Up to FF9 summons were ridiculously LAME. And by lame it was just your standard fire with a fancy animation and maybe a bit more damage. They didn't feel like summons and if Square remade FF7 I hope they would completely overhaul the summon system of 1997.
Even in FFX summons felt like summons. Of course the fact that most of the time you'd be doing more damage by 3 people attack, summons still had their uses and were a great finisher to overkill and were quite usable throughout the game despite the fact that usually it was more convenient to not summon.
I like how square continues to change how summons work because they were not fun at all pre FFX. Long animations, only worth using in boss fights, high mana costs, damage cap limiting their strength lategame (except for lolKOTR), whatever, they just werent appealing to use. For example in FF4 Rydia can cast flare or summon bahamut. Bahamut does 9999 but Rydias flare is far faster while capable of hitting just as much.
Basically what I'm saying is that summons should be interactive but at the same time something you want to use. Which to be honest I did not use in FFX unless forced to. My experience with FFXII is limited since I stopped playing right after getting my first esper. (story/characters/world was lame)
Summons should feel powerful, but interactive.