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Scripting and Reverse Engineering
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A call to arms!
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Topic: A call to arms! (Read 4614 times)
halkun
Global moderator
Posts: 2097
NicoNico :)
A call to arms!
«
on:
2002-03-09 14:38:00 »
I was thinking or creating a reposotory of all the info we have found out about the FF7 engine. If you know of a link to som docs you have written, please email me at
[email protected]
. My plan is to make one huge document as to see where we should "fill in the gaps"
-halkun
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Darkness
Posts: 2181
A call to arms!
«
Reply #1 on:
2002-03-09 15:50:00 »
find that 'field files' thread. and the 'ff7.exe' one
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Alhexx
Posts: 1894
A call to arms!
«
Reply #2 on:
2002-03-10 08:50:00 »
You can take a look at my .p file format description. It isn't 100% correct, but it seems to be the most update out there. Here's the direct link:
http://www.8ung.at/alhexx/ff7/pformatdescription.txt
The description of Battle Locations could also be useful:
http://www.8ung.at/alhexx/ff7/battle_loc.txt
That's all for now from me...
- Alhexx
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mirex
Posts: 1645
A call to arms!
«
Reply #3 on:
2002-03-11 11:49:00 »
Well then, look at my description of P format too.
mirex's p-format description
I know there are some things that i haven't seen in other descriptions...
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mirex
Posts: 1645
A call to arms!
«
Reply #4 on:
2002-04-08 11:30:00 »
Halkun: how is it going ? Where can we see the results ?
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Darkness
Posts: 2181
A call to arms!
«
Reply #5 on:
2002-04-10 23:04:00 »
ahem..... please unsticky this
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The SaiNt
Posts: 1300
A call to arms!
«
Reply #6 on:
2002-04-11 12:25:00 »
Halkun always works in bursts, so I have no idea what he's doing now.
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A call to arms!