Author Topic: A new look on the FF7 Projects.  (Read 9721 times)

robolink

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A new look on the FF7 Projects.
« on: 2010-06-22 10:49:57 »
I have been keeping a close eye on everyone's work here on the FF7 projects aka music, graphics, etc. Basically everyone is taking something made for the PS1 and PC and trying to up it to today's capabilities. Problem I see is that the only way to make the only parts so far that haven't been updated (battle backgrounds, field backgrounds, room background pictures all from the resizing) would be to maybe think outside of the box and do this a bit differently.

Instead of spending 6 years remodeling every scene in the game (would be easier to remake the game in some sense) why not use the originals that we all know look godly sexy at a 320ish size. By that I don't mean Play it on your PC REALLY close up even though when I tried it was...tear inducting beautiful.

I mean this, The DS or 3DS..or psp even though im not a fan. I know it seems a bit stupid to say but the pixel ratio isn't that far off and if the font and user interface system was updated to say..FF IV DS standards I see no reason why it couldn't look gorgeous.

Of course I realize that means a lot of editing and work I could not even comprehend to make it even play at all on a DS but in the end everyone could keep nearly 80% of the original data without a need for all these model and background edits.

Basically, trim down the game files, optimize the camera angles and battle system, change the UI and font to DS standards, maybe degrade or remake the characters to take less data but still look fine (FF IV remake didn't look all that bad at all, a good comparison), and...the hard part, recoding the whole game to run on the DS..or psp type system..heh..not that easy after all..

yeah, just saying if someone were to put all their effort into recoding the game for a handheld type system instead of putting all that effort into remaking 75% of the games graphics it might actually be faster and more efficient. Just guessing here though.

Thought I would throw it out there, I know I just walked into a whole "Dude your wrong because" but I want it x3

Gemini

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Re: A new look on the FF7 Projects.
« Reply #1 on: 2010-06-22 11:07:16 »
Well, what you're suggesting can probably be done with Q-Gears (when development is done, of course). As long as data can be converted to a format more suitable for the DS, it's definitively doable. Then again, it's a very time consuming task, so I'm not sure we will ever see this happening.

Hellbringer616

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Re: A new look on the FF7 Projects.
« Reply #2 on: 2010-06-22 11:26:34 »
The PSP version of FF7 already exists. official from sony.

As for a DS version. I'm not sure that it's even possible. Remove all the CG cutscenes. But to play it you'd need a hacked or modded DS (assuming there is such a thing) which we don't support here.

Gemini

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Re: A new look on the FF7 Projects.
« Reply #3 on: 2010-06-22 11:46:44 »
There's no such a thing as a PSP version of FF7. It's only emulated; completely different things.

nikfrozty

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Re: A new look on the FF7 Projects.
« Reply #4 on: 2010-06-22 11:59:40 »
There's no such a thing as a PSP version of FF7. It's only emulated; completely different things.
To make it clearer he means there's no remake of ff7 on the psp(although I'd like to see one). Its just like running the original psx ff7 game on the psp.

Timber

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Re: A new look on the FF7 Projects.
« Reply #5 on: 2010-06-22 13:39:31 »
But to play it you'd need a hacked or modded DS which we don't support here.

Huh?? You would need to have a modded PSX too to use the FF7 PSX hacks that are on these forums?
I think you are confusing piracy with console hacking.

Hellbringer616

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Re: A new look on the FF7 Projects.
« Reply #6 on: 2010-06-22 14:30:06 »
Not sure how the DS does it's thing. Thought we didn't, my mistake haha.

I also thought it was a PSP version not emulated. Also my mistake. I'll just keep my mouth shut :-D

halkun

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Re: A new look on the FF7 Projects.
« Reply #7 on: 2010-06-22 17:02:29 »
We hack with what we got. It do the updates you are looking for will cost thousands of man hours and hundreds of thousands of dollars.

Anyway, FF7 on DS? There was an experiment on that in the past...



If you want a FF7 remake of PSP, go play Crisis Core.

Covarr

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Re: A new look on the FF7 Projects.
« Reply #8 on: 2010-06-23 00:26:06 »
The PSP version of FF7 already exists. official from sony.

As for a DS version. I'm not sure that it's even possible. Remove all the CG cutscenes. But to play it you'd need a hacked or modded DS (assuming there is such a thing) which we don't support here.
It could be done. The DS is certainly POWERFUL enough for it, and by simply removing duplicated data you could easily cut the game's size down significantly. Reencode the videos, and better optimize the game's code and data, and it could fit on the largest DS card available, albeit just barely.

pyrozen

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Re: A new look on the FF7 Projects.
« Reply #9 on: 2010-06-23 01:06:23 »
while your right that the tiny resoultion makes stuff appear better, it actually just hides the flaws that we can all plainly see on our computer screens. And i think you missed the point that we want to play this game on our PCs, at high resolutions and with highly detailed models and backgrounds.

I admit it would be cool to play FF7 on the handhelds you mentioned, we are trying to accomplish something totally different.

lee

Furzball

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Re: A new look on the FF7 Projects.
« Reply #10 on: 2010-06-23 06:33:35 »
The PSP version of FF7 already exists. official from sony.

As for a DS version. I'm not sure that it's even possible. Remove all the CG cutscenes. But to play it you'd need a hacked or modded DS (assuming there is such a thing) which we don't support here.
It could be done. The DS is certainly POWERFUL enough for it, and by simply removing duplicated data you could easily cut the game's size down significantly. Reencode the videos, and better optimize the game's code and data, and it could fit on the largest DS card available, albeit just barely.
If I remember correctly people hacked DS so that it could run off an external harddrive for memory instead of memory disk for things like games and movies.

Timber

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Re: A new look on the FF7 Projects.
« Reply #11 on: 2010-06-23 07:09:56 »
If I remember correctly people hacked DS so that it could run off an external harddrive for memory instead of memory disk for things like games and movies.

Though having a HDD hanging out of it certainly make it less 'portable', and isn't that the whole point? :P

Furzball

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Re: A new look on the FF7 Projects.
« Reply #12 on: 2010-06-23 07:21:40 »
If I remember correctly people hacked DS so that it could run off an external harddrive for memory instead of memory disk for things like games and movies.

Though having a HDD hanging out of it certainly make it less 'portable', and isn't that the whole point? :P
Depends. I have enough room in my cargos for that. I wear alot of cargos so that I have extra room for my "junk"

Touph Guy

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Re: A new look on the FF7 Projects.
« Reply #13 on: 2010-06-23 13:27:43 »
Regarding the DS memory, can't the R4 use mini-SD cards of any size?
But the PSP strikes me as being simpler to edit, as it is merely emulating a PSX image, and therefore could use a modified PSX image, which could be booted by anyone with custom firmware.

Shankifer

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Re: A new look on the FF7 Projects.
« Reply #14 on: 2010-07-08 08:38:49 »
sorry for reviving. But can't the DSi be homebrewed, and in turned FF7 could be translated into a .WAD file and installed through an IOS onto and SD card? or an emulator could be run from homebrew to play off an SD card? The DS thing sounds way to simple to spend any time remodeling it.

Correct me if I am wrong though.

 I was just traipsing around the forum and read this, and I figured I'd give 2 cents  :)

Covarr

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Re: A new look on the FF7 Projects.
« Reply #15 on: 2010-07-08 17:36:11 »
  • It is not yet possible to run homebrew in DSi mode. Only in DS mode. A flash cartridge, such as R4 (which I DO NOT RECOMMEND FOR QUITE A FEW REASONS), is required, and can run homebrew on the DS, DS Lite, or DSi, but with all the restrictions that a normal DS has. It's impossible at the moment to use the DSi's beefed up processor or additional RAM.
     
  • WAD? IOS? That's Wii stuff, not DS. Besides, it's not as easy as "translating it" to a different format. The PSX is so completely different from either the DS or the Wii, that the game would need to be coded from scratch, the engine completely remade. For an example of how difficult that is, just look at how long Q-Gears has been in development, and that's on PC, which is generally easier to code for than DS without an official devkit.
     
  • Emulation is not yet terribly feasible. WiiSX is BARELY up to snuff for emulating PSX games at the moment, though it may get better with time. The DS is not powerful enough to emulate PSX, period. DSi mode probably couldn't handle it, even if we could write homebrew that ran in DSi mode.

In short, the only way to do it is with a fresh port or remake, which would be very, very time consuming to make. It's certainly possible, but not even remotely likely to happen, especially given that Square Enix would issue a C&D almost immediately.

Shankifer

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Re: A new look on the FF7 Projects.
« Reply #16 on: 2010-07-08 20:53:31 »
I see your point. Considering Square will try to squeeze another thirty bucks out of us to buy a DS version of the game eventually lol.

That would make almost all the games up to 7 Portable.

In all honesty though, compressing The game to a smaller screen Won't exactly make the game look better, disregarding the fact that ratios will need to be reworked. It's still the same images, the only thing to gain from compression is portability.