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Messages - ausphere

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Kinda wasn't, but I figured may as well leave it in there in case something gets added as a reward for beating it.

Chaos is kind of slept on, the defence buffs the form gets makes it worthwhile.


It should work despite them being 1-star, I think they all need to be in the Materia inventory for it to register so make sure all Summons are unequipped. If it still doesn't work I'll take a look at it.



the most important thing about Chaos is he doesn't trigger Emerald's counter. that's huge!

i just unequip all of them, but still can't get master summon. then i turned off multi-link, still can't get it.

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Thank you!

You're right, pots were mostly for AP. I'm on the sunken ship atm but I will check the left side in NC.

Btw do characters get their new Limit Break by killing enemies or is there other way?

Been killing a few with some and still not popping the Lvl 3 of certain characters.

Thanks in advanced!
for 3rd and 5th limit it takes around 160 kills, except cloud who needs around 300. i think the fastest area to get limit is bone valley, area after bone village. equip flash and go nuts, everything there are suspectible to instant-death

for 2nd, 4th, and 6th limit just use your 1st, 3rd, and 5th limit respectively several times until new limit unlocked

btw i already got bahamut zero, master magic and master command, but i can't get master summon. there are total 16 summons right? or maybe since getting them in mastered state, the game does not register them as mastered yet?

also, when equipping addeft effect+hades on weapon, does it applying status effect in this mod? because i feel like it doesn't, or maybe the chance is reduced here?

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In the mod, W-Magic and X-Attack both come from the Kalm Traveller, for defeating Emerald Weapon and Ruby Weapon respectively.
ohh! ok i finally defeat them all, including The Calamity. but ???? item didn't get consumed after the fight, meaning i can do it indefinitely. is that intentional?
i like what you did with Emerald and Ruby weapon. their hp isn't as high as in vanilla (i thnk), but definitely need some strategy. never thought emerald is suspectible to poison. i think Vincent is the star of the show against both of them. his Chaos limit is tanky and do a lot of damage.
now only last boss remaining, i'll do it later! really love this mod!!

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Slot 3 seems to have some restrictions but you'll need to check in with the PostScriptThree discord channel to get more info as I can't remember what those restrictions were off the top of my head.

E. Skills missing are:
Antipode: Replaced Flamethrower, the Ark Dragons in Mythril Mines should have it. It'll be pretty useless at this point though, as it was an early-game skill.
Pandora's Box: This one should be more useful though; it's on a Silver Chocobo hanging out in the Great Glacier. Check the map and head for the middle area where there's a fallen tree acting as a bridge. You need to bring 1 Zeio nut with you and prepare for a boss fight. He'll use the skill as a final attack, and will respawn after you leave and re-enter the field if you miss it.

I set all Battle Square routes (the Keystone one, Disc 1, Disc 2, Disc 3, and Special Battle) to all have the same 8 enemy formations in them so players could more reliably farm through them. I don't think there's a way to farm Gospel Spark, there's a finite number of them (unless you use the W-Item trick).

finally my E-skill is complete, thank you very much!

i thought X-attack and W-magic can be gotten from special battle. so is it a random drop from there?

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Hi WDX, thank you so much for your reply. I read somewhere that, depending on how quickly and efficiently you fight a boss, the game rewards you with different loot; it's like an S, A+, A, B, and C rank system. Sorry if I'm not explaining myself well.
i wish that's true, it would be awesome. anyway, does anyone know how to get different special battles? i keep getting ziegfried at final wave. and how to farm gospel spark?

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Ah I see, so it's that. I've probably adjusted AP rates at some point and not updated the multi-link version.

I'll check out the crash on that boss with the option enabled; seems odd that it would cause an issue there, but I'll see if I can replicate it.

I think Angel Whisper is no longer an enemy skill, and the one you're after is Chronocure from the Joker enemy. I should probably have not done that though, as people would likely go for Angel Whisper thinking it's still an E.Skill. Chronocure's animation can also cause issues with spell tex mods (or FPS mods, forget which) so I'll likely put it back to using Angel Whisper in the future update.
i already learned chronocure from death dealer, only 2 left so i assume it was angel whisper and pandora's box. if that's not the case, what is it? here's the list of E.skill i already got:
frg song, magic hammer, LV suicide, white wind, big guard, mustard bomb, death force, laser, matra magic, virus, chronocure, dragon force, beta, trine, aqualung, magic breath, bad breath, goblin song, chocobuckle, death sentence, ????, shadow flare. it's 22/24

btw even now i still don't know how to utilize the multi link, it seem to me the 3rd slot is not doing anything. i definitely need a guide on this

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Damage calc is the same as vanilla; Level ramps up physical attacks a lot more than it does for Magic which relies more on the base power of the spell.

The mod has two modes; Type A and Type B; in Type A the boss is Lost Number, in Type B the boss is a yin-yang guy.
my bad, sorry. i just got it on disc 3. btw on my first playthroiugh i got attack all materia somewhere, but on second playthrugh i didn't get it by the time disc 2 ended, probably missed it in midgar raid. is that materia can be obtained somewhere else?

also i just found out what caused the high AP cost glitch: it's the multi-link slot option in mod configure. as soon as i turned it off the AP changed. turned it back on, it goes back to previously set. i enjoyed the game more with high AP requirement though, forced me to grind =D

i think i found a bug with multi slot. wuth it on, after i beat omega cait sith, the game crashed. it happened 3 times. but then i turned it off, and no longer crashed.

regarding enemy skill, i already learned most of them, except for angel whisper and pandora's box. angel whisper is from pollisata (LV 70), but it can't be reflected, pollisata seems to immune from confuse, and can't seem to be manipulated (my char is lv 81). as for dragon zombie in north crater - expanse, while i'm glad it's on random encounter, it doesn't seem to have pandora's box. please correct me if i'm wrong :D. is the manipulate formula still the same as vanilla? as in manip rate: 50 + user level - target level?

how to change the reward in special battle? i keep getting ziegfried at final round

the calamity is just crazy man!it seems i need more gospel spark but it's very rare.

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sorry for spamming to get attention

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Super boss rush shouldn't be compatible, that's like a separate gameplay mod; I'm surprised you're running the two together and not running into crashes.

The Ziedrich from Fort Condor is just an extra one, you can get them gauranteed elsewhere. I think one is dropped when you go for the red materia cave. You can also steal one from Rude during the Midgar Raid (fight with them in the train tunnel).
i see, thanks! also question about limit break. in this mod, how is the damage calculation? is base power also amplified by strengh/magic stat and level?

well superboss rush said it's in junon beginner hall, but i didn't find them there. so maybe NT 2.0 override it?

i just found out a difference between standalone and 7th heaven NT 2.0: in standalone, in shinra mansion safebox boss, it was the 2 headed zombie like in the underground, but with cloud and sephiroth head. in 7th heaven, it was lost number.

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There's only supposed to be 1 Enemy Skill Materia in NT (Red starts with it equipped) but I think there was a 2nd erroneously left in Junon's Respectable Inn (Beginner's Hall).

I think mastreing Materia is still the best way, if you head for the left-up path in the crater where the movers and magic pots are, they give more AP than vanilla and the pots will drop an Elixir when defeated so you effectively don't lose one.

There's no prize for beating all the rounds; it's an optional challenge people can take on, but nothing different happens if you win.

If you installed NT prior, then it's probably the .EXE it doesn't like as 7th wants a vanilla ff7.exe/ff7_en.exe. Best route is likely to restore the vanilla install and then run 7th on it. Save files should be fine but just in case, they're stored either in the 'save' folder of the FF7 install or in 'E:\Documents\Square Enix\FINAL FANTASY VII Steam\user_[yourID]'

Stand-alone and IRO should be the same, so just to be careful; do you have other mods installed that may affect the kernel? If the AP costs are different then maybe something's overwritten the kernel.

There are some changes that have been made over the years so it may just be version differences, but for the Pagoda it's done twice; once on Disc 1/2, then again on Disc 3. Try heading back in there and talking to Godo again with Yuffie there.

Most ultimate weapons/LV.4 Limits that have events attached to them won't be accessible until Disc 3.

ooh i see! so it's really just 2. thanks for the clarification. please keep that one error, i beg thee! i installed 30 mods, but only NT 2.0 and super boss rush that's affecting gameplay, all others are like cosmos memory, finishing touch, cosmos gaia, wizard staff, and other graphics and interface mods. i don't know what affected the kernel. but it's okay, higher AP requirement means reason to play longer and more challenging!
btw i just messed up in getting ziedrich from fort condor by going to cosmo canyon before revisiting junon, damaging buggy. is there any way around this or getting another ziedrich somewhere?

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I'm not Sega Chief but I can answer one of your questions.
3. There is like 6 rounds in total, iirc from my playthrough. The last batch is a group of 6 SOLDIERs, pretty tough. I tried the sequence multiple times trying to get through all of the rounds, and I dont think there was any reward for surviving all of it vs dying earlier. Maybe it changes something later on, but the immediate result wasnt any different and didnt offer any additional rewards.

i see. i'll try again now that i managed to play with 7th heaven. anyway i also have another question:
so on my first playthrough, i used FF7 2013 with standalone NT 2.0. can't use 7th heaven probably due to pre installed standalone. in that playthrough i just reached disc 3. i still can't find the third enemy skill, hydro, pearl, and a bunch of late game items. then i tried installing the OG version from steam. it somehow replaced the 2013 version and i gotta start anew, but now i can use  7th heaven and NT 2.0 that's available there, along with a bunch of other graphics and utility mods, but no other gameplay mod unless NT 2.0 . i noticed AP requirement difference in every materia, way higher than standalone. is there any other difference i should be aware about? like different scenario or item placement?

Spoiler: show
during first playthrough, so far i only find the following:
omni slash and great gospel from nibel event
highwind from end of disc 2
premium heart and final heaven in their old spot
ultima weapon is still the same as vanilla, right?
 i searched around and found out about new bosses for getting other ultimate weapons. can i assume all of that available in disc 3?

also in standalone i beat godo tower but only getting leviathan materia and dragon scales. but in a youtube video, i see people getting leviathan scales 

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so far great work with this mod! i enjoyed it very much. but got a question:
1. i'm on disc 2 with Tifa as leader, and i still haven't found the third enemy skill materia. where is it?
2. regarding the game's economy, how to farm gil? in vanilla we can just master all materia and sell itfor 1,4 million gil, but now how to efficienty farm gil?
3. after cloud revisit nibel with aeris and the used-to-be secret scene in mansion lab played out, cloud/zack were thrown into multiple round battle. i died on 3rd round. but if i somehow able to beat them all, what'll be the rewards? on 3rd round after geting emission attack my hp got sapped and healing cut in half it's crazy
4. i've been playing with only the mod so far. now i wanted to use 7th heaven mod manager. but the problem is, i can't start the game through it. it always said something wrong with game driver, when i check through setting - general setting - game driver, it said FFNx.toml file t found and i need to run the game at least once and try again. did so, then shutting off the game, then it still unable to play with mod manager. any solution? could it be because i already install new threat 2.0 before getting mod manager?

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