Author Topic: FF7 models  (Read 3345 times)

Zophixan

  • *
  • Posts: 182
    • View Profile
FF7 models
« on: 2001-07-30 03:49:00 »
Have you noticed that in battles, the models look better? Well I have a brilliend idea!
Couldn't someone use those models throughout the whole game eg.on world map or normal scene.
The animations would,nt be hard to do and it would make the game look much better.

J*** H*******

  • Guest
FF7 models
« Reply #1 on: 2001-07-30 03:55:00 »
Message.

mirex

  • *
  • Posts: 1645
    • View Profile
    • http://mirex.mypage.sk
FF7 models
« Reply #2 on: 2001-07-30 11:35:00 »
And everything would get slower, because these models are more complicated.

Dark-Raver

  • Guest
FF7 models
« Reply #3 on: 2001-08-18 02:24:00 »
Yeah,it would be no probleme for ppl with good cpu... But for ppl that has the minimum for FF7, they would lag...

ficedula

  • *
  • Posts: 2178
    • View Profile
    • http://www.ficedula.co.uk
FF7 models
« Reply #4 on: 2001-08-18 02:31:00 »
Not even necessarily for people on the lower edge of the spec. Games are often optimised for the settings they're expected to use. For example, take Quake 1 - my computer is RIDICULOUSLY over spec for that (I guess most peoples are!) but if I load in a couple of 700+ poly models it runs like a one legged dog. The game simply wasn't designed for models with more than a few hundred polys, usually less.

Now, Quake3 - a few models like that is no problem. The point is, as well as your PC being able to handle it, so has the game engine.