Posted: 2003-04-10 21:53 Post subject:
No, every single combination of battles in defined in scene.bin I think.
Search properly.
Open up every topic in tech related if necessary.
LOL hehehe
I almost did that if you must know

Unfortunately I already found the ones you listed, although I must have missed some of the map details. the EV files are Chocobo colors though (boggle) kind of strange they being parallel and in the world file. Anyhow I found lots of bits of stuff. Right now I'm beating on:
Model information format
BCX <- the field file THESE ARE THE CHARACTER MODELS compress with LZS
World Map information
yep the 0xB800 with 16 references at the begining of each block. are each section LZS compressed because too me it looks like it is.
FF 80 00 51 00 00 01 09 23 F7 1E 1E 00 would decode to
80 00 51 00 00 01 09 23 1E 1E 00
Although it likely means diddly squat in reality. The vertex numbers were they FP or fractious in nature?

BOT <- GOK
Most of the information in the posts seemed to be missing key points but that's OK it gives me a clue what I'm looking at or for.
Field
DAT files are done (ish) they are LZS compressed with the first UINT32 being the length of file. Taking clues from Fice's Cosmo util I can get a fair amount of data from the file. I noticed there is information of exit information as well.
MIM - still not friendly darn it! they appear to be LZS compressed data though (go figure)

BSX - I think these are 'drum roll' none party characters and there animations for each location. Only thing I could think of.
Cyb