Author Topic: [FF7-Steam] Final Fantasy VII Italian ReTranslation [v1.63]  (Read 75299 times)

noctis4329

  • *
  • Posts: 1
    • View Profile
Re: [FF7-Steam] Final Fantasy VII Italian ReTranslation [v1.6]
« Reply #100 on: 2023-01-22 15:43:36 »
Hi
I tried your mod with iro install from 7th.
It not works with new threat
There Is a way do know when a mod Is not compatibile? Or i have to try  1 by 1
Thanks
« Last Edit: 2023-01-22 16:00:09 by noctis4329 »

aldone92

  • *
  • Posts: 1
    • View Profile
Thanks!  ;)

Please report any bugs or translation issues/questions/suggestions here. (Check the documentation first for non-dialogue terms)

I tried to install it on Steam Deck with iro release on 7th Heaven, but everytime i download it it says that there is an error on the download. Is there any solution or other way to install it on Steam Deck?

ValentDs

  • *
  • Posts: 11
    • View Profile
Re: [FF7-Steam] Final Fantasy VII Italian ReTranslation [v1.63]
« Reply #102 on: 2024-03-17 17:24:30 »
this works, BUT i can't get it work with echanced stock UI or kaktuar mod (want the ps1 buttons, especially for minigames) if i use those to overwrite confirm button with O during dialogues, game return in english

Frank1984

  • *
  • Posts: 26
    • View Profile
« Last Edit: 2024-03-20 04:39:02 by Frank1984 »

satsuki

  • *
  • Posts: 811
    • View Profile
    • My softs (french only)
Re: [FF7-Steam] Final Fantasy VII Italian ReTranslation [v1.63]
« Reply #104 on: 2024-03-20 06:48:00 »
Hello, and congratulations on the great translation work. However, I must point out 2 errors that I don't know whether or not they are connected to the simultaneous presence of some mod.
1 is this (startup), but to avoid it you just have to not select the mode 16/9 stretched):
I told you this one is related to my pack and will be corrected in next update.
The ingame crash is probably related to the Italian retranslation but you can also try to reproduice it with as much as vanilla game and no patch to be sure it's not due to some memory patch ^^

ValentDs

  • *
  • Posts: 11
    • View Profile
Re: [FF7-Steam] Final Fantasy VII Italian ReTranslation [v1.63]
« Reply #105 on: 2024-03-25 08:21:42 »
there's no working with playstation buttons? still only with (confirm) (cancel) (menu) "buttons"?

Caledor

  • *
  • Posts: 214
  • [ITA]
    • View Profile
    • Facebook Page
Re: [FF7-Steam] Final Fantasy VII Italian ReTranslation [v1.63]
« Reply #106 on: 2024-04-09 07:43:42 »
there's no working with playstation buttons? still only with (confirm) (cancel) (menu) "buttons"?

I chose to leave the originals cause the dialogues are static, if anyone customizes the button, the in-game text will show the default ones

unknownuser

  • *
  • Posts: 1
    • View Profile
Re: [FF7-Steam] Final Fantasy VII Italian ReTranslation [v1.63]
« Reply #107 on: 2024-04-21 17:30:17 »
Hi,
i really appreciate your work.
Is it possible a porting to the psx version?

Ickh

  • *
  • Posts: 1
    • View Profile
Re: [FF7-Steam] Final Fantasy VII Italian ReTranslation [v1.63]
« Reply #108 on: 2024-06-05 16:17:16 »
Hi, thanks for the great work!

Only recently I've found out the world of ff7 mods and I decided to re-play the game, with this well deserved italian translation!

Unfortunatly I've found a bug in the early stages.

In some few occasions the dialog window flashes and disappear instead of staying visible. The first time I didn't care about it, but then it happened again and so I'm here...
The second time the error happened at the Inn in the Wall Market, when you have to buy "that thing" from the vending machine:



With the italian translation mod that window disappear, but you can interact with it (you can hear the cursor sound while moving it and select the option).

I use 7th heaven with this mod on top. I've also tried to disable all the other mods and reinstall your mod but it didn't work.  :(

Caledor

  • *
  • Posts: 214
  • [ITA]
    • View Profile
    • Facebook Page
Re: [FF7-Steam] Final Fantasy VII Italian ReTranslation [v1.63]
« Reply #109 on: 2024-06-25 23:13:22 »
Thanks for reporting, I discovered the cause of the bug and fixed it for next release!