Author Topic: Different shaders (other than bloom2.post) in Aali's Custom Graphic 0.8.1b  (Read 4330 times)

Legolas

  • *
  • Posts: 17
    • View Profile
Hi,

I've scoured everywhere trying to find compatible shaders to place in the shaders directory.  What I'd really like is a shader that delivers a CRT scanlines effect to the screen to mimic playing on a TV.  However, I've only managed to stumble across one other shader other than bloom2.post that works.  Am I missing something?  Is there a repository somewhere of different shaders that will work with this graphics driver?

Thanks for any help and assistance you can provide.

--Legolas

yarLson

  • *
  • Posts: 708
  • spr nrd
    • View Profile
Here you go mate.

There used to an be active user named Asmodeon on here who worked on some pretty cool shaders.  I dunno if he ever plans on finishing them but he hasn't released anything since 2012.  This is his latest shader.  You can comment out some of these features but unfortunately I don't think he ever implemented scanlines.  He mentioned something about a bug with Nvidia cards though.
Here it is

I have also had some desire to port over shaders from RetroArch.  I also got this crazy idea to implement FF7 as a RetroArch core.  That probably won't be possible though until something like q-gears.  Anyway, unfortunately I think that's about all we have as far as shaders for now.

Legolas

  • *
  • Posts: 17
    • View Profile
Thanks a lot for including the link!  It's a shame that there aren't more shader files.  By the way, is that all the files that came with that particular shader?  For some reason it isn't working for me.  I put the shader file in the shader directory and edited the ff7_opengl.cfg file to point to the ComplexMultiShader.post file, but it's giving me errors that it won't even load it.  Here is the APP.LOG:

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GT 530/PCIe/SSE2 4.2.0
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: fragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(64) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(933) : warning C7533: global variable gl_FragColor is deprecated after version 120

[00000000] INFO: postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(64) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(933) : warning C7533: global variable gl_FragColor is deprecated after version 120

[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000025] set music volume trans: 127->0, step=60
[00000090] END OF CREDITS!!!
[00000090] Entering MAIN
[00000090] set music volume: 127
[00000090] Exiting MAIN
[00000090] START OF MENU SYSTEM!!!
[00000407] END OF MENU SYSTEM!!!
[00000407] Entering MAIN
[00000411] Exiting MAIN
[00000411] Field Start
[00000449] Entering MAIN
[00000451] Exiting MAIN
[00000451] START OF MENU SYSTEM!!!
[00000558] WM_CLOSE
[00000558] END OF MENU SYSTEM!!!
[00000558] Field Quit
[00000558] UNINITIALIZE DD

yarLson

  • *
  • Posts: 708
  • spr nrd
    • View Profile
Yeah unfortunately there is a major bug with Nvida cards.  I just noticed Kaldarasha made an attempt to fix this bug.

This is his file and it may or may not work for you.

Here is an old discussion on the topic, you might be able to find more files there I haven't look through it thoroughly.  Just don't necro the thread lol.
« Last Edit: 2014-07-27 18:45:57 by yarLson »

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
I think it is possible to use the shaders from Pete's GPU psx graphic plugin, but it would need some work to make them workable with Aali's driver.

yarLson

  • *
  • Posts: 708
  • spr nrd
    • View Profile
This is true I have already tried several shaders made for pete's and though they load they do not execute the desired behavior.