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Releases / Re: [REL] Mike's custom models the last mod
« on: 2010-09-29 23:13:50 »@nikfrozty sorry to say, but you are wrong:P "**aa" is in this pack couse it keeps info how many textures model uses, "**ac-**al" are the textures and "**da" defines them(don't remember that one for sure, I write from memory). Those models are textured, if you copy only ck-cz you'll get white weapons. Character model is example on Cloud rtam-rtbi. I still didn't tested it couse I'm doing something else, but looking at Cloud(effect) weapon rtac is "black box man" texture, then rtad-rtae are fillers, rtaf is sword texture and rtag is effect one. Soo just keeping own model files and it's textures + eventual texture ID's change if your model uses more than 3 textures is a way to get it without blocky black character models;P. Simple as that.
I'm sorry, I have -NO- idea what you just said.
xD
How exactly can I use this, without the stick man models?
I know it sounds cheeky, but can someone give a newbie-friendly, clear explanation?
Many thanks.