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Topics - StrayOff

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Fort Condor ReModeling/ReTexturing Project

Textures Release:
new v1.02 -
*fixed bugs in eunit01a,b,c,d*

v1.01 - included in complete compilation 1.00

v1.00 - ]]
Alternative download:!/?cid=963954B82C17B88E&id=963954B82C17B88E%211534

Models Release:
v1.00 -

Complete Compilation Release:
v1.00 -

actual models progress is 23,10% (70 of 303 models)!

  • Barbarian
  • Wyvern
  • Beast
  • Commander
  • Arrow
  • Bomb

in progress:
  • Weapons (Hammer of Defender, Sword of Attacker, Sword of Fighter)

1. copy battle model
2. find a good animation position you want to change
3. delete all previous positions in animation
4. import with biturn, make an export of this FRAME to Blitz 3D and export the Blitz 3D to 3DS (if not i get an p-export error in kimera)
5. open 3ds in kimera, rotate model 90 degrees in x dimension. Then resize the model to 4% or smaller (just look ingame). open it with internal kimera p-editor. export model

If the model can't be converted properly to Blitz 3D it's recommended to split the battle model into 2,3,4,... parts. You can put those parts to a one-bone skeleton. Do the same procedure with all parts seperately.I will write a detailed instruction for this later.

Overview files showing current states can be found here:"

I need some ideas for the condor forces. I have no idea which models i could use for them. I also need some save games with fort condor battles!

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