Author Topic: Dissidia - GMO Repmapping  (Read 6611 times)

ssjkiego

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Dissidia - GMO Repmapping
« on: 2011-01-22 18:36:37 »
Hello all,
I'm posting on behalf of a busy friend of mine who's been trying to tackle GMO's on his own. He made the "texture editing siute" a while back and we've been messing around in that area for a while, but what we really aim to do is somehow to edit a dissidia model(the easy part) and reinserting it for the game to read(hard part)

We figured our best bet would to make some sort of "max script" or something along those lines for model editing and reinsertion. We also plan to break down the GMO completely, He has a theory that its a package like anything else and can be recompiled if done right, but he claims its going to take him some time. Due to the fact that he is still dealing with EXAMS and such.

I Figured I wouldn't hurt to ask if anyone wanted to help out, or if they wanted to help in some way. I'm still a newbie at modeling but, I'm pretty sure I can whip up a Zack model to throw over that Dofus Cloud. We would really like to put some model editing potential out there, I'm sure everyone would. It would be awesome to model edit Dissidia models and come up with something awesome!

I mean look at brawl! I'm sure we can come up with something if we tried hard enough.

BlitzNCS

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Re: Dissidia - GMO Repmapping
« Reply #1 on: 2011-01-22 22:58:58 »
I don't think Model editing is possible without actually learning how to convert to the Dissidia GMO format perfectly, however,  I have gotten texture modifying to work before.

Don't know what I can tell you without getting in trouble, but the Dissidia 'GMO' model format contains the 'GIM' Texture format, which is the standard PSP format. What I also know is, there are two different GIM converters you can find on the internet. They are both the same program, but they are different versions. The newer one will allow you to convert from a workable format to a special type of GIM I dubbed "SGIM" for my own reference, and the older version of the program, which is slightly more hard to find, will convert from "SGIM" to a 'GIM' format you can then hex-edit into a GMO file with the right tools. of course, textures will need to be kept the same filesize or smaller to keep the model size the same.

...I think the program is called GIMCONV.

I experimented with Cloud once, trying to wrap Crisis Core textures around his Dissidia model. I warn you, if you try this, don't try to mod any animated textures, it doesn't work like you'd think it would D: (as you can see in the screenshots)

http://i182.photobucket.com/albums/x74/beefpwnage/CloudView.jpg
http://i182.photobucket.com/albums/x74/beefpwnage/Fight1.jpg

TL;DR:
If your hearts are set on creating entirely new GMOs readable by the game itself, I suggest you google Rich Whitehouse's website, check out the GMO format specs, and try to write some code to convert .dae format models you might have into readable GMOs. I can see it being somewhat possible, but you may have to make sure data needed by the game such as model name and bone names as well as collision data etc. are all correct.
Anyway, I'd be hugely interested in the taking on of a feat like this, and seeing as (at least the 3D side of) the GMO format is perfectly compatible with Dissidia Duodecim, it would definately be a worthwhile goal to work at!
« Last Edit: 2011-01-22 23:14:53 by NCS »

Touph Guy

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Re: Dissidia - GMO Repmapping
« Reply #2 on: 2011-01-23 06:05:34 »
Edited models in Dissidia would be amazing. It'd be awesome to see actual mods for the game instead of terrible retextures.

BlitzNCS

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Re: Dissidia - GMO Repmapping
« Reply #3 on: 2011-01-23 11:57:17 »
terrible retextures.

Oh, Thanks  :roll:
It was only supposed to be a test to see if I could do it,  anyway. It wasn't supposed to be groundbreaking.

Touph Guy

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Re: Dissidia - GMO Repmapping
« Reply #4 on: 2011-01-23 13:24:41 »
That wasn't directed at you. I know it was a test. I just meant that retextures obviously have far less potential than new models.

ssjkiego

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Re: Dissidia - GMO Repmapping
« Reply #5 on: 2011-01-24 18:53:20 »
That wasn't directed at you. I know it was a test. I just meant that retextures obviously have far less potential than new models.
This is exactly why I made this thread! To further the potential!