Author Topic: FF8 Discovery about GF sounds-skilled computer people look!  (Read 5829 times)

Lionheart1827

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hey,

       i was browsin around the many  MANY sound files in FF8 using qhimm's FF8Sound program. i made it to a couple of sounds that were the different "pieces" of the GF animation sounds.  

Now, if you've ever played the PSX version of FF8, then you would know that for some reason, Square, changed Quezacotl's animation sound in the PC version. Why? nobody knows.  Also, when you summon Ifrit in the PSX version, right when he knocks the fireball towards the ground, he screams really loud, but you can hardly here it in the PC version.  Wonder what square was doin, probably there thumbs were up there arses while they made this game.

however, i found Quezacotl's GF sounds from the PC game. heres whats weird-i found the PSX sounds of Quezacotl as well! why did they do this?

now, my question is for you really smart computer people that play with the games inner workings----Is there anyway that you guys can incorporate the old PSX sounds into the PC version?  I think the PSX version sounds much better.  anyway, if you guys can figure out how to do this, that would be really cool. but i understand a lot of you guys have other projects your workin on.  give it a shot if you want to.

Skillster/RedSarg99

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FF8 Discovery about GF sounds-skilled computer people look!
« Reply #1 on: 2002-07-11 23:56:24 »
The reason there are 2 sounds are simple
square/eidos/EA are lazy :)
we discovered that many moons ago
they probably lost the original and inserted a new sound and ./or maybe it sounded better ?
but to recover it is asking too much.
a matter of examining the code and dissabley then to patch it, which is madness :) can be done tho

Goku7

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FF8 Discovery about GF sounds-skilled computer people look!
« Reply #2 on: 2002-07-12 00:59:34 »
The only difference I can tell between the PSX and PC Quezacotl sound is about a couple of hundred decibles. :p

Still, it would be cool, but again, it would take a LOT of reverse engineering to get the replacement done.

Lionheart1827

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FF8 Discovery about GF sounds-skilled computer people look!
« Reply #3 on: 2002-07-12 01:08:32 »
yeah i understand the work involved. im just letting people know just in case they want to try to do it, that would be cool.

Lionheart1827

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FF8 Discovery about GF sounds-skilled computer people look!
« Reply #4 on: 2002-07-12 01:13:47 »
i wish games sounds would be wav files and all music would be mp3s, then you could do basically whatever you want with ease.  like for this game i have called Falcon 4.0, all of the sounds are wav files. so  what i did was extracted one of the missile movies from ff8(when the missiles are heading toward garden). one of the missiles flies past the screen and makes a cool sound so i recorded it into a wav, ediited it, and replaced it with the regular missile sound from falcon 4.0-the results were 10X better than the original sound!  heheh, sorry im ramblin'

Goku7

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FF8 Discovery about GF sounds-skilled computer people look!
« Reply #5 on: 2002-07-12 01:34:13 »
The only problem with that, is that makes the install size HUGE!!  You may have some 80gig hard drive and not care, but those of us with smaller hard drives try to make every meg count.  I hate these bloated games where they just let everything stay uncompressed and spill out over everything.

I mean, there's games that should have 1gig install sizes that could've been half that if they used compression.

Lionheart1827

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FF8 Discovery about GF sounds-skilled computer people look!
« Reply #6 on: 2002-07-12 01:57:49 »
oh dont get me wrong, the game install was only 450MB, the wav files werent that big, maybe the largest one was 165KB because its like the "wind outside the cockpit" sound.  and another thing they could do is put music on the cd, whether its the actual tracks or mp3s, it doesnt have to be on the hardrive. also, i have about 2gigs left, out of 30gigs. theres so much stuff i have on my comp that i just dont want to let go.

Sir Canealot

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FF8 Discovery about GF sounds-skilled computer people look!
« Reply #7 on: 2002-07-23 17:46:20 »
Compression? Ie Giants: Citezen Kuboto style? No thanks. I'd prefer my games to take up that extra 500megs and run twice as fast thanks.

Goku7

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FF8 Discovery about GF sounds-skilled computer people look!
« Reply #8 on: 2002-07-28 02:00:28 »
More like Star Trek:Bridge Commander style, where instead of using .wav files for every single sound effect and having that take up 400 megs, they used .mp3, and resulted in like only 40 megs for the same quality.

And, if compression really slows down your system that much, then perhaps you need some better hardware, since they would usually decompress the stuff in hardware (this is usually the case with sound cards) without taking as much space, and give you the same performance that your system gives w/o compression.

Ultima

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The worst compression format is
« Reply #9 on: 2002-07-28 05:35:33 »
.mpt - It com[presses files nicely - 1 gig became 186 MB (WHOA), but it took a long time to decompress them. My coomputer is a top-of-the-range one with 2.6 GHZ Processor, 64 Meg Gfx, 128 Sound, 712 MB RAM, but it still took 30 mins to start running the game =P

scary... of course, when I decompressed it, the game loaded in seconds.