camdat0.bin camdat1.bin camdat2.bin
That exactly *DO* these files do?. This is what I discovered...
The camdat*.lzs files on the PSX, when uncompressed are eactly the same files as the PC .bin files.
It has often been theroized that it holds all the dynamic data for the camera movements in battle. (That makes sense, as it will take much less horsepower to just use precalculated cam movements)
It is not in scene.bin format. The camdat's bin files are natively uncompressed. The compressed versions are .lzs files.
Hhere's the real stickler...
I swaped around camdat0.bin, camdat1.bin, camdat2.bin and fought a few battles. From what I could tell, there was no change in camera movement at all. Granted I was only playing the first level so I didn't pan that much. But nothing was different. (Maybe I should try some summons the next time around)
Also, when I was decoding the .a files. I was at least able to jive up some kind of alignment. Looking through a hex editor. I see there is some kind of alignment, but can't get it to line up right. There is also a header at the beginning of the file....
Anyone wanna take a peek at those?