Author Topic: Aeris patch MK-II now working! (kinda)  (Read 8907 times)

ultima espio

  • *
  • Posts: 1357
    • View Profile
Aeris patch MK-II now working! (kinda)
« on: 2007-05-05 12:47:32 »
I am going to try and re-make the old Aeris patch, by editing the levels HRC and anims that load for Tifa and Aeris. You know how it worked last time Aeris replaced Tifa, Tifa replaced Aeris. I need alot of help with this as you can imagine, so would anyone like to help me out?
« Last Edit: 2007-07-11 20:08:43 by ultima espio »

murak

  • Guest
Re: Aeris patch MK-II?
« Reply #1 on: 2007-05-05 12:53:07 »
I would gladly help you, but right now It would be in my spare time. (I'm doing some stuff with some other people right now) just tell us what to do.

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: Aeris patch MK-II?
« Reply #2 on: 2007-05-05 12:57:06 »
I'll tell you once i get enough people, coz if there aren't many i won't bother with it.

EDIT:Well i'm gonna start now since all my exams are over (for now). Since nobody seems to want to help me.
« Last Edit: 2007-06-28 14:59:53 by ultima espio »

Rancid Cheese

  • *
  • Posts: 68
  • Uhh this Cheese ain't fresh at all!
    • View Profile
Re: Aeris patch MK-II?
« Reply #3 on: 2007-06-28 21:06:34 »
I'd help but I never have the time not to mention I wouldn't know where to begin . . .  :-P :x :? :|

Izban

  • *
  • Posts: 432
    • View Profile
Re: Aeris patch MK-II?
« Reply #4 on: 2007-07-03 07:26:08 »
why not use meteor to add aeris to the later parts of the game

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: Aeris patch MK-II?
« Reply #5 on: 2007-07-09 20:03:01 »
Well...it was easier than i expected....


Psychotic Ninja

  • *
  • Posts: 78
    • View Profile
Re: Aeris patch MK-II?
« Reply #6 on: 2007-07-09 20:31:37 »
i thought that the real tifa was watching cloud and not with cid and part member #2/3 or did you use jenova?

sword

  • *
  • Posts: 231
    • View Profile
Re: Aeris patch MK-II?
« Reply #7 on: 2007-07-09 21:03:07 »
You used Meteor, right ultima espio?

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: Aeris patch MK-II?
« Reply #8 on: 2007-07-10 16:30:25 »
Yep i used Meteor to do that, it was surprisingly easy.

sword

  • *
  • Posts: 231
    • View Profile
Re: Aeris patch MK-II?
« Reply #9 on: 2007-07-10 17:40:41 »
Well, very cool.
 But, wait. She doesn't have any dialog, does she?

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: Aeris patch MK-II?
« Reply #10 on: 2007-07-10 18:00:26 »
Wrong. I copied Yuffie's code so she says Yuffie's lines, then i made new dialog and told the script to load the new words.

ice_cold513

  • *
  • Posts: 494
    • View Profile
Re: Aeris patch MK-II?
« Reply #11 on: 2007-07-10 19:18:26 »
Nice

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: Aeris patch MK-II?
« Reply #12 on: 2007-07-11 15:16:42 »
I now have a problem. Aeris still loads invisible in some levels even though i made her visible and added an object. Any ideas why this is?

Synergy Blades

  • Guest
Re: Aeris patch MK-II now working! (kinda)
« Reply #13 on: 2007-07-12 16:05:46 »
If you're using Meteor for it, feel free to post a sample level so I can see if it's a problem with the app or not.

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: Aeris patch MK-II now working! (kinda)
« Reply #14 on: 2007-07-12 16:20:17 »
alrighty then last stage before bizzaro sephiroth (the area with the red rocks and stuff where you all float)

http://www.megaupload.com/?d=S2D0B81B

To use it in game compress it with ficelzs

I can't help but get the feeling that someone is going to believe that i somehow managed to bring her back with a code, and spark new rumors...

Synergy Blades

  • Guest
Re: Aeris patch MK-II now working! (kinda)
« Reply #15 on: 2007-07-12 16:34:03 »
I don't have a save game near there, nor time to try right now, but a quick guess would be that she needs to be placed on the walkmesh, so you could try removing Cait Sith for example and using his XYZI in Aeris' script. Failing that, change Cait one part at a time into Aeris (first model, then bits of script) to see which change is causing her disappearance.

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: Aeris patch MK-II now working! (kinda)
« Reply #16 on: 2007-07-14 11:11:42 »
Well i tested it and it's definitely the script that's the problem...this happened on the highwind deck too, but when i gave her bugenhagen's script she worked fine...maybe i have to give her sephiroth's script?