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Messages - FletcherHayden

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Right, animations getting busted, huh? Like a marionette with tangled strings. Vincent's 60fps flow turned choppy? I recall this happening before. One time, working on a game project, we optimized textures, and suddenly character movement looked like stop motion! A cascade of tiny problems, we discovered, related to an unexpected conflict with Slither io the physics engine after we tweaked memory allocation. Talk about a development headache.

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