Author Topic: Final Fantasy Vii Crash on The Gold Saucer and Corel Prison  (Read 4891 times)

rizalmtv888

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i just recently download FF VII Utima and Install Final Fantasy VII - UltraHD Fan Made Remake on it....
but on the God Saucer when i Set foot in the Battle Square to proceed with the story and got thrown into a big hole the game crashed .............
it also crash when i go to Shinra mansion..

can you help me????

sorry for my bad english

here's the APP log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2/3DNOW! 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: main program link log:
Vertex info
-----------
0(18) : warning C7050: "tbn_matrix[2]" might be used before being initialized
0(15) : warning C7050: "normal_light_vector[0].xyz" might be used before being initialized
0(15) : warning C7050: "normal_light_vector[1].xyz" might be used before being initialized
0(15) : warning C7050: "normal_light_vector[2].xyz" might be used before being initialized

Fragment info
-------------
0(38) : error C5041: cannot locate suitable resource to bind parameter "tbn_matrix"
0(38) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"
0(38) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"
0(38) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"

ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: D:\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 55
reading midi file: GOLD1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 55
song is already playing...
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 9
song is already playing...
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
set music volume trans: 0->127, step=120
MIDI set volume trans: 127->127; step=120
MIDI play: 54
reading midi file: ASERI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 54
song is already playing...
set music volume trans: 127->0, step=120
MIDI set volume trans: 127->0; step=120
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: COULD NOT LOAD TEXTURE DATA FILE CVCB.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE CVCB.TIM
ERROR: COULD NOT LOAD RSD DATA CVBF1.RSD
MIDI play: 39
reading midi file: RUKEI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
ERROR: unhandled exception

« Last Edit: 2013-06-16 15:30:55 by Covarrfetch'd »

rizalmtv888

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FF VII Crash or Error on Gold aucer
« Reply #1 on: 2013-06-16 07:13:20 »
i just recently download FF VII Utima and Install Final Fantasy VII - UltraHD Fan Made Remake on it....
but on the Glod Saucer when i Set foot in the Battle Square to proceed with the story and got thrown into a big hole.....

and the game crashed .............
it also crash when i go to Shinra mansion..

can you help me????

sorry for my bad english

here's the APP log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2/3DNOW! 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: main program link log:
Vertex info
-----------
0(18) : warning C7050: "tbn_matrix[2]" might be used before being initialized
0(15) : warning C7050: "normal_light_vector[0].xyz" might be used before being initialized
0(15) : warning C7050: "normal_light_vector[1].xyz" might be used before being initialized
0(15) : warning C7050: "normal_light_vector[2].xyz" might be used before being initialized

Fragment info
-------------
0(38) : error C5041: cannot locate suitable resource to bind parameter "tbn_matrix"
0(38) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"
0(38) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"
0(38) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"

ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: D:\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 55
reading midi file: GOLD1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 55
song is already playing...
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 9
song is already playing...
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
set music volume trans: 0->127, step=120
MIDI set volume trans: 127->127; step=120
MIDI play: 54
reading midi file: ASERI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 54
song is already playing...
set music volume trans: 127->0, step=120
MIDI set volume trans: 127->0; step=120
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: COULD NOT LOAD TEXTURE DATA FILE CVCB.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE CVCB.TIM
ERROR: COULD NOT LOAD RSD DATA CVBF1.RSD
MIDI play: 39
reading midi file: RUKEI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
ERROR: unhandled exception

« Last Edit: 2013-06-16 15:31:09 by Covarrfetch'd »

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Re: FF VII Crash or Error on Gold aucer
« Reply #2 on: 2013-06-16 07:23:26 »
We can't because you are using an illegal version of the game that is pirated material. It is also full of problems as you can see. Buy a copy of the 1998 original PC game or the downloadable 2012 rerelease from Square Enix and come back for the mods and/or assistance.

Kaldarasha

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Re: FF VII Crash or Error on Gold aucer
« Reply #3 on: 2013-06-16 07:28:25 »
Quote
We Do Not Condone Software Piracy
Asking where to get illegal software or cracks will not be tolerated. Asking for support for the Ultima Edition or any other pirated version of the game will not be tolerated. Any discussion regarding pirated software is an immediate warning. Assisting people that use pirated software is also forbidden.
Places where you can buy FF7 **legally**

Kompass63

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Re: FF VII Crash or Error on Gold aucer
« Reply #4 on: 2013-06-16 15:00:44 »
Hi rizalmtv888

Please submit us your real name and address so that we can forward your request to Square Enix.

Best regards




-------
I think that should be the default response :evil:

Rundas

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Why did you make a new thread with the exact same post as your other thread? Is it because we called you out on being a pirate? You're still not going to get support on your new thread either.

Covarr

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Buy the game if you want to receive support. We will not help with pirated copies. ~Covarr