Author Topic: How to find morph formula with Death Penalty?  (Read 7579 times)

Raziel80

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How to find morph formula with Death Penalty?
« on: 2013-03-29 03:56:59 »
 Who knows the morph formula with Death Penalty? It does not deal damage 1/8 of normal attack.
Normal attack formula for Death Penalty is   [Power * [Vincent's Kills / 128] / 16] + 10, I think in the Wallmarket formula is more accurate.
 Examples of damage with Death Penalty: Vincent lvl 99 with 255 str

 Vincent's Kills=100:                            Kills=1000:                             Kills=3000:                             Kills=6000:                        Kills=9000:
 normal damage is ~3300;      normal damage ~5900           normal damage ~11000      normal damage ~19000     normal damage is ~26000
  morph damage is ~3200;       morph damage ~3600           morph damage ~  4300      morph damage  ~  5200      morph damage is ~  6000



  Vincent's Kills=18000:                           Kills=27000:   
 normal damage ~50000;             normal damage ~72000
    morph damage ~8700;              morph damage ~12000


(sorry for my english)
   
« Last Edit: 2013-03-29 14:10:39 by Raziel80 »

ajthedj747

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Re: Morph formula with Death Penalty
« Reply #1 on: 2013-03-29 14:14:23 »
Who knows the morph formula with Death Penalty? It does not deal damage 1/8 of normal attack.
Normal attack formula for Death Penalty is   [Power * [Vincent's Kills / 128] / 16] + 10, I think in the Wallmarket formula is more accurate.
 Examples of damage with Death Penalty: Vincent lvl 99 with 255 str

 Vincent's Kills=100:                            Kills=1000:                             Kills=3000:                             Kills=6000:                        Kills=9000:
 normal damage is ~3300;      normal damage ~5900           normal damage ~11000      normal damage ~19000     normal damage is ~26000
  morph damage is ~3200;       morph damage ~3600           morph damage ~  4300      morph damage  ~  5200      morph damage is ~  6000



  Vincent's Kills=18000:                           Kills=27000:   
 normal damage ~50000;             normal damage ~72000
    morph damage ~8700;              morph damage ~12000



   
After reading your post, I remembered a chap named @Absolute Steve on Gamefaqs.com and his in depth Final Fantasy Frequently Asked Questions and Walk-through guide. This guide may be the most informative guide to Final Fantasy VII, unless someone could point out a better one. You can find his text based guide at the following URL:
http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/45703


Here is the information that is relevant to this topic. This was written by @Absolute Steve in the Walk-through:
Quote
-------------------------------.
Vincent: Death Penalty & Chaos |
-------------------------------'
Both Death Penalty and Chaos are found in the waterfall cave. Once you've
gotten either a Green or Blue Chocobo, OR the Submarine, you can check out the
waterfall cave west the Gold Saucer, and southwest of North Corel. Have Vincent
in your party and a scene will happen. After this, fight 10 random battles
(though you can't get encounters near the waterfall) and return here with
Vincent again. You'll receive his Ultimate Limit Break: Chaos, and his Ultimate
Weapon: Death Penalty.

[Power * [Vincent's Kills / 128] / 16] + 10
(In other words, the more enemies Vincent kills, no matter with which weapon,
the more powerful Death Penalty becomes. This can even cause overflow damage at
very high kills.)
You say the Wallmarket Application has a better formula.... So it seems? That does it, I am going to become an electrician and a mathemitian. I am tired of being ignorant.
« Last Edit: 2013-03-29 14:16:31 by ajthedj747 »

nfitc1

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Re: How to find morph formula with Death Penalty?
« Reply #2 on: 2013-03-29 15:03:22 »
That is the correct formula.
Typically power is set at 16 for all physical attacks. Morph forces it to 2 (making attacks do 1/8 the damage). Most of the ultimate weapons set the power to different amounts as part of their multipliers after morph sets the power. Death Penalty and Conformer are just "better" at this because they set the power higher than the others. Death Penalty's minimum power is 10 (5/8 of normal attack) which is WAY above normal morphing power.

Code: [Select]
Death Penalty: Power becomes 10 + ( [Character's Kills / 128] * Power) / 16 )
Conformer:     Power becomes average of all Targets' Levels

The others' weapons all have power caps:
Code: [Select]
Cloud & Cait Sith: Power becomes 1 + ( ( Power * 3 * HP ) / MHP )                         ( Max of  3 * power + 1)
Red XIII & Cid:    Power becomes 1 + ( ( Power * 3 * MP ) / MMP )                         ( Max of  3 * power + 1)
Tifa:              Power becomes 1 + ( [Limit Level * Limit Units / 16] * Power ) / 16    ( Max of ~4 * power + 1)
Missing Score is an exception (sort of) and can gain lots of additional power with high amounts of AP:
Power becomes 1 + ( Power * [AP on Weapon / 10000] / 16 ) (just needs 1.3 million AP for a morph attack to have the power of a regular attack)
« Last Edit: 2013-03-29 15:07:10 by NFITC1 »

ajthedj747

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Re: How to find morph formula with Death Penalty?
« Reply #3 on: 2013-03-29 15:33:43 »
Thank you @NFITC1, for this information. I used Barret and his Missing score to defeat Emerald Weapon. For some reason I had the hardest time trying in vein to defeat that opponent using different modifications to the game. Oh wait, it is because I mixed and matched with Wall-market my kernel.bin files, isn't it. I can not remember why I had such a hard time. Maybe this is due to my laziness.
Anyways @Raziel80, so there you have it. Lord knows why Vincent Valentine did not bring the Death Penalty to the battle against Bahamut SIN. Oh wait, maybe because it was destroyed during the meteor impact. Who knows? What I do know it that I was able to buy Final Fantasy VII Advent Children Complete on Blu-Ray Disc for 5.64 USD fro a pawn shop. Sad, isn't it? Sony Pictures should have spent more money on the film.

Raziel80

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Re: How to find morph formula with Death Penalty?
« Reply #4 on: 2013-03-29 19:33:05 »
ajthedj747  >   Yes, I read Absolute Steve FAQ 5 times.

NFITC1 >       default damage * (10 + ( [Character's Kills / 128] * Power)) / 16  where power 16/16=1 for normal damage
 default damage * (10 + ( [Character's Kills / 128] * Power)) / 16  where power 2/16=0.125 for morph damage. I wrote the formula correctly?
 default damage when Vincent at lvl 99 with 255 str = ~5200.
« Last Edit: 2013-03-29 19:38:04 by Raziel80 »

nfitc1

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Re: How to find morph formula with Death Penalty?
« Reply #5 on: 2013-03-29 20:30:32 »
NFITC1 >       default damage * (10 + ( [Character's Kills / 128] * Power)) / 16  where power 16/16=1 for normal damage
 default damage * (10 + ( [Character's Kills / 128] * Power)) / 16  where power 2/16=0.125 for morph damage. I wrote the formula correctly?
 default damage when Vincent at lvl 99 with 255 str = ~5200.

Not damage. Power =  (10 + ( [Character's Kills / 128] * Power)) / 16. Damage is calculated as if it were a normal physical attack:

Code: [Select]
Morph Power = 2
Used Power = (10 + ( [Character's Kills / 128] * Morph Power)) / 16
Damage = (Used Power / 16) * (Stat + [(Level + Stat) / 32] * [(Level * Stat) / 32])
       = (Used Power / 16 ) * (255 + [(99 + 255) / 32 ] * [(99 * 255) / 32 ])
       = (Used power / 16 ) * 8982

Morphing will basically make only 1/8 of the kills count toward the total. That's not a linear reduction. The more kills you have the larger the disparity will become.
Random Variance is then used (between 93.7 and 100%)

Raziel80

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Re: How to find morph formula with Death Penalty?
« Reply #6 on: 2013-03-29 21:02:25 »
 Morphing will basically make only 1/8 of the kills count toward the total. (Understood it today, after 3 hours of calculations). This is what I wanted to see. Thanks for your answers.
« Last Edit: 2013-03-30 01:05:03 by Raziel80 »