This is mainly concerning my 3dFX hardware's capabilities, but I do have a few issues on two non-FF games that I'll describe later. I think the cause of all these problems is related. That said, here goes:
In the dxdiag program, when I run the D3D acceleration test, it passes the DX7 interface test, but when it tries the DX8 interface, it fails, with the test report saying:
Direct3D test results: Failure at step 5 (GetDeviceCaps): HRESULT = 0x8876086a (3D not available)
Judging from what it says, it sounds like a driver problem. So, I go and install the DX8 compatible 3Dfx drivers, run the DX8 interface test again, and it still fails. Why? Is DX8 only able to do 32 bit rendering (it's known that Voodoo3 cards can't do 32bit texturing)? What gives?
Now, here's where I'm getting trouble. The latest version of Moto Racer 2 (version 1.34), will not run. I get a "crash to desktop" in the middle of loading a level. Is it related to the DX8 test failure problem? Second, Homeworld:Cataclysm has never been able to run ever since I upgraded my 233mhz system to the P4 1.5ghz system. It simply dumps back to windows after playing the two intro movies.