I definitely think this question has been asked before, but since I have no idea how to search an individual thread on this website I'll proceed to ask, does the “combat only” version take away sources you get from morphing? If so how does one increase stats, if this version doesn’t have the stat upgrades?
It does, but it doesn't factor for it in enemy balancing; this'll be addressed soonish when I do a once-over of all my mods.
I'll ask a question that's also probably been asked but I'm having trouble finding the answer lol
I've gotten to the bottom of the Crater (unlocked leader change) and I'm cleaning up side content. Someone in Battle Square talks about Extra Battle. I beat Special Battle but how do I unlock Extra Battle? And while I'm talking Gold Saucer, what is the best way to farm 10000GP because holy moly
Extra Battle was retired from the 2.0 build, that only exists in 1.5. It sounds like I've left dialogue referring to it in by mistake.
As for 10k GP, the best way is chocobo racing; as you get chocos to A/S rank on the way to get a gold, you'll acquire a whole bunch of items/materia that can be traded in for 300-500GP a pop. Otherwise, there's an NPC in the entrance screen that sells GP for gil (he's been scripted to always appear now rather than randomly like vanilla).
so far great work with this mod! i enjoyed it very much. but got a question:
1. i'm on disc 2 with Tifa as leader, and i still haven't found the third enemy skill materia. where is it?
2. regarding the game's economy, how to farm gil? in vanilla we can just master all materia and sell itfor 1,4 million gil, but now how to efficienty farm gil?
3. after cloud revisit nibel with aeris and the used-to-be secret scene in mansion lab played out, cloud/zack were thrown into multiple round battle. i died on 3rd round. but if i somehow able to beat them all, what'll be the rewards? on 3rd round after geting emission attack my hp got sapped and healing cut in half it's crazy
4. i've been playing with only the mod so far. now i wanted to use 7th heaven mod manager. but the problem is, i can't start the game through it. it always said something wrong with game driver, when i check through setting - general setting - game driver, it said FFNx.toml file t found and i need to run the game at least once and try again. did so, then shutting off the game, then it still unable to play with mod manager. any solution? could it be because i already install new threat 2.0 before getting mod manager?
There's only supposed to be 1 Enemy Skill Materia in NT (Red starts with it equipped) but I think there was a 2nd erroneously left in Junon's Respectable Inn (Beginner's Hall).
I think mastreing Materia is still the best way, if you head for the left-up path in the crater where the movers and magic pots are, they give more AP than vanilla and the pots will drop an Elixir when defeated so you effectively don't lose one.
There's no prize for beating all the rounds; it's an optional challenge people can take on, but nothing different happens if you win.
If you installed NT prior, then it's probably the .EXE it doesn't like as 7th wants a vanilla ff7.exe/ff7_en.exe. Best route is likely to restore the vanilla install and then run 7th on it. Save files should be fine but just in case, they're stored either in the 'save' folder of the FF7 install or in 'E:\Documents\Square Enix\FINAL FANTASY VII Steam\user_[yourID]'
i see. i'll try again now that i managed to play with 7th heaven. anyway i also have another question:
so on my first playthrough, i used FF7 2013 with standalone NT 2.0. can't use 7th heaven probably due to pre installed standalone. in that playthrough i just reached disc 3. i still can't find the third enemy skill, hydro, pearl, and a bunch of late game items. then i tried installing the OG version from steam. it somehow replaced the 2013 version and i gotta start anew, but now i can use 7th heaven and NT 2.0 that's available there, along with a bunch of other graphics and utility mods, but no other gameplay mod unless NT 2.0 . i noticed AP requirement difference in every materia, way higher than standalone. is there any other difference i should be aware about? like different scenario or item placement?
during first playthrough, so far i only find the following:
omni slash and great gospel from nibel event
highwind from end of disc 2
premium heart and final heaven in their old spot
ultima weapon is still the same as vanilla, right?
i searched around and found out about new bosses for getting other ultimate weapons. can i assume all of that available in disc 3?
also in standalone i beat godo tower but only getting leviathan materia and dragon scales. but in a youtube video, i see people getting leviathan scales
Stand-alone and IRO should be the same, so just to be careful; do you have other mods installed that may affect the kernel? If the AP costs are different then maybe something's overwritten the kernel.
There are some changes that have been made over the years so it may just be version differences, but for the Pagoda it's done twice; once on Disc 1/2, then again on Disc 3. Try heading back in there and talking to Godo again with Yuffie there.
Most ultimate weapons/LV.4 Limits that have events attached to them won't be accessible until Disc 3.