Author Topic: FF7 64 bit compatibility  (Read 3041 times)

Zack

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FF7 64 bit compatibility
« on: 2005-11-30 22:44:15 »
Has anyone tried running FF7 in Windows XP x64 edition? I know that it works using a x64 CPU in a 32bit operating system but will it work on a 64bit OS.

Also out of interest has anyone played FF7 on a Windows Vista beta yet?

Modem

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FF7 64 bit compatibility
« Reply #1 on: 2005-12-01 05:12:43 »
I was using the X64 edition for a while, and the game itself runs, but none of the addons I tried worked.  Couldn't get the high res patch or the sound patch to work.  The only thing I noticed was that the game itself was stored in a slightly different regestry entry.  Everything else was the same as it is in any prior OS.  Just one of the reasons I switched back to the regular Pro VLE edition.   I even created a thread somewhere asking if it was possible to fix it, but nobody ever responded.  Not even a "sorry can't help" reply... just... nothing.

EDIT:  Yes, I tried it on Vista as well a few months back, and it seemed to work fine.  Didn't try any of the addons with that at the time though.  Quickly stopped using it due to so many bugs that were in the system.  For the heck of it, after I found a bunch, I gave my friend (who's as good with computers as me) 20 minutes just looking around on the OS.  Testing stuff and such.  We found so many bugs that we agree:  we don't see how it's going to make the release date they promise.  It's way too buggy.

The SaiNt

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FF7 64 bit compatibility
« Reply #2 on: 2005-12-01 08:27:14 »
I'm running x64, and it works fine.
Have to remember to enable compatibility mode of course

Zack

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FF7 64 bit compatibility
« Reply #3 on: 2005-12-01 12:38:48 »
I'm not going to bother upgrading to the 64bit edition because there are still compatibilty problems with drivers / software and no great performance increases as of yet.

When it comes to MS betas though they are notoriously full of bugs (as are the final releases :lol: ).