Author Topic: question mark 4  (Read 3838 times)

Izban

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question mark 4
« on: 2006-05-30 05:00:22 »
im working on one of my little mods and i was wondering which files in the char.lpg call the animations any help would be appreciated

Vehek

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Re: question mark 4
« Reply #1 on: 2006-05-30 05:17:08 »
Animations are defined in the field files in flevel.lpg.

Izban

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Re: question mark 4
« Reply #2 on: 2006-05-30 05:23:53 »
one more question how do i edit these files

Vehek

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Re: question mark 4
« Reply #3 on: 2006-05-30 05:29:12 »
Extract the file from the lpg and make sure it's uncompressed. Then open it up with a hex editor. Then, look for the part with .HRC in ascii. Animations are listed after each defined hrc as .tor, .aki, and .yos. Oh, and what I mean by "where the animations are defined" is where the game defines what animations will be used for each model in a level.

Izban

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Re: question mark 4
« Reply #4 on: 2006-05-30 05:48:53 »
thanks i understand now

Vehek

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Re: question mark 4
« Reply #5 on: 2006-05-30 05:55:55 »
But of course...
Only problem is you have to do this for every level....all 729 of them!
There's this tiring obstacle...