Author Topic: Ultima  (Read 32740 times)

Darkness

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Ultima
« Reply #75 on: 2001-10-06 22:14:00 »
hey guys, you ever gonna update your websites?

ficedula

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Ultima
« Reply #76 on: 2001-10-06 22:42:00 »
That's a good idea :wink: I'll do so now. Not that I have much to post on it, but even still...

Sephiroth 3D

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Ultima
« Reply #77 on: 2001-10-07 04:25:00 »
I use it when I need a model.

1024x768. I keep hitting that non-fuctioning Max button...

Also, when you get the images working, and you export the model, could you have it identify the postion of image, from it's center? So I have 1 XYZ co-ord for one eye, another for the other eye, and the 3rd for the mouth? I think that could be a great time saver on my part. Right now, I'm guessing where they go.

Thanks! Keep up the good work!

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

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Alhexx

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Ultima
« Reply #78 on: 2001-10-07 10:42:00 »
Fice: That's all I wanted to know. I think I can get some info from halkun's post.

Darkness: I'll update it as soon as I release sth new.

BTW: Yuki continued his work on the Battle Database, so there should be some updates this week.

 - Alhexx

Darkness

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Ultima
« Reply #79 on: 2001-10-07 15:37:00 »
i was just commenting becuase the last post was on like september 2nd on fice's site, and on a previous post he said 1 week was bad.

The SaiNt

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« Reply #80 on: 2001-10-08 00:57:00 »
Quote

On 2001-10-06 18:12, ficedula wrote:
Default model pos? There aint any. Otherwise stuff would be a lot easier :wink:

The HRC by itself provides NO information about how to position each part (well, there's a bone length, but by itself that's useless). In order to position the parts correctly you need to use a frame from an animation (.A file). How to use the .A file? Aha ... that's the tricky bit. Gimme a while to write up a description ... it's not TOO complex, but it does need to be done *just* right or you end up with a complete mess.

Which .A files to use? No easy explanation ... if you've got the latest version of Ifalna then you could use the .FILTER file I put together for that.

Exactly.
Annoying isn't it?
I was working on the Sephiroth Patch the other day, and I discovered that Cloud shares his "Standing" animation with a ridiculous amount of other field characters. Changing it to fit Sephiroths extra bones messed up everything else. The only sure way so far is to change the field files directly. The .A file required by each character is defined in each field file.

Alhexx

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Ultima
« Reply #81 on: 2001-10-08 09:50:00 »
Well, ok, but I don't wanna change the .a files - I'm just gonna to read 'em out. That's all.

 - Alhexx