I recently installed FF7 (french version) for my sis and I tried to do all I could to fix the issue I had (which is: game's starting and then crashing on a black screen)
I run the game in windows XP
FF7 executable is in windows 95 compatibility mode
I installed the 1.02 patch, the upside-down video patch & set options in the config. utility to:
640-480 16bpp full screen (using D3D hardware accel)
Sound driver is the default one & midi driver is the Microsoft one with General Midi option
here's the content of my app.log:
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 63766528 FREE 63724544
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 832 H 624 P 832 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 832 H 624 P 1664 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 832 H 624 P 3328 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 1 BITS 8 RGBA 0:0:0:0
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE M:\ff7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 3:Synthétiseur logiciel Microsoft, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: M:\ff7\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Failed to load: M:\ff7\Data\menu/menu_us.lgp