| Subject / Started by | Replies / Views | Last post ![]() |
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FF8 Battle Music
Started by ye-roon |
4 Replies
4676 Views |
by mike |
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OpenGL polygon sorting
Started by sfx1999 |
17 Replies
9758 Views |
by ficedula |
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Placing "Gears" on autopilot
Started by halkun |
7 Replies
5099 Views |
by ficedula |
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FF8 .DAT battle model file format?
Started by -=zAe=- |
0 Replies
3388 Views |
by -=zAe=- |
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[FF8] kernel.bin structure
Started by Colly |
1 Replies
4226 Views |
by Colly |
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FF8 world map - 3D model?
Started by Colly |
7 Replies
7823 Views |
by Colly |
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Kernel.bin: With a Vengence!
Started by halkun |
6 Replies
4839 Views |
by Goku7 |
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C/C++ Lib Compatibility
Started by Alhexx |
5 Replies
4310 Views |
by Cyberman |
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35 Replies
15053 Views |
by sfx1999 |
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about FF8 background format
Started by bsp |
12 Replies
7939 Views |
by bsp |
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Importing custom models into ff7
Started by Locutus |
7 Replies
7045 Views |
by Cyberman |
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PSX model formats?
Started by halkun |
24 Replies
13205 Views |
by Srethron Askvelhtnod |
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making 3D object extractor... (please help)
Started by ils |
13 Replies
8698 Views |
by ils |
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4 Replies
3530 Views |
by sfx1999 |
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Field Script commands?
Started by halkun |
3 Replies
3133 Views |
by Qhimm |
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Sephiroth Battle Model
Started by Pandalicious |
11 Replies
6880 Views |
by Pandalicious |
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6 Replies
5376 Views |
by themanwiththemachinegun |
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FF8 Enemy Attack Names
Started by Lord_Skylark |
9 Replies
10433 Views |
by bspbsp |
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OpenGL optimization techniques
Started by sfx1999 |
16 Replies
9318 Views |
by sfx1999 |
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FF7 Weapon Models
Started by frostburner |
4 Replies
3623 Views |
by frostburner |
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