Damage calc is the same as vanilla; Level ramps up physical attacks a lot more than it does for Magic which relies more on the base power of the spell.
The mod has two modes; Type A and Type B; in Type A the boss is Lost Number, in Type B the boss is a yin-yang guy.
my bad, sorry. i just got it on disc 3. btw on my first playthroiugh i got attack all materia somewhere, but on second playthrugh i didn't get it by the time disc 2 ended, probably missed it in midgar raid. is that materia can be obtained somewhere else?
also i just found out what caused the high AP cost glitch: it's the multi-link slot option in mod configure. as soon as i turned it off the AP changed. turned it back on, it goes back to previously set. i enjoyed the game more with high AP requirement though, forced me to grind =D
i think i found a bug with multi slot. wuth it on, after i beat omega cait sith, the game crashed. it happened 3 times. but then i turned it off, and no longer crashed.
regarding enemy skill, i already learned most of them, except for angel whisper and pandora's box. angel whisper is from pollisata (LV 70), but it can't be reflected, pollisata seems to immune from confuse, and can't seem to be manipulated (my char is lv 81). as for dragon zombie in north crater - expanse, while i'm glad it's on random encounter, it doesn't seem to have pandora's box. please correct me if i'm wrong

. is the manipulate formula still the same as vanilla? as in manip rate: 50 + user level - target level?
how to change the reward in special battle? i keep getting ziegfried at final round
the calamity is just crazy man!it seems i need more gospel spark but it's very rare.