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Jenova's Witness

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« on: 2014-01-03 02:22:48 »
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« Last Edit: 2015-11-16 07:30:02 by Jenova's Witness »

DLPB_

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It is more to do with will power... not confidence. Those with weak wills (think jedi mind trick) who have undergone the process "lose themselves".  Cloud is one such person.   I think that's simply it...  a matter of will.  The game doesn't seem to make it any clearer than that.

Jenova is heavily influenced by The Thing though, right down to being found in the ice of a major polar area.

EDIT

What was Gast's role in the Sephiroth creation project?  What about the Turks - were they there as protection for the scientists?  If yes, from what?  Outsiders who may interfere, or runaway experimental "subjects"?

The game doesn't go into any real detail about it.

Was Lucrecia a voluntary participant in that project?  What did she do after Sephiroth was born?  How did she survive?  What happened in her cave when you bring Vincent to her?

Lucrecia states that she wanted to die but the Jenova in her would not let her. She was embarrassed and shut herself away.  The cave is merely a game-play element and as such you can't really think about it any deeper than that. The game makes no mention of what she did in the intervening years.

If a true novel was released then I doubt you'd be submarining to this cave anyway :P
« Last Edit: 2014-01-03 02:34:23 by DLPB »

sonickenshin

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Are there any  particular differences to the way the characters act compared to how they were portrayed in the original translation or even how they're portrayed nowadays in the compilation titles? Or are they about the same?

Kaldarasha

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If a true novel was released then I doubt you'd be submarining to this cave anyway :P

You would use a Chocobo for it, of course.


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According to Vincent's flashbacks, Lucrecia's "vision" in her cave (what/where exactly is that cave - it looks really odd?), and Hojo's own words at the end of the Disc 2 assault on Midgar, Hojo created Sephiroth by injecting Lucrecia - who was pregnant with his child - with Jenova cells.

As Dan said it everything is about will power. An embryo has no will after all*, but the gift of a soul from the planet (you could say it's some kind of not living yet). Maybe they hoped to create a pure minded Cetra this way.

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Sephiroth clones made post-Sephiroth - especially the Nibelheim clones made in the wake of Sephiroth's rampage in that town - are made by injecting people with Jenova cells and showering them in Mako energy/radiation (I think radiation is a better term for it than energy).  This is the exact same procedure used to make members of SOLDIER, differing perhaps only in intensity and duration.

The thing is, that Hojo used the victims of the Nibleheim incident - we do not know if the people were dead or only deadly injured, but I guess the first thing is the right. They have a soul but no mind anymore and this is were they are equal to an embryo. So Hojo used the body's to recreate Sephiroth alike persons but only to proof his reunion theories, not to create super strong soldiers. These persons will join Jenova one way or another like Sephiroth did in Nibleheim.
However these persons didn't build an own (fake) personality like Sephiroth did and stayed brainless. Cloud is an exception, maybe he wasn't dead like the others and his (weak?) will was something which was needed for a successful 're-production'. This could make sense according to Hojo's statement that he thought Cloud is a failure. He didn't thought  that Cloud would be become a good copy, because his will would resist to Jenova. That's why Cloud has no number.

*Apparently this was one of the wrong conclusions of the science team.

The game is very vague to these things. Maybe one reason is that the Dev's have written the story alongside they have developed the game.

Quote from: FFVII 10th Anniversary Discussion: p. 8 to 13 of the FFVII 10th Anniversary Ultimania
- Had you thought about the truth of the mysteries regarding Cloud and Zack from the very beginning?

Nojima: No, I thought of it as I went on with my work. So at the beginning there wasn’t much foreshadowing. The foreshadowing scenes, I asked the staff in charge of the event scenes to add after development reached a point where an outcome for the mysteries came into sight.

Kitase: In those days it was easy to go back and change things around later on. Lately, with the workload involved in making the graphics, it’s hard to ask people to change something once it’s been finished.

Nojima: Well, even back then, there were some people you could easily ask to change an event later on, and people who were difficult to ask, so the locations of the foreshadowing might be biased. I only went to the people who were easy to ask, and the foreshadowing is focused at the scenes they were in charge of (laughs).
http://thelifestream.net/lifestream-projects/translations/2693/ffvii-10th-anniversary-discussion-p-8-to-13-of-the-ffvii-10th-anniversary-ultimania/

DLPB_

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Are there any  particular differences to the way the characters act compared to how they were portrayed in the original translation or even how they're portrayed nowadays in the compilation titles? Or are they about the same?

The original game got most characters pretty well portrayed, despite numerous errors (that is, the "feel" of the characters was about right).  The main exceptions are: 

Leno (Reno) has a speech quirk in the Japanese.   We have tried to add that back in by giving him a new speech quirk, but that may need to be looked at again in the future, we'll see.

Cait Sith:  He speaks with a Kansai dialect in the Japanese and it is very likely they intended him to be Scottish in the localization.  We have restored his Scottish speech (as Advent Children did).

Barrett Wallace:  Barrett does not swear all the time, especially using stupid $%^&.  Barrett has been completely overdone in the original game and modelled after Mr T. 

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The thing is, that Hojo used the victims of the Nibleheim incident - we do not know if the people were dead or only deadly injured,

The game (Zangan's letter) does explain that Hojo rounded up "Those barely alive" for the experiments.  So they were definitely alive.

« Last Edit: 2014-01-03 16:54:24 by DLPB »

Kuraudo.

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Hi, i'am a newcomer and first of all, i wanna say: Thanks!! For all of you workin insanely for this beautiful game. :-)

I wanna ask a thing about incongruence in the script localization.
What are the errors that alter the plot severely (the 'one or two' quoted in The Reunion topic)?

DLPB_

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Quite a few...  more than two.  But off the top of my head:

1.  Reeve was said to have died in the original game , when really he was injured.
2.  When you meet Vincent he says something like "So Sephiroth knows he was created 5 years ago" instead of something like "So Sephiroth learned the secret of his birth, 5 years ago"

3. Cait Sith dialect being English means that Scarlet's dialogue "Reeve, you talk funny"  (better translated as "Your accent has gone all funny") is totally confusing.  Reeve is supposed to be talking in a Scottish accent at this point and Scarlet is making reference to the fact.

And hundreds of medium and minor errors too.

Kuraudo.

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A curiosity, since we're here DLPB, the laughs ("kya ha ha" and "gya ha ha") of Scarlet and Heidegger, are they the same as english localization?

Anyway thanks again for your large work on this Reunion project! :wink:
« Last Edit: 2014-01-03 22:27:08 by KuraudoNEW »

DLPB_

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The laughs are correct as far as I recall.  Palmer also has a weird laugh that was not localized originally, and so has Don Corneo.