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Messages - SonicChronoFantasy

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1
Will the Bootleg afftect the Steam version of this game without the converter?

2
Gameplay / Re: [REL] ProtoX's Spell And Item Name Patch
« on: 2013-11-22 07:06:51 »
Tried the patch for the Steam version, didn't work.

3
FF7 Project Rejuvenation Patch, FMV Upside Down Patch, Spell Name Patch, APZ Cloud Battle Model, and Aali's OpenGL Driver in its latest version is what I've installed so far. Also FF7 Music by Ficedula as well. Gotten the game to work right after setting up the 1.02 update for it, but now it doesn't work anymore.

4
I had my FF7 Disc 1 on my DVDRW/CDRW Combo Drive, opened FF7 Music, clicked "Run FF7", and all of a sudden, it won't run the game because it's missing "dx_snd.cpp". I can't find it anywhere on Google at all. Could someone here help me get this issue fixed up? A response to this post will be appreciated.

5
Lemme guess, I have to reinstall the game, then 1.02 patch, Aali's OpenGL Driver in its latest version, APZ Cloud model, and PRP together, right?

Also, I'm staying away from TA's Graphical Overhaul. That mod caused screwups to my recent menu_us.lgp file. Switching back to what I had before.

EDIT: I reinstalled the game along with the mods I had earlier, thanks to System Restore. I'll just install FF7Music instead.

6
I have a problem with the Graphical Overhaul when I ran the game. It crashed because it is missing four texture files I am looking for. Here's the APP.LOG information on the error that started the mess.


INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4200 Series     3.2.9704 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: D:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_l.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_l.tim
ERROR: unhandled exception

Can someone help me fix this situation? A response to this post would be nice.

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