Author Topic: I'm creating a mod of FF7 for PC, but I have some problems  (Read 2643 times)

cloudiar

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Hello programers!!! ;)

I'm very novice, (me first post  :oops: ) are responsible of started a hack of Final Fantasy VII!!!Really for the profits of this page in addition to my experience in this game, my proposal is simple, a mod that keeps the FF Series classic style, but with some important adjustments. I'll explain some things I would add:

Modification of experience curve of the characters (for example: Aeris having having less HP and more MP, in general all the characters with more personality)

Modification of Enemies' attributes (Harder, and changing stolen objects, stats, etc)

Modification of Magics (change values, some magic effect changes (if allowed to fix translation types) Also modifying enemy skills)

Changing shops and weapon, rings, healing, etc items functions

Small modifications of limit breaks

Object modification

Graphical modifications (any mod of the page, if it really is possible)

Fixing the bad translation (I'm working on the Spanish version, their documentation is really paintful, I also want to add the unused text scripts)

Modification of the likelihood of theft and state changes

Music change to fidelula (but not understand how run xD)

Also other changes in construction

"Problems"

In general, thanks to some programs (specially WallMarket, Hojo, Teioh, Leviathan , White chocobo, Black Chocobo, Loveless..) I can modify the game without much trouble, but there is something that I find particular solution



Making up the limit break gauge to increase more slowly (by increasing difficulty I could see that damage is a priority too high, distorting the game that every fighter always have limited)

Apply changes to menu items (example item change potion to 200 pg, is apply in battle, But in restore menu unchanged, continued healing 100 pg)

Apply modifications of new items (example I changed Gyshal Greens to OmniFénix, it's apply in battle, But in select menu I can't keep my object)

This is the most important thing is not really like change, any help will be important


"Questions"

I'm sure you read the forum much, but I do not understand between "refined assembly" and I do not understand much English ...



Is possible to add new items or new magics without replacing with another?

Is possible to change the item boxes?

Is possible to change the abilities of enemies or discard them? (teioh works great, but it gave me failed results)

Is possible to add effects (like poison or zombie) to weapons?

I can apply somes changes in FF7 psx? First try in this but always can open with wallmarket fail........And other's

Is possible to make or change a script to revive Aeris? (lol, this is a joke xD )



To that end I started the mod with no major problems but I need to clarify certain concepts to follow for sure, finally I leave a file with the "animation ID" pictures, to probe with Wallmarket with some spells working (though some fail,this have...This 00 to 9F normally magic attacks enemies, and later much limit break and rares, and unused magic include somes summon xD!!), I hope to help someone, they are not perfect images but can serve as a guide to search something specific

http://www.megaupload.com/?d=PM21QRPU

Finally thank you in advance, clarifying the doubts you might make the mod not long  ;D
« Last Edit: 2011-10-10 17:16:35 by cloudiar »

Vgr

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Making up the limit break gauge to increase more slowly (by increasing difficulty I could see that damage is a priority too high, distorting the game that every fighter always have limited)

--> Increase the number next to limit break under the Charater Growth in Wall Market.

Apply changes to menu items (example item change potion to 200 pg, is apply in battle, But in restore menu unchanged, continued healing 100 pg)

--> You have to hex-edit the exe. There is no prog for it right now.

Apply modifications of new items (example I changed Gyshal Greens to OmniFénix, it's apply in battle, But in select menu I can't keep my object)

--> I do not quite understand. If you mean for it to be usable in the menu, you have to check a box in Wall Market.

Is possible to add new items or new magics without replacing with another?

--> There is a limited amount of magic/items that can be used. So past a certain point (127) you have to replace.

Is possible to change the item boxes?

--> Please elaborate as I don't understand.

Is possible to change the abilities of enemies or discard them? (teioh works great, but it gave me failed results)

--> Use Proud Clod to edit this.

Is possible to add effects (like poison or zombie) to weapons?

--> Yes. In Wall Market, go under the weapons tab and add some status in your weapon.

I can apply somes changes in FF7 psx? First try in this but always can open with wallmarket fail........And other's

--> Depends on the changes.

Is possible to make or change a script to revive Aeris? (lol, this is a joke xD )

--> http://forums.qhimm.com/index.php?topic=9786.0

Also, you need to practice your English a little bit, although it is no major issue, we can still understand you. What is your native language?

nfitc1

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The number of times WallMarket and ProudClod came up in this answer pleases me. :D

Apply changes to menu items (example item change potion to 200 pg, is apply in battle, But in restore menu unchanged, continued healing 100 pg)
--> You have to hex-edit the exe. There is no prog for it right now.

There's not likely to be a prog for this and it takes an advanced level of asm knowledge to do this. Each item used in the menu is hard-coded to have a particular effect. You can play around with these effects to a point, but your ability is limited. Also, only items that are usable by default have effects and only to a certain index. With enough experience and patience you could give other items effects too.

Apply modifications of new items (example I changed Gyshal Greens to OmniFénix, it's apply in battle, But in select menu I can't keep my object)
--> I do not quite understand. If you mean for it to be usable in the menu, you have to check a box in Wall Market.

If you make items usable in the Item menu via WallMarket and try to use them nothing will happen. As mentioned before, items are hard-coded and exclusive.

Is possible to add new items or new magics without replacing with another?
--> There is a limited amount of magic/items that can be used. So past a certain point (127) you have to replace.

Some items are dummied out and you can modify those. You can use White Choco to add them to a shop or use Hojo or ProudClod to add them to enemy steal/drop lists. As before, the effects will only be usable in battle.

Is possible to change the abilities of enemies or discard them? (teioh works great, but it gave me failed results)
--> Use Proud Clod to edit this.

Teioh only changes the names in the kernel2.bin. That shouldn't have done anything for you. If you mean Hojo, that'll modify stats, but not behaviors. Adding abilities to enemies is a more complicated process.

Is possible to add effects (like poison or zombie) to weapons?
--> Yes. In Wall Market, go under the weapons tab and add some status in your weapon.

There is no Zombie status. What do you mean by this? Changing the Status Attack of a weapon is like putting "Added Effect = [Effect Materia]" on a weapon. Sometimes it'll attempt to inflict, sometimes it won't. Sometimes the attempts will work, sometimes they won't. Just so you know.
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