| Subject / Started by | Replies / Views | Last post ![]() |
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HP/MP Break, FFVII PSX.
Started by SymphoniC |
0 Replies
2741 Views |
by SymphoniC |
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Hard Coding FF7 PSX
Started by SymphoniC |
5 Replies
5292 Views |
by SymphoniC |
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[FF7] Safer Sephiroths Supernova
Started by Sapphire |
15 Replies
12206 Views |
by CarrieStruss |
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FF7NES. Fire up the wiki guys!
Started by halkun |
12 Replies
9154 Views |
by halkun |
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8 Replies
9426 Views |
by SymphoniC |
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Help with Wallmarket and Summons?
Started by Immortal Damyn |
3 Replies
3701 Views |
by Immortal Damyn |
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FFVII and FFIX ui resources
Started by Akari |
5 Replies
5464 Views |
by Kranmer |
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[CC] Field script decompiler
Started by yaz0r |
7 Replies
5894 Views |
by Micky |
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MOVED: Counter with Limit Materia?
Started by obesebear |
0 Replies
2930 Views |
by obesebear |
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[ff7, field] Field map tile positions
Started by Micky |
9 Replies
6960 Views |
by Mako |
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Add Multiple Effects to Materia.
Started by Dinfevo |
7 Replies
5038 Views |
by Vgr |
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WHERE IS IT!!!!?? PSX title screen image.
Started by DLPB_ |
2 Replies
3157 Views |
by DLPB_ |
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Terence's Party Mechanic FAQ is wrong ?!
Started by Armorvil |
13 Replies
11690 Views |
by Vgr |
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FF7 Battle text is in ff7.exe
Started by Vgr |
13 Replies
8019 Views |
by Gemini |
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3 Replies
3440 Views |
by LandonRayW |
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How does the field coordinate system work?
Started by DLPB_ |
4 Replies
4432 Views |
by DLPB_ |
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PSX Game Dialogs Modification
Started by Keitaro |
6 Replies
4324 Views |
by DLPB_ |
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Changing Associated Battle Models
Started by Mendelevium |
3 Replies
3542 Views |
by Bosola |
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Palette opcodes in FFVII.
Started by Akari |
1 Replies
3721 Views |
by Aali |
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3 Replies
3510 Views |
by sithlord48 |
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