelda done in 4 minutes instead of 1h30 before...), but sometimes it fits well in the game (like rocket-jumping in a lot of FPS, glides or wallrunning in Doom... etc etc...)

And some sarcasm : whoa, authors wanted the armors to bring some Mdef, and because of that bug you are not using this bonus! cheater!

To get back to my "hardcore mod experience" : I killed the boss guarding Titan materia, it was very weak :( I wonder why he is taking damage from laser while the tanks around are immune to it? Would have made more sense to do the opposite. But then, even without laser he would die pretty fast, he does not deal huge damage. Stole him for a nice item :)
After that I did some leveling just to get enough gold to buy a second and a third HP-plus (I was quite short of gils), right now I'm going to try cosmo canyon... I hope it is not impossible! And I also hope that you did not hide a unique monster in the cave :p

EDIT : oh, and the encounter with 6 frogs near gongaga... Damn long! but funny. Did you improve their AI? They seemed to always frog song the ones that were not turned to frog (but using the item that protects from frog loopholes the thing, since even if the char is asleep they try to frog song him, leaving the others alone)

22
Releases / Re: gjoerulv's "Hardcore" mod
« on: 2010-08-07 17:38:21 »
Never said that the authors implemented glitches on purpose, that's why it is called a glitch and not a feature. It is just your choice to use glitches or not, but it is not a cheat. Cheating is opening your save with an editor and set all your stats to 255... Using glitches is exploiting bugs or stuff. The result is the same, though, you are not playing the game the way it was made for.

I agree with you, I don't see the point of playing a hardcore mod if you use glitch in it, but people are free to do it, right? Just because you don't like it does not mean it's bad...

Concerning all your blattering about youtube and weapons and stuff... It is completely off-topic, and what's more, we do not care. Glitches allow us to do incredible things, and I find it quite fun to see that you can instant-kill a weapon without cheating. Nothing to do with "omg im so pro", just fun. Never smiled at a video showing Barrett do ten times in a row "ungarmax"?

23
Releases / Re: gjoerulv's "Hardcore" mod
« on: 2010-08-07 14:22:17 »
I resumed my savegame, I killed Dyne and went back to junon to get white wind (not that useful on this mod :(  ), and saw an evil rider vr2 (on the rocks near junon). Tried to kill him and came very close to (using laser, nothing else can do 8k damage when you are level24!), but fell short of phoenix down after a 30 min fight and I did not have enough patience to start it over :) will do it again when I am more leveled. Very nice encounter!

Concerning element-W... It is generally not considered as a cheat since it is implemented in the game, it's just a glitch. Its use is up to you, I guess you get more satisfaction when you finish this game without any glitch... But it's not a cheat.

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Releases / Re: gjoerulv's "Hardcore" mod
« on: 2010-07-02 20:29:41 »
WOW guys you are amazing! I would not have such patience... I just killed jenova birth at level 18, I had no lvl2 limit and no lvl2 magic... Now THIS was a pain! I put long range and power wrist to cloud, he only attacked (since she is weak to cut), while tifa and nanaki were the healers... But she inflicts a lot of damage! For me this was the first really hard boss (along with the air buster, but if I had bought a second restore for him I would not have had such trouble). I was very lucky that I bought an accessory that protects from stop at Junon, since she cast several times stop on the same character that was immune to it, wasting a lot of attacks :)

But if the difficulty keeps rising like this, I will have to XP a lot and finally get those shinra alphas!
(oh, and I tried to XP a bit on costa del sol's beaches, I died against two sea horses. I was not expecting those one-shot kills from them! you are evil)

I feel kind of nostalgic for the summons, though... Only one level, costs a lot of mps, and not that powerful... I no longer equip these materias.

Well, I'm going to another town soon (IRL I mean :) to pass some oral exams. I will come back in a week or so to annoy you again with my detailed feedback. I'm gonna miss FF7! Your mod is truly amazing. It is really giving a whole new meaning to this already awesome game!

25
Releases / Re: gjoerulv's "Hardcore" mod
« on: 2010-07-01 13:51:02 »
Rufus? Well I found him rather easy, but as you have only one char on this fight, I guess you can't make him too difficult, since it is hard to heal and attack at the same time.... And I had a silver armlet, that's maybe why I had no trouble with him.  But the two bosses in the elevator are REALLY too easy.

Ok for the shinra alphas, I could not get a single one from them (stole them four or five times, got hi potion each time). But I guess it would make the game too easy, and there is no point to play a hardcore version if you level up too much and get a kick ass stuff too early! Still a good information to be aware of.

So far so good, I will try to kill jenova birth soon when I find some time to play (very important exams soon), I will let you know if I find some parts too easy, or too hard, or if I find any bugs etc... I love your mod :p

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